Xamtheking
Member
DamnAccording to my PSN trophies:
Less than 30% of PS4 players have:
- Obtained and equipped any exotic gear
DamnAccording to my PSN trophies:
Less than 30% of PS4 players have:
- Obtained and equipped any exotic gear
If people quit from your current created raids then the new people will join in, in the middle of the raid. So that is no different. And raids have been broken into wings forever. And yes, it's still a raid. If you wanted to go by actual MMO raid standards, than VoG is barely a heroic mode dungeon, in the amount of content that it actually has.
Wait until you find the Hallowed Ogre in Skywatch!
I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.
According to my PSN trophies:
- Less than 10% of PS4 players have:
- Attained Vanguard Rank 3,
- Equipped full legendary/exotic armor and weapons, or
- Fully upgraded a guardian subclass;
- Less than 20% of PS4 players have:
- Earned the maximum weekly Vanguard score;
- Less than 30% of PS4 players have:
- Obtained and equipped any exotic gear, or
- Earned the highest tier of completion in 10 public events.
Heck, barely half of PS4 players have decrypted 25 engrams! 25!
I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.
I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.
According to my PSN trophies:
- Less than 10% of PS4 players have:
- Attained Vanguard Rank 3,
- Equipped full legendary/exotic armor and weapons, or
- Fully upgraded a guardian subclass;
- Less than 20% of PS4 players have:
- Earned the maximum weekly Vanguard score;
- Less than 30% of PS4 players have:
- Obtained and equipped any exotic gear, or
- Earned the highest tier of completion in 10 public events.
Heck, barely half of PS4 players have decrypted 25 engrams! 25!
I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.
Or, the more scary way of thinking, most players have stopped playing the game.
Damn
I will have a spot at around 6.5 or 7 tonight if you havent found anyone by then...
That's just poor considering there's an exotic vendor.
I haven't reached Vanguard level 3 despite being around 100 hours on my Hunter. I did get level 2 Dead Orbit and level 3 FWC though.
Looking for at 2-3 players to help with final boss of VoG normal this evening. Hopefully someone who knows what they are doing for the final boss and can help lead the group through the necessary steps. Im a level 28 sunsinger warlock. PSN ID is GreenyMac. Will be looking to get started around 6:30 or 7 eastern time. Just add me and Ill accept the request from the app and Ill be online to play this evening.
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.
Or, the more scary way of thinking, most players have stopped playing the game.
Just curious. If someone jumps into a raid thats near the end and kills the boss, do they get the rewards at the end like everyone else? I hopped into a Heroic Nightfall earlier last week at the end and helped some people kill the boss but I didn't get anything at the end.
To be honest, I'm kinda already at this point. If I'm joining a public team to do a raid, I'd rather not have any 26s in the group or anyone who hasn't done it before. It just drags it out if you keep wiping while the new people learn the encounter. Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.
I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.
According to my PSN trophies:
- Less than 10% of PS4 players have:
- Attained Vanguard Rank 3,
- Equipped full legendary/exotic armor and weapons, or
- Fully upgraded a guardian subclass;
- Less than 20% of PS4 players have:
- Earned the maximum weekly Vanguard score;
- Less than 30% of PS4 players have:
- Obtained and equipped any exotic gear, or
- Earned the highest tier of completion in 10 public events.
Heck, barely half of PS4 players have decrypted 25 engrams! 25!
I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.
What timezone? I'm in CEST myself.
Edit: Got my second exotic bounty! Whoohoo! Pocket Infinity/Super Good Advice/ Bad Juju. I think I'll pick up Pocket Infinity, see what the fuzz is all about.
Sometimes I get them while I'm in a session. Not even in the Tower at the time. Kinda weird.
So I'll have to rank up iron banner just to get this cloak
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You do, yeah.
To be honest, I'm kinda already at this point. If I'm joining a public team to do a raid, I'd rather not have any 26s in the group or anyone who hasn't done it before. It just drags it out if you keep wiping while the new people learn the encounter. Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.
Jamie Madigan said:...items of any quality can drop randomly from any enemy. Destiny has elite enemies in the form of Majors and Ultras and bosses, but they are no more likely than trash mobs to drop loot. You can get purple loot from a lowly Vex Goblin and nothing from downing Xyor the Unwed, a unique (and far more powerful) Fallen Wizard. This means that the see an elite cue in the feedback loop is essentially missing from Destiny. Its just kill stuff and maybe reward but probably not.
Thats not much of a loop, and the result of how Destiny handles loot drops from defeating enemies means that its not fully using the power of the habit loop. Theres no cue to search for and get excited about beyond seeing an enemy any enemy. But killing a single enemy yields rewards so rarely that no feedback loop emerges.
But all is not bad on the Destiny loot scene. The game does one interesting thing that I think may actually make players happier with their loot drops. Even if its a bit counter-intuitive.
In 2007 Jaime Kurtz, Timothy Wilson, and Daniel Gilbert did a study on how uncertainty about rewards affects how happy people are with them.4 They had individual subjects come in to do a task, but before they got started the researchers said that subjects would win a small prize (e.g., a box of chocolates or a coffee mug) if a spin on a roulette wheel favored them. In reality, because all psychologists are compulsive liars, the wheel was rigged so that everyone was a winner.
The trick was that half of the subjects were told immediately which of the prizes they would get at the end of the experimental session. Youll get that box of chocolates you wanted when were all done today! Other subjects, however, were told that they would get one of the prizes, but they wouldnt find out exactly which one until the end of the experimental session. So its like one group got to identify their loot immediately, while another had to wait until they could go back to town and have Deckard Cain identify it.
Which group do you think was happier for longer according to self reports of mood via questionnaire? Turns out it was the ones who didnt know which prize they were going to get. One reason is simply that the reward is stretched out over time. Another is that we tend to adapt to positive (or negative) emotional experiences fairly quickly so that they level out, which is harder to do when we dont know the specifics of a windfall.
somebody just AFKed for half of a strike game and got The Last Word.
I'm sure they are stoked.somebody just AFKed for half of a strike game and got The Last Word.
Has anyone gotten The Fate of all Fools or is it in some kind of a limbo?
somebody just AFKed for half of a strike game and got The Last Word.
Except you absolutely need a way for new people to get into raiding with the least amount of effort. You're going to see gentrification in raiding happen very quickly, very soon, as more and more players will begin asking for higher minimum levels (say, 28-29) and require experience with the raids. I guarantee this is going to happen.
.
Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.
Communication is the biggest problem with Destiny:
-Very poor ability for players to communicate with each other
-No reliable ingame communicating of the games own systems/mechanics
Shit, it was only a few days ago that I found out that there are actual cover mechanics in the game! WTF!!
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.
Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?
Am I wrong?
The Speaker isn't selling it?So I'll have to rank up iron banner just to get this cloak
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Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.
Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?
Am I wrong?
The Speaker isn't selling it?
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.
Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?
Am I wrong?
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.
Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?
Am I wrong?
I want factions to not require Crucible or Vanguard marks. Combine them into one currency and raise the cap.I really want faction gain to be spread across alts. Or at least allow me to purchase alt faction gear on my main.
I really want faction gain to be spread across alts. Or at least allow me to purchase alt faction gear on my main.
I want factions to not require Crucible or Vanguard marks. Combine them into one currency and raise the cap.
The PvP is terrible for me.
People should be able to advance with pvp or pve. Split rewards with more vendor choices for pvp blows.