The problem with the swordbearer is that he likes to jump a lot behind cover and just stands there instead of trying to come and kill us. He can only be stunned once most of the time before he jumps, which means I can get at most two shots from a blackhammer before he's gone. The trick to kill him quick is usually stun him once so that others can fire a rocket each, while throwing in grenades to keep the DPS going...and any extra damage (if required) can be done by usually one or two more sniper hits.
His health recovers annoyingly fast in HM which means if there isn't anything constantly hitting him (even minor splash damage from rockets and grenades is ok, and these help especially when he is hiding behind a rock) he will recover and drag the fight. Basically it makes things complicated to take him down with just snipers and primaries as he will take a long time and the longer he is alive the more unpredictable the game becomes. I personally start getting a gut feeling that it's a wipe if we can't get the swordbearer within 10 seconds of us shooting him.
In my experience, majority of the times the issue in HM Crota comes down to the swordbearer being a pain in the arse.
His health recovers annoyingly fast in HM which means if there isn't anything constantly hitting him (even minor splash damage from rockets and grenades is ok, and these help especially when he is hiding behind a rock) he will recover and drag the fight. Basically it makes things complicated to take him down with just snipers and primaries as he will take a long time and the longer he is alive the more unpredictable the game becomes. I personally start getting a gut feeling that it's a wipe if we can't get the swordbearer within 10 seconds of us shooting him.
In my experience, majority of the times the issue in HM Crota comes down to the swordbearer being a pain in the arse.