Halfway through my second playthrough and it's official: Action Horror is my favorite genre.
I love action games above all others.
I love horror settings above all others.
Combine them and well you get the picture.
Dead Space is amazing. But the sequel needs a few tweaks. One of you EA virals run this over to Team Renegade:
Skippable cutscenes. Thankfully there's barely any cutscenes at all, but the ones that are there, you can't skip.
Rethink your upgrade and new game + system a bit. It's like the two of them don't get along. Clearly, new game + is designed to encourage you to replay the game and max out upgrades on all your gear. However, new game + doesn't allow you to move up in difficulty, so the first new game + is going to be pretty easy with one or two fully upgraded weapons, and the second new game + is going to be hilariously easy with almost all upgraded weapons and upgraded HP/stasis/kinesis. And then rounding up the weird upgrade system choices, on ONE playthrough, you don't get nearly enough nodes to upgrade even half of your stuff.
So you end up with this really weird upgrade/new game + combo that discourages multiple playthroughs by making them too easy, but also discourages just starting a new game every time by not giving you enough nodes to build a really distinct character.
Either bump up the nodes on a single playthrough slightly, or do a Devil May Cry new game + system where you are supposed to beat the game on normal, take those upgrades into hard, beat the game on hard, and take those two sets of upgrades into impossible.
FWIW, I prefer the first method, since it's what RE4 does. I like RE4's system more than DMC's, because I enjoy the pseudo RPG style mechanic of character customization via gear, rather than the inexorable march towards having every single upgrade that ultimately removes any meaningful character customization.
Of course, you COULD fully embrace the DMC style system. You'd need a scoring mechanic in the game, which might be a little too much for the Dead Space setting, and you'd basically be calling impossible the "real" difficulty. Eh. Maybe a little too much.
But put in a scoring mechanic. Letter grade or something at the end of the game, or maybe even the end of the level. Bonuses for not using health items, limited use of stasis, shit like that.
Mercenaries style game. Bloody Palace style game. Mission Mode style game. Anything that would let people just jump in and start to go nuts with the combat engine without having to replay the story mode over and over.
More boss fights. Dead Space is an action game, action games need lots of bosses. The ones in the game are pretty good, but they could be better. Consider hiring a Japanese person to design them. The Japanese have a pretty good handle on the boss fight.
Dead Space is, at the moment, clearly GOTY. Maybe Left 4 Dead knocks it off. Maybe Mirrors Edge. Maybe Gears 2. Maybe Castlevania (lol.) But I'm not really expecting it. Dead Space is just that good. Bring on Dead Space 2.