I gotta gtfo from this thread or I will never get anything done, haha. Big ups to DGAF.
Or I'll come out and there's a ton of supplicants up. What were you doing the whole time?.
That's because people very frequently forget that Supplicants spawn during the entire fight and therefore must be controlled even during Time's Vengeance. Either that or 1-2 people have died which makes it tricky for the remaining member(s) to stay alive, activate the portal and also control supplicants.
In my VoG career, I've seen waaaay more Hunters default to using GGun on Atheon (why god why) instead of realizing how important it is for T's V supp control. Conclusive proof that Hunters are dum-dums (I kid, I kid).
There's substantially more room for error in Atheon
Hypothetically: using a LAN connection to ensure no latency, compare 5 Lv31s and 1 Lv32 with 331 max attack on HM Crota with 5 Lv28s and 1 Lv29 with 300 attack on HM Atheon. Or even worse, compare 5 Lv30s + 1 Lv33 on Crota vs. 5 Lv27s + 1 Lv30 on VoG. The 30 wants to grab the relic to better help clear adds, but those 27s are going to struggle on Oracles, especially if VoG weapon/armor perks were anywhere near as bad as CE ones. How many heavy synths would those teams go through.
Have people forgotten what it was like being under-leveled in HM VoG? #Forever29 was a huge Destiny meme mainly because of the poor loot tables but also because of how many groups struggled with even 1 or 2 non-30s.
this isn't at face value a good or bad thing, but can make the fight an order of magnitude less frustrating if lag or glitches get in the way of execution.
Lag is unavoidable for any online game, it's just a question of degree. It's so important to acknowledge that fact in the encounter design itself, especially with the lack of dedicated servers in Destiny and players from all around the world joining up. I would consider this not only good, but essential.
I mean how many countries are represented in this community here? It really, really bums me out that I feel like the only real "requirement" for a Crota team is no red bars (disclaimer: connection bars are not always reliable and not anyone's fault).
Starting to get the impression that I should feel bad about this :-/
Not the first time I've "gotten in trouble" for this, so to speak, and I certainly understand where people are coming from with this sentiment. Just remember that my posts only reflect the feelings of <<<---- that jerk over there (edit: long post is long, jerk is ^^^ and <<<), same as anyone else. The Crota design does seriously bother me but I am in no way suggesting it should be viewed the same by anyone else.
I've been advocating from the beginning that as many people as possible should run the sword. It's an absolute blast, easily one of the most fun things to do in Destiny. Your sword school is awesome for this! ...... But that's also the exact reason I dislike it so much: the disparity between teammates. Fun for one at the expense (imo) of everyone else since it's precisely the magnitude of responsibility that makes it so exciting. Few if any people (outside Gaf) are willing to keep wiping HM runs for new assassins to learn the tricks of the trade at this point, considering how many runs are already ruined by lag+glitches.
Which means these people are locked out of the most exciting part of the highest level PvE content until the next expansion releases and makes people less inclined to bother with older content anyway. This is the part that troubles me the most. The fact that
HM CE is higher than the level cap tells us everything we need to know about which encounters are more mechanically complex.