I wanted to repost something very negative that I wrote before playing the free update and then deciding to buy the Forsaken DLC.
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Bungie doesn't owe me a download of Forsaken, they owed it to themselves to not ruin the game and the community with the initial release of Destiny 2. To not change everything about the competitive multiplayer, and ignore the importance of an end-game loot system.
Bungie speaking in an interview BEFORE the initial release of Destiny 2:
It's hard to get excited about getting another Better Devils when it's going to have the same stats and perks as your first one.
"How can my second, third, and tenth Better Devils hand cannon be interesting? That's a question we should be asking and answering as quickly as we can," [Luke] Smith said.
"We have ideas. While I would like nothing more than to share those ideas with you, we're up against [a deadline]. I don't know if they'll make it for our Sept. 6 [release] date. But we have some ideas that we're pretty excited about."
I mean, yeah, Bungie can go fuck themselves for this, but they still don't owe me another game's worth of content. They screwed up, and now they'll find out if it's too late to fix things. Part of me hopes I get one of my favorite games back to a state that I can enjoy for years. Another part of me hopes that Destiny never recovers, and the developers have to come to terms with the fact that their insistence on lying to and ignoring their community has all but destroyed their franchise. I'll be good with either.
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I wanted to quote this again, because I meant every word of it, and because it should perhaps give me some level of credibility that I'm not some blind Destiny defense force fan who refuses to admit the game's faults and wouldn't say anything bad about the game no matter what.
And now that I've said that, let me say this: Destiny Forsaken has fixed nearly every complaint I had about Destiny 2, and I'm enjoying all aspects of the game as much or more than any point in Destiny 1. I am shocked that they pulled this off.
The weapon system rework and higher ammo drop rates makes PVE much more entertaining. Random weapon rolls give loot meaning again. Crucible is exactly what I wanted from Destiny 2 in the first place. Gambit was a terrific idea, and it's a great addition. The new environments are great, the main quest was solid, and the post-game is unprecedented for the series. I have no complaints at all, beyond all the goodwill and community support that was squandered by the initial release of Destiny 2.
The developers took a massive hit game with an addictive "game as hobby" approach, and they gutted every reason people would have to play past a month or so. Destiny has now been fixed, and then some, but I have to think they really hurt the game's reputation with all their screw ups. And considering where the game is today, that's a shame, because Destiny's really good again.