Figured I'd share some of my concerns on the Prison of Elders stuff we saw...
- I'm not a fan of the artificial difficulty that we got in the Crota raid via enemies being 1 level higher than the player max so not great to see that continue with the Prison of Elders arena.
- Main part of the game taking place in static single room arena's, I feel it diminishes the sense of progression/discovery that the other end content provides as you move forward through the environment.
- Nothing to really break up the single game-type of shooting everything that is thrown at you, much like the above point I would have loved to have seen rounds put in that required more of a puzzle or platforming element to break up the monotony.
- Real lack of objectives, we saw a Kill the VIP/Defuse Mines and later a Destroy Mines, I really hope there are quite a few more types of objectives we don't know about but not feeling confident as of right now.
- Bit worried about the inclusion of modifiers, due to the random nature of Horde modes I feel like we can end with some real terrible outcomes which can potentially end up being more annoying than fun.
- The stasis field only affecting the players and not enemies seems like a real missed opportunity for some strategic play, if we could use the traps to our advantage it could provide more teamwork.
- The new special weapon seems a bit underwhelming, not as unique as the relic in terms of mechanics and less useful than I would have expected it to be in terms of damage dealing.
...anyway, that's the stuff off the top of my head.