I answered your question. Several times. So you stop. There's no difference. Buy the version you want. So stop.Onix said:Except I'm not a console warrior.
So based on your logic, technical discussions between multiplatform titles is basically no longer allowable? How about this, once you become a mod/admin, you can go enact such a rule. Until then ... just stop.
Happens just like in Metroid Prime. At first you're going slow, fighting a lot, taking in the scenery. Doors open instantly. Later on you backtrack, or you simply get better at the game and clear rooms much faster, doors can't keep up.Played the 360 version for an hour last night, didn't notice any loading door issues, is it meant to happen later in the game? I'm still on chapter one and haven't encountered a loading door situation a la Metroid.
Big-E said:Dude just press X or Square for a med pack. It automatically uses your lowest strength med pack so you don't have to worry about wasting a large med on a small heal.
Shins said:I have a love/hate relationship with the menu when I'm getting rushed by enemies and need to use a medpack.
Mind blown! What the hell!Big-E said:Dude just press X or Square for a med pack. It automatically uses your lowest strength med pack so you don't have to worry about wasting a large med on a small heal.
Now I'm curious about why else I've been missing in the controls. It took me to chapter three to realize you could throw objects with kinesis by pressing L1.Zeliard said:I feel stupid, but I didn't even know this. Went through the entire game going to the inventory to heal.
Draft said:I answered your question. Several times. So you stop. There's no difference. Buy the version you want. So stop.
Shins said:shuuuuuuttttt uppppppp
2 Minutes Turkish said:Played the 360 version for an hour last night, didn't notice any loading door issues, is it meant to happen later in the game? I'm still on chapter one and haven't encountered a loading door situation a la Metroid.
Phthisis said:I see reading the instruction manual has become a lost art...
Same here. :lolShins said:Now I'm curious about why else I've been missing in the controls. It took me to chapter three to realize you could throw objects with kinesis by pressing L1.
I thought I was so astute about reading those on-screen guides. :- (
Phthisis said:I see reading the instruction manual has become a lost art...
Phthisis said:I see reading the instruction manual has become a lost art...
But it all seemed so straight-forward.Phthisis said:I see reading the instruction manual has become a lost art...
Mindlog said:It's not a manual. It's a pamphlet
Onix said:Does EA do any manuals in color at this point?
I had to laugh when reading the Dead Space one. During the part where it goes over how to interpret the map, its cites the different colors things will appear in ... and has the nerve to actually refer to the picture on the page. I was looking at the pic thinking wtf? :lol
watBig-E said:Dude just press X or Square for a med pack. It automatically uses your lowest strength med pack so you don't have to worry about wasting a large med on a small heal.
Zeliard said::lol
I feel stupid, but I didn't even know this. Went through the entire game going to the inventory to heal.
Phthisis said:I see reading the instruction manual has become a lost art...
Mindlog said:Most sane people won't really noticed. I recognize that there are quite a few places where opening doors quickly becomes desirable, but it's nothing a proper application of stasis or leg shots won't fix.
The game definitely isn't scary though it did pull a couple of resident evil type scares on me. Just now I upgraded my plasma cutter at a bench. All fine and dandy, the bench closes, bam a necromorph jumps from out of nowhere.Kadey said:43 achievements out of 48. I'm done with this game. Had a blast. Wasn't scared one bit. A few jumpy moments but nothing a raise of a hand wouldn't slow down.
dralla said:Was this part supposed to be scary? Ch 8. minor spoilers.When you get on the "elevator" that moves horizontal that takes you to the area where you need to fix the satellite? I don't know what it was but riding that thing made me a little uneasy, I was very relieved to get off it, maybe it was the sound
Onix said:This is what happens when a team takes the time to tweak things for the respective consoles (unless of course the opposite is happening, and the 360 version doesn't control as well - was this a PS3 lead, or was it not really led on either?)
ItAintEasyBeinCheesy said:Anyone pick up the animated movie? seen it on DVD $27 and Blu-Ray $30 the other day was almost gonna get it but picked up Spaced, any good? worth it?
Didn't know we had a Dead Space developer on the board. Excellent work on the game, I hope it sells enough to warrant a sequel.codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.
codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.
Seiken said:Okay that's it for me tonight... I am fucking amazed. Fucking amazed.
EDIT: :lol at the guys not reading the manual... soon, people will tell me they don't know how to use cover/blind fire in the game.
codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.
No seriously, if the pace is just as good throughout the whole game, I'll definitely consider this to be the best action horror game ever.Onix said:Glad to see you're loving it. I wasn't sure how to interpret your last post.
I'm not sure how someone can't be amazed by this game.
The ultimate sincere props to you and the guys who brought this into my life. I havent been so satisfied with a game in this genre for such a long time. I have the PS3 version and personally I think you guys aced the controls and button layout. Well done.codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.
Seiken said:No seriously, if the pace is just as good throughout the whole game, I'll definitely consider this to be the best action horror game ever.
Lion Heart said:Sorry cant wade through 9 million pages but how do you revert outfits? I hate the free dlc one. Also, anyone have pics of the PS3/360 outfits? I heard they are different. I have the 360 version.
Edit: Read OP, thanks anyway.
Ew Fuck the 360 version is hideous, im guessing the scorpion suit is also the buyable one, I might grab that.
Still like to know the bold though ^
codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.
codecow said:There is very little platform specific code that interprets the stick values; although since this particular module actually comes from the PS2 era it's more like we had the NGC and Xbox as re-mapped Dual Shock controllers and the same goes for the current stuff.
FWIW my personal preference is for the Dual Shock analog sticks, always has been. I think Dead Space controls great on both platforms but we certainly made an effort particularly with the button mapping on PS3 to "get things right". Placing the 'fire' button on PS3 was a point of controversy on the team right up until we shipped it.