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Destiny |OT3| Oh sweet a Legen- wait never mind, it's a rare.

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rugioh

Banned
Someone in this thread mentioned that you get 5 Vanguard marks for 50 Spinmetal turn ins, no? Not exciting but it seems like you could get a good turnaround farming Spinmetal and doing bounties/patrolling and get rep and marks that way, rather than Strike playlist.
 

VE3TRO

Formerly Gizmowned
Whats the quickest way to get Vanguard Marks and up the rank?

I'm Rank 1 and have 50 Marks, I might just get some more then buy the damn Legendary gear. The Monitor Type 2 Legendary is hot.
 

yatesl

Member
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First world problems, GAF. He's finally good to me, and then laughs in my face.
 

purg3

slept with Malkin
Patrols are faster and easier.

If Strikes were more mechanic based than a straight DPS fight against a spongey boss, we wouldn't have this problem. The boss fights are just giant versions of enemies that have way too much health even if you're at the recommended instance level. There's no thought to the fight except for when you decide to fight trash to get ammo because your guns are going empty. Granted, sometimes the firefights get intense, but that's because of the trash being at a harder difficulty. Having to pop shots at them is fine with me, but that means I'm enjoying fighting the adds than the boss, who is just shooting at me or running around like an idiot.

This kind of thing makes me wonder why bosses are even in this game. If they're only bigger versions of normal enemies, why bother?

Target patrols give 25 rep and take 5 minutes. Lvl 24 Strikes give 25 rep and can take up to 40 minutes. Patrols are the way to go for Vanguard Rep.
 
Someone in this thread mentioned that you get 5 Vanguard marks for 50 Spinmetal turn ins, no? Not exciting but it seems like you could get a good turnaround farming Spinmetal and doing bounties/patrolling and get rep and marks that way, rather than Strike playlist.

Not worth it for a measly gain, since upgrading weapons requires a lot of spin metal or other materials.
 

Chamber

love on your sleeve
Guaranteed? I don't know about that.

Ok but it seems fairly likely. I've gotten a Public Event every time I've gone to do one of those "Complete 6 patrol mission" bounties. +50 on the bounty, +10 for each patrol mission and then 3 marks from a Public Event. I'd say it's the easiest way to level up in the game. Not fun in the slightest but easy enough.
 

Pop

Member
Patrols are faster and easier.

If Strikes were more mechanic based than a straight DPS fight against a spongey boss, we wouldn't have this problem. The boss fights are just giant versions of enemies that have way too much health even if you're at the recommended instance level. There's no thought to the fight except for when you decide to fight trash to get ammo because your guns are going empty. Granted, sometimes the firefights get intense, but that's because of the trash being at a harder difficulty. Having to pop shots at them is fine with me, but that means I'm enjoying fighting the adds than the boss, who is just shooting at me or running around like an idiot.

This kind of thing makes me wonder why bosses are even in this game. If they're only bigger versions of normal enemies, why bother?

At least your moving around, WoW raids constant of stacking and dpsing a spongey boss. So why is everyone hating on Destiny for doing it in strikes? At least the raid has different mechanics and requires more than just killing a boss.
 

Afrocious

Member
Target patrols give 25 rep and take 5 minutes. Lvl 24 Strikes give 25 rep and can take up to 40 minutes. Patrols are the way to go for Vanguard Rep.

It is, and like others have said, it's a shame.

Granted, this could be fixed with a patch thankfully, but still it blows.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Because the Level 24 Strike gives only +25 Rep upon completion, and that takes anywhere from 30-45+ minutes. Compare that to patrol missions where a single Kill The Target mission gives you +25 Rep for 3 minutes of work.

It's easy to just patrol a huge zone and keep getting +10 and +25 Rep and you'd probably have 3-4x the Rep in the same amount of time as a Strike.

The Strike playlist rep rewards need to be boosted by 400% in my opinion.
Don't know about that. My roommate has a great group that he runs with and can knock out most raids in 10 - 15 minutes. More enemies = more drop chances as well as the guaranteed rare^ gear on completion.

There should be more marks for completion though. Also, EVERYONE should be allowed to stack marks and rep from missions prior to the unlock for factions and whatnot. That way everyone would start off level 20 with marks to spend and have the basic know-how to navigate vendors.
 
Not gonna lie, you shouldn't have to clear a Raid to get loot at all. Considering this is a Raid, every boss encounter should drop a guaranteed purple for everyone's respective class or dish out a bunch of Marks so people can buy Legendary Gear.

I'm not at my PS at the moment so I can't look. What are the rewards for completing the Raid?
 

ced

Member
Not fun in the slightest but easy enough.

See this is the whole problem with the game, the only efficient ways to level or get marks & rep are not fun.

Strikes are fun besides the bosses and mini bosses, but the rewards are not worth the time.

Adding marks and rep to the level 20+ story missions needs to happen, those are at least somewhat fun.
 

Afrocious

Member
At least your moving around, WoW raids constant of stacking and dpsing a spongey boss. So why is everyone hating on Destiny for doing it in strikes? At least the raid has different mechanics and requires more than just killing a boss.

I can't speak on WoW much, but I know that 'Don't stand on fire' came from it, so I dunno how prevalent dps fights were in WoW's raid or dungeon bosses.

I also can't speak on Destiny's Raid. I haven't gotten in it.

However, I can speak on the Strikes and they're pretty awful and have shitty gains. A boss fight shouldn't take longer than the path to get there simply out of its health bar being that big or having that much defense.
 
For me, this is indicative of what's so frustrating, there are odd spikes like this. Why do you go from XP/Mark bounties right to Exotic. Why aren't there Legendary bounties? By the time I get 26 for the Raid, I'll already have a mostly full set of gear. At that point, what can they reward me with other then cosmetic changes to said gear?

Edit:


That's gets to the meat of my point. The barrier to raid is to already have that stuff. Hell, I can't even do Nightfall strikes without Raid loot.

Ha, Nightfall is a lv. 28 thing. Even higher then Raids.

I am at 25 now and will be 26 once I level up my current legendary gear. 1 piece of found legendary gear and another piece of bought Vanguard gear. Lv. 25.

Getting to 26 just takes leveled up lv. 20 rare armor and either 1 or 2 pieces of leveled up Legendary armor. So don't really need that much to get to 26.

Just takes time. Of course everyone is in a hurry to get the best stuff, but really ... it hasn't been very long yet lol.

Currently 1.8% of people playing have even found an Exotic piece of equipment according to trophy data.
 

E92 M3

Member
Bungie said the real game starts at 20 hours and from my experiences, the real game is apparently killing Valus Ta-aurc 20 times a day for junk blues, so I don't know if I trust Bungie anymore.


Everytime I do the Strike Playlist I get the Cabal one on Mars. I think that one is fine all things considered, since the tank is an alright fight and it has the vehicle stuff, but doing it 4 times in a row is maddening. Also 50% of Strike matchmaking sessions for me have someone AFKing and then disconnecting leaving it to a two man team that can't talk to each other to finish it.

LOL - that strike comes up way too much!
 

Stormus

Member
Well, in a weeks time the only thing I'm still finding enjoyable is PVP (specifically control). The story isn't bad, it's nonexistent. The PvE is uninspiring, bland, and repetitive. This game has a great foundation with graphics and gameplay, but just about everywhere else it falls short.
 

Pop

Member
I can't speak on WoW much, but I know that 'Don't stand on fire' came from it, so I dunno how prevalent dps fights were in WoW's raid or dungeon bosses.

I also can't speak on Destiny's Raid. I haven't gotten in it.

However, I can speak on the Strikes and they're pretty awful and have shitty gains. A boss fight shouldn't take longer than the path to get there simply out of its health bar being that big or having that much defense.

Eh, strikes doesn't take long with players who know what they're doing.
 

LtOrange

Member
Their inventory is static, for now at least. Once you get to Rank 2 or 3 if you want their weapons, you should either remove their class item or buy another faction's class item. Eventually you probably want to be able to purchase gear from any and all the vendors this way.

I'm 125 rep away from Rank 3 with New Monarchy, then I plan on removing their item and regaining rep with the Vanguard and Crucible vendors.

Ok that makes sense. Thank you!
 
Strikes, especially the weekly, are completely insane.

I'm glad I did one just to know for sure, and it was super fun, but it is a commitment of several hours.

That said, with the right team it is so much fun. As long as you're with a cool bunch of players who make dying a lot fun.

Also, as long as you luck into a pair of Legendary Leg Armor from your first random Legendary Engram drop like I did.

;D

I'll be sticking to PVP and Patrols for the most part I think. Especially with new gear I actually find it a ton of fun to just walk around and try them out, leveling them up, etc.

I feel like, though, as my level increases, Strikes will become a bit less of the Most Time Consuming Thing In Gaming History.
 

whytemyke

Honorary Canadian.
So I'm trying to do some story missions and I haven't really played with other players yet. But I'm at the mission Chamber of Night on the moon, and I keep getting killed in the second wave. I'm assuming right here is about where they expect me to stop being a loner and get some friends? lol
 

ced

Member
So I'm trying to do some story missions and I haven't really played with other players yet. But I'm at the mission Chamber of Night on the moon, and I keep getting killed in the second wave. I'm assuming right here is about where they expect me to stop being a loner and get some friends? lol

Your probably not at the right level, go do some patrol missions to get some levels.
 

Hawkian

The Cryptarch's Bane
Is PCP's Moon farm still working? Or did something better pop up overnight while I was asleep?

Much love GAF.
works fine :p
Patrols are faster and easier.
I must still be missing something but they aren't really comparable. patrols do not get you marks at all
Eh, strikes doesn't take long with players who know what they're doing.
Yes. They really can go quite quick and will only get faster
 

Respect

Member
0/5 on legendaries. All blues. RNG hates me.

RNGesus works in mysterious ways...we can't profess to always understand, you can only pray more and increase your faith. I got 2 legendary armors for a class I don't even play. Clearly I'm playing the wrong class. RNGesus talks to us all, we just have to listen.
 

Afrocious

Member
Eh, strikes doesn't take long with players who know what they're doing.

Are you implying there's more to strikes than gunning an enemy down by shooting at their weak spot? I must be missing the thought-out mechanics of the Archon Priest fight. Of course, everyone on the strike team could increase their damage output, but that seriously cannot be what Bungie is aiming for when they considered doing Strikes to be fun.

I know some dude piped up about someone on Bungie being a Scarab Lord from WoW. I know a little about that and I'm impressed, but I wonder what he influenced in the design of these encounters, because I see jack shit.
 

purg3

slept with Malkin
works fine :p

I must still be missing something but they aren't really comparable. patrols do not get you marks at all

Yes. They really can go quite quick and will only get faster

For Rep they are way faster. Marks you have to do Strikes though.
 
Ha, Nightfall is a lv. 28 thing. Even higher then Raids.

I am at 25 now and will be 26 once I level up my current legendary gear. 1 piece of found legendary gear and another piece of bought Vanguard gear. Lv. 25.

Getting to 26 just takes leveled up lv. 20 rare armor and either 1 or 2 pieces of leveled up Legendary armor. So don't really need that much to get to 26.

Just takes time. Of course everyone is in a hurry to get the best stuff, but really ... it hasn't been very long yet lol.

Currently 1.8% of people playing have even found an Exotic piece of equipment according to trophy data.

Hmm, I thought Nightfall was 25. Anyway, there is a big difference between 1 or 2 pieces of Legendary armor since I've spent 10 hours without any Legendary armor. I can only imagine another 10 hours for that second piece. Then farming for the stuff to level them...ugh.

I did get an Exotic, but it's a weapon and doesn't get my light up.
 

Future

Member
Once you hit the light wall you definitely want to stop playing for fun and playing to grind. Pretty much need legendaries I guess cuz blues have stopped getting better. Why did they cap blues so early. Once you are full of legendaries and your one exotic did you pretty much reach the level cap?
 

rugioh

Banned
Not worth it for a measly gain, since upgrading weapons requires a lot of spin metal or other materials.

Wouldn't it still be quicker to round up 50 spinmetal on a farm route than a 40 minute strike, which you may not complete if someone drops or afks?

I can imagine strikes being worthwhile in a coordinated fireteam, but I haven't seen many people advertising that here. (only cryptograph farms/raids/light pvp)

If someone wants to get some coordinated strike playlist going add me.
 

Parakeetman

No one wants a throne you've been sitting on!
Me and a friend got to him with a random on the vanguard playlist, then the random decides he didn't want to play anymore and just stood there. Took us ages to kill him.

Then at the end the random got 2 pieces of the playstation exclusive gear, while me and my friend got jack shit.

I was seething.

yep thats the biggest bullshit thing about the system is it can award those eho dont pull their weight at all.
 

Future

Member
The only one that takes a while is the summoning pits just because of the layout.

The rest are all cake

Still haven't figured out a way to kill the more grindy bosses fast. Maybe my team just sucks and aren't doing enough weak spot damage.

Damn chained moon dude, mars machine gun dude, and rotating shield turret dude just take fucking forever
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Wouldn't it still be quicker to round up 50 spinmetal on a farm route than a 40 minute strike, which you may not complete if someone drops or afks?
Patrols for materials

Strikes for the drops

PvP for the fukkery
 

Pop

Member
Are you implying there's more to strikes than gunning an enemy down by shooting at their weak spot? I must be missing the thought-out mechanics of the Archon Priest fight. Of course, everyone on the strike team could increase their damage output, but that seriously cannot be what Bungie is aiming for when they considered doing Strikes to be fun.

I know some dude piped up about someone on Bungie being a Scarab Lord from WoW. I know a little about that and I'm impressed, but I wonder what he influenced in the design of these encounters, because I see jack shit.

Well, there is two strikes with vehicles in them. That's something. Strikes are meant for you to kill the boss to get loot. That's what they're for.
 
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