Aeana said:I'm really looking forward to playing more, later!
It's going to get really tense, really soon. Be prepared. But know that chapter 4 is the peak. If you can handle that, you'll be fine for the rest of the game.Aeana said:I'm working my way through it at a pretty decent pace (just finished chapters 1-3 last night), and while there are some pretty cheap startle and psyche-out moments that get a shriek or two out of me, it's nothing I haven't been able to handle.oh my god, stupid tentacle thing
I'm really looking forward to playing more, later!
Great to hear you liked the game! I got this as a Christmas gift and I loved every minute. This is my favorite game of 08.Aeana said:After much deliberation over whether I'd be able to play it or not (I'm really fascinated with horror games, but I'm a huge wimp, so I'm not usually able to play them on my own), I decided to rent it and see how it went. I figured if I couldn't do it, I could get my boyfriend to play and I'd just watch. I don't think that'll be necessary, though -- I'm pleasantly surprised both with the game, and with myself.
The game itself is really fun, even for someone like me who struggles quite a bit with shooters -- especially on a controller. The weapons I've gotten so far are all pretty interesting, and I really appreciate the wide area that the line gun targets especially. The sphere grid-alike upgrade system is also pretty neat. The controls feel quite natural, like an upgraded RE4. The chapter system is a great way to segment my play sessions, which is something that really helps in a scary game like this. Speaking of that, though, the game hasn't been as scary for me as I expected. I'm working my way through it at a pretty decent pace (just finished chapters 1-3 last night), and while there are some pretty cheap startle and psyche-out moments that get a shriek or two out of me, it's nothing I haven't been able to handle.oh my god, stupid tentacle thing
I'm really looking forward to playing more, later!
bcn-ron said:It's going to get really tense, really soon. Be prepared. But know that chapter 4 is the peak. If you can handle that, you'll be fine for the rest of the game.
bcn-ron said:It's going to get really tense, really soon. Be prepared. But know that chapter 4 is the peak. If you can handle that, you'll be fine for the rest of the game.
Aeana said:I just finished chapter 7. That was the first place I ever got legitimately stuck in the game... I had to go check a guide forAfter a bunch more attempts, I finally got it. That was really dumb, honestly.the room with the gravity tethers holding the giant asteroid in place. I destroyed two, and couldn't figure out what to do. I thought, "maybe I can walk around the asteroid" so I tried that, and the metal bars kept destroying me instantly. So I checked a guide, and sure enough, that's what you're supposed to do.
Also,screw that stupid enemy who jumped down on me right after using the workbench in one of the rooms.
Game is still awesome, though.
I agree with Aeana, though. When you actually figure out what you're supposed to do, the scenery is quite awesome. But it's not really clear that you need to go where you need to go, and if you are just messing around, odds are you're going to die four or five (or sixty) times experimenting with how to get to where you think you need to go. It's a dangerous mix of negative reinforcement with regular gameplay, and I think it shows-- it's the only place in the game anyone really ever gets stuck.BobFromPikeCreek said:The part where you walk on the asteroid was awesome! Don't call it dumb just because you had a hard time with it.
Whether or not that's an issue with the game or an issue with how you play the game is a bit of a messy issue.bigmakstudios said:I don't think I died once in the first three chapters, but starting on chapter four, I died over and over again. I think the problem I'm having is that I'm slow to recognize patterns or solutions to problems. Like,Do you think this kind of stuff is a problem with my mind or skills, or a problem with games?with the section where you need to run through an area exposed to asteroids. I repeatedly tried running while asteroids were apparently passing by, because I didn't know that gusts were supposed to symbolize asteroids in the vicinity. I think I would have understood the timing if asteroids were visibly flying past every area on the screen except for the areas blocked by the barriers, but that wasn't the case. Also, more recently, I've been having a lot of trouble with an area where you need to kill three necromorphs, and another that respawns. There's no way out of the room, and while I eventually found out that you can activate a cryo chamber, which I didn't even know existed until I walked into the adjacent hallway and used it, I didn't understand how to utilize it until I read an FAQ. Honestly, I think I would have just given up on the game were it not for FAQs.
For your information, I also died 141 times in Metal Gear Solid 2, and around 150 times in Grand Theft Auto IV. I am really bad at games, I guess.
Ken Masters said:Also, what does the "air" option do in the node upgrades for the armor.
I thought this was very annoying as well. first time I had too look up a guide too, i would of never figured out how to even destroy the tethers -_-Aeana said:I just finished chapter 7. That was the first place I ever got legitimately stuck in the game... I had to go check a guide forAfter a bunch more attempts, I finally got it. That was really dumb, honestly.the room with the gravity tethers holding the giant asteroid in place. I destroyed two, and couldn't figure out what to do. I thought, "maybe I can walk around the asteroid" so I tried that, and the metal bars kept destroying me instantly. So I checked a guide, and sure enough, that's what you're supposed to do.
Aeana said:Just got the 'Slugger' achievement. :OThose shooter games are really hard.
CharpyImpact said:What shooter games?
CharpyImpact said:Ok. Just did the first 5 chapters on medium. I understand the sense of urgency thing with the real time hud but at least make it come up faster. I am running like a madman and the thing takes too long to get up
DMczaf said:The final boss with the sun setting is one of the most beautiful moments I've seen this generation. The boss alone is already impressive, but you set it against a sunset, and it's just WOW. I can't wait to see what these guys can do next
Also seeing it literally mop the floor with that chick was satisfying :lol
CharpyImpact said:Ok. I officially hate airlock sections. I died because one of the doors just wouldn't open. It wasn't a locked one. It was the one used to leave and I KNOW IT because I left through it 10 times and it worked all the other times. Just that TIME it didn't. I waited 30 seconds until I died . It just kept showing the "opening door" graphic.
zoukka said:PS3? I had the same problem twice and almost in every room where you open those lockers and you could see the item right in front of you yet the pick up symbol didn't appear. It did eventually of course, but nevertheless annoying.
Aeana said:I just finished it. What a wonderful game. And I feel really accomplished for going all the way through it on my own. :O
zoukka said:Try some Silent Hill next
BobFromPikeCreek said:I just got the achievement for beating the asteroid shooting segment with 50 health or more. I also did it on Impossible, but compared to when I played it on Medium it doesn't seem like it's affected by difficulty.
drmcclin said:sooo... what's the secret? It's kinda driving me nuts...