I'm having a lot of fun leveling my warlock. I've settled into a cadence of having my main (hunter) run the daily story missions and the weekly/nightfalls, while the warlock is slugging through the story missions. Engrams earned on the main are going to the vault, for the warlock to party with when I hit 20. I do all missions on hard, aiming for 1 level over my current; it feels like a cross between Heroic and Legendary in the Halo games: a good challenge, always tense, but seldom unfair.
Getting a loot drop, and having it be an upgrade that is instantly useful, and finding chests with useful gear, is something I missed from the endgame grind. I'll play through a couple missions and all my gear has cycled. I just reached that tipping point in the player abilities and gear progression where I go from working through encounters to dismantling them with style, and it's exhilarating. (I did a solo Warsat event on the moon last night at level 13, and got gold by the skin of my teeth. It was awesome.)
I think the 1-20 stretch might be the most consistently fun in the game. The endgame activities reach higher highs, but they're much more spread out. I'm honestly not sure which I prefer.
Getting a loot drop, and having it be an upgrade that is instantly useful, and finding chests with useful gear, is something I missed from the endgame grind. I'll play through a couple missions and all my gear has cycled. I just reached that tipping point in the player abilities and gear progression where I go from working through encounters to dismantling them with style, and it's exhilarating. (I did a solo Warsat event on the moon last night at level 13, and got gold by the skin of my teeth. It was awesome.)
I think the 1-20 stretch might be the most consistently fun in the game. The endgame activities reach higher highs, but they're much more spread out. I'm honestly not sure which I prefer.