Lost Fragment
Obsessed with 4chan
Fuuuuuu I was just in a zero gravity part for like 15 minutes and it literally made me throw up D:
Manp said:isn't Peter Moore heading only the EA Sports division?
unless it's a sport game i think he had nothing to do with dead space
Really? I felt the exact opposite. After trying it and realising just how many bad habits I picked up playing it on normal coupled with that one area in the very first chapter where I lost count how many times I restarted, I just said screw it I am not having fun. :/bigdaddygamebot said:Impossible Mode is sooooo good.
The aliens become really tough and hit like trucks, forcing you to actually melee just to conserve ammo. You actually have to plan out fights in advance and it's so satisfying when you get through them.
fps fanatic said:But last night I got to theYou have to survive that partlevel where you have to defend the ship from the asteroids with the mounted cannon.?with the hull above 50% integrity
That's gonna be one of the trickier trophies to get, I think. I think the last trophy I'll try to get is the "finish the game on impossible" one. But I think I can do it...
Huge tip: turn the brightness all the way up (maybe do this in your TV settings, too). It makes the asteroids a billion times easier to see coming.ILOVEASIANS said:Right. That was the 2nd to last achievement I picked up. I was terrible at it for a while but my past two play throughs I cleared 50% pretty easily. It can be a lot easier than people think.
I'll have to try that, though it'll be on another playthrough since I've saved past that part already.Crunched said:Huge tip: turn the brightness all the way up (maybe do this in your TV settings, too). It makes the asteroids a billion times easier to see coming.
You can kill just about anything with the flamethrower if you freeze it, shoot it till it's almost dead, then flame it for the last few HP.fps fanatic said:I'll have to try that, though it'll be on another playthrough since I've saved past that part already.
I also have two weapons I need 30 kills for each to get trophies, the Contact Beam and Flamethrower. My god, I didn't use the Flamethrower much the first time but it seems tough to get kills with it.
I guess the best time would be to use it against those small little creatures that can overtake you if you're not careful. But I always seem to run out of fuel quick...
Kydd BlaZe said:Going for my pistols only run. Also have to max out all of my weapons and go through this bad boy on Impossible
I love Dead Space <3
Whats the 2nd image from?Ogs said:
The OriginatorOgs said:
fps fanatic said:Bumped the thread cause I though this was pretty cool.
He's dressed in the same armor I played through the game with, the PS3 Obsidian Suit. Taken from this OT thread about cosplay: http://www.neogaf.com/forum/showthread.php?t=373311
I finished the game on medium, but is it possible to continue with the same savegame on impossible?fps fanatic said:I just started to play through this again, since I have a feeling I can get my first platinum trophy with this game. Since I'm continuing from my first playthrough on Normal, I used nodes and credits from the end of the first time through to rank up weapons, equipment, etc...
But last night I got to theYou have to survive that partlevel where you have to defend the ship from the asteroids with the mounted cannon.?with the hull above 50% integrity
That's gonna be one of the trickier trophies to get, I think. I think the last trophy I'll try to get is the "finish the game on impossible" one. But I think I can do it...
Not that I know of. I wish they would've fixed that in the PC version.SToRM said:I finished the game on medium, but is it possible to continue with the same savegame on impossible?
I don't think it is. I played on Normal my first time through, and I started a new game+ at the same difficulty.SToRM said:I finished the game on medium, but is it possible to continue with the same savegame on impossible?
Just as I thought... I will play the impossible mode from scratch then.Yasae said:Not that I know of. I wish they would've fixed that in the PC version.
With games like Dead Space, Dead Space Extraction and Dantes Inferno, Visceral Games is a return to an older identity and a realization of our future.
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
The previous installment in the Dead Space franchise received numerous awards for gameplay, visuals, and sound design, and the same core team is in place to create an even better follow up.
The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place. We have complete autonomy and creative control over our own decisions. The Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures. Were looking for a few more talented individuals to join, and take the game to new heights.
cuyahoga said:
EnjoyIncubus said:Just platinumed this today. Played it back when it first came out on the Xbox and decided to pick it up for the PS3 earlier this week. Forgot how awesome this game is.
Neither did Bioshock.Miburou said:- Speaking of BioShock, I can't help but notice how it has "inspired" the game in more than one way. Whether it's the audio diaries, the health and ammo shops and upgrade bench, the propaganda ads, the game can't be said to have developed its own unique style.
So overall a fun and technically sound game that won't win any awards for originality.
Better an occasional reminder then non-stop shouting like in most other games (especially most games in this genre). The one thing I admired about Deadspace is how most of gameplay elements feel like cohesive parts of the world and story, rather then well - gameplay elements.Miburou said:I was always reminded I was playing a game, with a predictable rhythm.
Yasae said:Neither did Bioshock.
Miburou said:And how exactly does that matter here? Would you feel better if the word 'BioShock' was substituted with 'System Shock 2' (or System Shock, or Half Life 2, or any combination of other games)? My point is that none of the elements of the game were really original (except for the floating GUI).
But that's not even my main point. My point is that the execution, structure and flow of the game is very predictable and rarely varied. Aside from the "bosses" you're pretty much doing the same thing over and over, with the same predictable outcome (and the instant path finding feature means you don't have to worry about exploration).
The game is still well done, which is why I enjoyed it to an extent and played it 2.33 times, but the aforementioned faults mean that I can't consider it a classic. It's not something that stays with me long after I've stopped playing the game.
:lol :lol :lolOgs said: