DeathbyVolcano
Banned
Jesus this game is fantastic. Best game I've played on 360 all year.
Ventrue said:The problem with people saying thatis that it would be difficult to convey this to the audience at the beginning of the second game. It would have to be really forcednecro Nicole was a hallucination"Oh, and after I killed the Hive Mind, I had a hallucination of Nicole."
With respect to the ending,Atrus said:The way they set it up it's unlikely that Isaac will return as the player character. Not only is Isaac either insane or killed, the shuttle has no shock drive (intentionally ejected in the Dead Space movie I think) and he's lost in a sealed off star system. The central plot point isn't about Isaac but the marker and the Necromorphs, and so we'll likely star as a new character with their own plot motivations in the middle of another Necro outbreak.
A space station seems like the next best scenario.
QFT. As soon as I saw the ending that was my initial thought for the next game as well.Callibretto said:there's always ways to said that. just make theclassic horror movie storytelling.opening of the next game the exact same sequence as the ending and near the end when necro nicole attack, have Isaac suddenly wake up from a nightmare.
I went with Hard and was never stuck anywhere. There was one room quite early on (Chapter 2 I think?) that I struggled on a bit. And I had to buy ammo on 3 separate occasions during the game (which I had sworn I would never do). But I think you're doing yourself a disservice if you don't play on Hard the first time, it's not really that hard.Angelus said:I noticed the game is sorta easy on normal,I'm piling up the health and ammo packs. Is this how normal setting is through most the game,should I jack this game up to hard? Or is normal just about right? In other words - if there are any fustrating bosses that are a total bitch on the hard setting then please warn me now. I wanna enjoy the game,not break a controller over it.
endlessflood said:I went with Hard and was never stuck anywhere. There was one room quite early on (Chapter 2 I think?) that I struggled on a bit. And I had to buy ammo on 3 separate occasions during the game (which I had sworn I would never do). But I think you're doing yourself a disservice if you don't play on Hard the first time, it's not really that hard.
Yeah the bosses are definitely doable on Hard, you will need a few goes at them to learn their attack patterns, weak spots, etc. but they're not too difficult. They're also awesomeAngelus said:I don't mind any tough challenge really,its the end of the game bosses that can break a game because you chose a tough as hell setting that just spoils it sometimes.
Alphahawk said:I'm loving the Metroidy feeling this game has oozing from it's veins...
I've been feeling the Metroid-ey ness too! From the general layout, the interface, the sense of isolation... Also I fucking love the little warbly sound when you rotate the map.Core407 said:YES! Like I told a friend, it feels like a mix of Metroid Prime, RE4 & Doom 3.
Agyar said:This thread is officially a big fat spoiler tag.
endlessflood said:In terms of thoughts for the next game, I have a couple.Maybe the original black marker is keeping the virus dormant on Earth. If the government or Unitologists remove it, then the necromorphs could be unleashed. Also Isaac's father seems to have an unusual history, and there is the question of why Isaac was chosen for the mission. Hammond's request for background info on Isaac and Kendra seems to indicate that they were both lumped on him. It wouldn't be remarkable, except for the hints about Isaac's father. Maybe there is nothing there and Isaac simply went because he volunteered, but I'm a little curious.
bigdaddygamebot said:Who says you killed it at the end???
bcn-ron said:New dislike:
*Map in the bridge section. Why can't I pan the map? It's never a problem elsewhere, but in the bridge section () it sure is. It's not even centered on my location. I don't see shit.the one with the asteroid cannon stuff etc
Most recent observations:
*Kill-roomisms in chapters 9 and 10. Holy hell. I'm ripping through ammo as if it was popcorn, especially when encountering those swarms of little things. I've only just made it a habit to not advance with less than 40 shots, but I guess I'll make that 80 from now on.
Overall:
FUCK AMAZING!!1 (still)
In earlier chapters, I've noticed that there usually was one of those red explosive bottle things nearby whenever I'd face a swarm, but that seems to have completely stopped now. I've had no luck killing anything with fire extinguishers, much less chairs. I've actually tried that while being stuck without ammo in a barricaded room together with one of those kamikaze guys. Nothing worked. There's just no punch behind my kinesis shots. Fully upgraded btw. I could only resolve that situation by letting him hit me (and kill himself in the process).GameGamer said:Remember, you can cut off an arm for example and shoot it at an enemy. Also any fire extinguishers, etc. There a a few improvised weaps they scatter around.
xabre said:Man that Leviathan is tough.
Well, my initial impression(made it to start of 2nd chapter or so) of the game is Doom3 in 3rd person, but with actually interesting level designs and pretty visuals (not just technically). The player character without face or personality was just one of the things that added to that impression.Marconelly said:My only complaint with the game is still, and it's becoming more apparent as the game goes on, that your character feels faceless and kinda lifeless - even the way he moves, after a while it starts feeling more like you're in control of a humanoid robot than actual human.
Ha! Figured it out!bcn-ron said:New dislike:
*Map in the bridge section. Why can't I pan the map? It's never a problem elsewhere, but in the bridge section () it sure is. It's not even centered on my location. I don't see shit.the one with the asteroid cannon stuff etc
Most recent observations:
*Kill-roomisms in chapters 9 and 10. Holy hell. I'm ripping through ammo as if it was popcorn, especially when encountering those swarms of little things. I've only just made it a habit to not advance with less than 40 shots, but I guess I'll make that 80 from now on.
Overall:
FUCK AMAZING!!1 (still)
XxSlasherMcGirkxX said:Please dont tell me i have to start a FRESH new game do i?
I have seen nearly all of them...multiple times :lol I think it wasn't an easy game by any means (playing on hard).Darunia said:http://www.gametrailers.com/player/usermovies/288001.html
It's a shame most of DS is so easy so you don't see that they went all out on the death animations
DieNgamers said:I have seen nearly all of them...multiple times :lol I think it wasn't an easy game by any means (playing on hard).
Right nowI'm facing the final boss...gigantic! I had to stop to make screenshots and died . Next try!
New new game plus. Load your clear file again. In case you've saved over it, you should probably slap yourself (with a sack of bricks).XxSlasherMcGirkxX said:Wait is it a NEW new game or a NEW new game plus? Cause tht would really suck if i had to start all the way over from scratch, espically since i just beat the game.
bcn-ron said:Ha! Figured it out!
Pro-tip (and note to self): if you see uncle fat sacks, lob off the arms and only the arms. He'll go down once both are off.
The swarm only comes out if you shoot off the legs (or do to much damage to the torso presumably).
Zeitgeister said:The achievement you get for it does.
Either way, a sequel seems not to have been intended for Dead Space and I don't really think it would do much good anyway. Its core qualities depend on the spaceship setting, and so does the re-use of assets during the game.
The things that have been suggested in this thread would take years to actually complete if the setting was changed dramatically.
I guess a campaign based on stopped a fleet of mauseleum ships from reaching earth would be a likely candidate though.
Also: does the shuttle actually have the marker on board at the end?
Because that way it could reach them without further use for Isaac. I mean, his story is done, there is little else to do with him as a protagonist.
djkimothy said:Has anyone finished it yet? I'm about to start this run to get that trophy.
What weapons did you focus on? I'm thinking of sticking with the cutter and contact gun. Should I focus a lot of the nodes on my rig?
Any tips?
atomico said:so I'm down to chapter 10, on my first playthrough (normal), loved every minute of it. can't wait for Impossible
kinda regret paying for the suit upgrades, instead of using the obsidian suit from the get go. I should've spent that money on power nodes and get the "maxed out" trophy out of the way.
Anybody know if by equipping a weapon (without firing it; just so I can upgrade it at a bench) would count against getting the "single weapon" trophy? (don't remember the name, the one that only lets you use the plasma cutter)
also, what chapter wasin? missed that trophy too, i need to dig through my old saved games :lolthe asteroid turret mini-game
djkimothy said:For your third question, it was in chapter 4, you probably don't remember it, but you couldn't have missed it either. That trophy was a bitch on normal. It's just luck basically, depending on how the asteroids spawn.
djkimothy said:Don't bother with the obsidian suit, you'll know what I mean when you finish the game.
atomico said:think I've seen it already. this thread is full of spoilers, alright
Thanks for the tips Bildi, I think that's probably how I'll approach it.Bildi said:How about doing your second run with plasma cutter only, and at the same time maxing out all your weapons. Just because you're maxing them out doesn't mean you have to use them. That way they'll be maxed out by the time you finish your second run or soon after.
You can probably get the remainder of your 30 kill-per-weapon achievements when you're doing the impossible run.
You might as well get the 30 melee kill achievement while you're doing your second plasma-cutter only run. The second run is also a good time to go for the "get grabbed by a lurker 10 times" achievement.