December Wii U firmware update to address application load times [Up: Incorrect]

When did Iwata mention a December update for speed issues? He mentioned that they were looking into it and would improve it, but I don't recall any mention of the upcoming update doing anything for that.

Did I miss something in translation, or is Engadget speculating?

Right, this is what I was wondering. I remember reading that he mentioned the slowness, and that they were working on it, but any firmware update does not jog my memory. I'm guessing he just mentioned "we'll fix it in an update" but did not suggest when it would arrive, nor even promise that the fix would be in the "next" one.

Though I only read a line or two from cheesemeister's translations, perhaps someone else has some better insight here.
 
So is this the first update where they've mentioned updating performance speed in particular? I'm horribly out of the loop so this might be a dumb question.

Looking forward to people posting comparison vids.
 
Just got my Wii U. Performance hasn't been as big of an issue as i was expecting from the talk on Gaf. Any improvements are welcome but what I need is component cable support for PAL Wii games to play in 60hz or sound through the analogue port w/video through hdmi. BBC iPlayer would be nice, too.
 
yeah, what?

Also the article says software loading, but isnt the issue the OS load times, or am is that essentially what they mean?

maybe I should just actually watch the video.

From what I understand, one of the reasons for the slow OS stuff is because it separates everything as different executables, so that might be what they mean for software loading.
 
brilliant news, although I would have preferred it work properly out of the box instead of having to download firmware update after firmware update from their excruciatingly slow servers.

Welcome to modern gaming.
 
I really hope this gives a noticeable improvement. Right now the only complaints I have about the Wii U are:

1. Slow OS
2. Slow Download Speeds (Games/updates)
3. Issues connecting to Wifi Networks.


Solving number 1 would be huge since the overall OS is pretty damn slick, just too slow to feel as such.
 
Nice. Now only to fix the NNID issue and the weird ass store's restrictions and I'll be there nintendo! I'll be there for you!

what is the NNID issue and weird store restrictions.? If it is the Europe Mature buying hours thing, I dont think they can do much about it other than relocating out of Germany or maybe making eshops for each country...

It will be interesting to see the results. Other than the load time for the Settings menu, I haven't had a terrible experience. Still, this is welcome news.

Same, settings menu is awful. The others are not fast, but hardly a big issue.

But it is sort of crazy when you go from wiiu to iOS, and have almost instant load on everything. But Apple is known for better OS programing than Nintendo however.

Also, I am not expecting much of an improvement, but hopefully they prove me wrong. It is surprising how quick the browser is in comparison to everything else though.
 
So is this the first update where they've mentioned updating performance speed in particular? I'm horribly out of the loop so this might be a dumb question.

Looking forward to people posting comparison vids.

Yes, but they have mentioned in the FAQ section on their website that they were aware of the speed issues for some time.
 
The question still lies in how on earth they thought they would quietly get away with the slow UI at launch in the first place? Why wasn't this fixed before launch?
 
I suspected that after all the negative reactions they would speed up the OS, but December is a lot faster than I'd anticipated. Let's hope it's only the first of many patches to come that focus on speed and performance. I doubt they could iron out eveything so fast.
 
apparently youtube is fixed in the browser. Thread worthy or just awesome?

I am not at home to test though

edit: dammit, nevermind
 
One point of interest: for all that people point to the Xbox OS / Xbox Live as the "gold standard" for modern game consoles, it doesn't often seem taken into account that it was designed by a company that specialized in operation systems, networking, and internet. That's a powerful advantage to have on your side, such a pool of experience to draw from. If anything, Microsoft has a nearly unfair advantage over everyone else (not just Nintendo) in this area.

This is a very important point. While it sucks to say it, we just have to wait for Nintendo to get its grips on this new territory. Not that we shouldn't be disappointed, but we should at least understand.
 
The question still lies in how on earth they thought they would quietly get away with the slow UI at launch in the first place? Why wasn't this fixed before launch?

get away with it....

yeah well, i don't think nintendo sneaked that slow OS in without knowing that it would cause trouble.
but the they had to get the OS ready to work. fast or slow no matter. it had to be on the consoles at launch.
so they trimmed down the most of the stuff (see missing features) and made the OS bloated as fuck because there was no time for optimisation.

wiiu gets in production with that fat beast of OS.

meanwhile nintendo was still/allready working on fixes/optimisation of the OS.
first update was major fixes and miiverse integration.
second update now will be optimisation.

i'm not saying that it was cool or anything. nintendo brought that on them themself, but..

i don't think any future hardware launch/OS at launch will look ANY diffrent from this. if not even worse.
that's launch time. bad OS,breaking hardware, high price, a few games and ( new to the pack) bad OS with many updates.
 
So this is tonight/tomorrow's update along with TVii? Nice. I can't wait. I'll be up playing ZombiU while it downloads.

Just a heads up
When something downloads in the background for me, and other people, the OS including games become sluggish/choppy.

Hopefully they address this issue too.
 
Just a heads up
When something downloads in the background for me, and other people, the OS including games become sluggish/choppy.

Hopefully they address this issue too.

Ya, I noticed this while playing zombiU, the game turned into a complete chug fest. Granted it sure is nice to be able to play games and download stuff in the background(when it works).

I'm looking at you MS and Sony. *glares*
 
Hallelujah! Load times are the one fly in the Wii U's ointment. It's the kind of thing that feels like it should flow seamlessly but doesn't.

I hope this translates to in-game performance too, though I understand why that's a different beast and probably won't happen. Still, getting mobbed by zombies while waiting for a door opening to load in Zombi U is not fun.
 
Alright, this 'news' the story needs some serious clarification. Engadget's source is Go-nintendo, go-nintendo's source is the Dragon Quest X Nintendo Direct video.

And go-nintendo states:

No word on when this patch will be made available, but it's good to know that one is in the works.
 
"Fast loading time" was never something mentioned or talked about that I saw. More that a gig of ram was (for now) reserved for OS usage. That doesn't necessarily mean reserved to create super fast loading - it could be for complex applications, loading multiple applications at once, running complex services in the background (like Miiverse).

As for what Nintendo has been doing - personally, I'd figure they've been working on the fundamentals of the technology by launch. With all that's come to light about the nuance and complexity of making the gamepad work right, it seems a great deal of resources when there. On the OS front, whether we like it or not, all of this stuff involves Nintendo spreading out into unfamiliar territory. Network technology, multitasking operating systems, etc, is a new business. It seems pretty clear that they were and are working on the OS full tilt, constantly.

One point of interest: for all that people point to the Xbox OS / Xbox Live as the "gold standard" for modern game consoles, it doesn't often seem taken into account that it was designed by a company that specialized in operation systems, networking, and internet. That's a powerful advantage to have on your side, such a pool of experience to draw from. If anything, Microsoft has a nearly unfair advantage over everyone else (not just Nintendo) in this area.

Well said.

Definitely agree about Nintendo being at a disadvantage here, this is what happens when you fall behind. That being said, the load times don't bother me all that much and I can kind of over look them since its the consoles launch. The 360's OS for example are not even remotely close to what it ended up becoming 7 years down the road. It takes time to build up the infrastructure, especially from scratch. Plus, Nintendo still did some awesome stuff with Wara Wara Plaza and Miiverse. Miiverse is awesome and unlike what we've seen from Microsoft and Sony, so I appreciate that it's unique and very Nintendo.

The faster load times will improve navigability around the OS though.
 
I hope they add movie style "wipes" as transitions between apps and menus.
 
The question still lies in how on earth they thought they would quietly get away with the slow UI at launch in the first place? Why wasn't this fixed before launch?

This is the kind of attitude that puzzles me.

I realize that, for many, any potential problem in a game/product/piece of software is automatically attributed to "laziness / stupidity". At least that's how many people seem to frame it, especially on the internet.

But frankly, it's like the people who demand to know why Nintendo "made us download a big update at launch instead of putting it on the console". Do they stop and think how this stuff works? The hardware was manufactured (and boxed!) some time ago. It had to be, so there was sufficient stock for launch. If some OS features were not ready at that point then... they weren't ready. There's no mystery.

More the point, this is pretty standard for how everything is today. When I got a new iPod I had to download a 500 meg firmware update since development didn't stop when the product was boxed for shipment.

When I got my new Nexus tablet, I had to download 3 or 4 stacked firmware updates for Android because development of software is always ongoing.

Nevermind how many service packs I have to download and install when I clean the PC and set up windows 7.

Do I *like* waiting for an update to download? No. But it doesn't make a lot of sense to remain naive about how this stuff works.
 
Have you had crashes since the last update? I have not. :/ Hopefully this is part of that too.

MORE crashes since the last update, not less. I had experienced only crashes during Nintendo Land when miiverse was down before. Since the latest patch, trying to access miiverse from inside games have crashed the system numerous times as well as trying to play AssCreed 3.
 
Were the hard locks fixed with the previous update?

Since I just had one last night, no.

But since it's the only one I've ever had, I don't think it's as big a deal as it may sound on the internet. I've owned several systems which were far less reliable. I haven't personally heard of anyone who's had it happen more than 2-3 times, and they're the exception.
 
MORE crashes since the last update, not less. I had experienced only crashes during Nintendo Land when miiverse was down before. Since the latest patch, trying to access miiverse from inside games have crashed the system numerous times as well as trying to play AssCreed 3.

I havent had a crash or lock up in anything in weeks since that quickfix was mentioned. Which is changing the miiverse language settings to english only.
 
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