Destiny |OT6| Lock me like one of your French girls, Jack

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If people quit from your current created raids then the new people will join in, in the middle of the raid. So that is no different. And raids have been broken into wings forever. And yes, it's still a raid. If you wanted to go by actual MMO raid standards, than VoG is barely a heroic mode dungeon, in the amount of content that it actually has.

Actually, people who get invited to raids mid-raid quit a lot of the time. Especially as the raid starts to be considered "easy" as more groups have it on farm. They assume that the reason they're invited mid-raid is because people are failing and they don't want to waste their time. They can also leave because they want the the full raid and not half of one.

Also, there have been MMO raids before that are literally just one giant room of trash that you clear and then you fight a single boss... so "amount of content" is not an actual measurement of what is considered a raid or not.
 
I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.

According to my PSN trophies:

  • Less than 10% of PS4 players have:
    • Attained Vanguard Rank 3,
    • Equipped full legendary/exotic armor and weapons, or
    • Fully upgraded a guardian subclass;
  • Less than 20% of PS4 players have:
    • Earned the maximum weekly Vanguard score;
  • Less than 30% of PS4 players have:
    • Obtained and equipped any exotic gear, or
    • Earned the highest tier of completion in 10 public events.

Heck, barely half of PS4 players have decrypted 25 engrams! 25!

I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.

Or, the more scary way of thinking, most players have stopped playing the game.
 
I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.

According to my PSN trophies:

  • Less than 10% of PS4 players have:
    • Attained Vanguard Rank 3,
    • Equipped full legendary/exotic armor and weapons, or
    • Fully upgraded a guardian subclass;
  • Less than 20% of PS4 players have:
    • Earned the maximum weekly Vanguard score;
  • Less than 30% of PS4 players have:
    • Obtained and equipped any exotic gear, or
    • Earned the highest tier of completion in 10 public events.

Heck, barely half of PS4 players have decrypted 25 engrams! 25!

I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.


Disturbing numbers.
Shows how much more "core" GAF is compared to the average player.
 
As far as MM for high level content, it almost feels like there should be something like a version of the tower with proximity voice enabled where you can go find a team about the right level etc. and coordinate roles beforehand like you would in party chat with your buddies. That would be nice for PvP too, actually. If I could pick my randoms, maybe I wouldn't be the only player with a positive k/d on my team as much.
Probably way too much involvement for most people though. I see some people trying to use the normal tower like that, but the communication is too limited. Hell, even if they just threw some signs up like, "Raider Lounge" or something like that and threw some text in-game telling people to go sit there if they want to find a raiding party, that would kinda help.
 
That's just poor considering there's an exotic vendor.

I haven't reached Vanguard level 3 despite being around 100 hours on my Hunter. I did get level 2 Dead Orbit and level 3 FWC though.
 
Or, the more scary way of thinking, most players have stopped playing the game.

Possible, but I still have 50 to 60 people on my friends list playing the game, which is about what I had at the beginning. In other games, it drops fast. For example, in Diablo 3, my friends list went from 40 players to 3 players within 2 weeks. 3!
 

I'm honestly a little shocked it's that high.

This game was mass-marketed and most of those who play are just couch warriors who play casually. Getting exotic gear for most people will just not happen due to jobs/family/etc. We are a very small niche of gaming in general. Most of those that purchase the game will hit up the campaign, play some PvP, and move on. Getting to lvl 27+ to start raid stuff? 90% of those who purchase this game will never get there.

Also, remember those numbers are a little inflated I believe. The numbers you are seeing are PS+ only and don't account for those that don't have PS+. Obviously those without PS+ are going to have a very difficult time getting to raid or exotic status in terms of play time and level.
 
I will have a spot at around 6.5 or 7 tonight if you havent found anyone by then...

What timezone? I'm in CEST myself.

Edit: Got my second exotic bounty! Whoohoo! Pocket Infinity/Super Good Advice/ Bad Juju. I think I'll pick up Pocket Infinity, see what the fuzz is all about.
 
That's just poor considering there's an exotic vendor.

I haven't reached Vanguard level 3 despite being around 100 hours on my Hunter. I did get level 2 Dead Orbit and level 3 FWC though.

If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.
 
Looking for at 2-3 players to help with final boss of VoG normal this evening. Hopefully someone who knows what they are doing for the final boss and can help lead the group through the necessary steps. Im a level 28 sunsinger warlock. PSN ID is GreenyMac. Will be looking to get started around 6:30 or 7 eastern time. Just add me and Ill accept the request from the app and Ill be online to play this evening.

Just curious. If someone jumps into a raid thats near the end and kills the boss, do they get the rewards at the end like everyone else? I hopped into a Heroic Nightfall earlier last week at the end and helped some people kill the boss but I didn't get anything at the end.
 
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.

None of my real life friends know who Xur is or how to reliably get strange coins.
 
Should i level up to 29?Never raided.
I'm currently sitting at 28.
Should i get to 29?Or just try my luck raiding without a proper primary weapon?

Primary guns:
exoctic: thorn
Legendary:shitty pulse rifle from fwc.

secondary:
exoctic:plan c(arc) (almost full upgraded)
legendary:queens sniper rifle(solar)

heavy both legendary.
unfriendly giant and the swarm (both arc)

Any tips?
 
Just curious. If someone jumps into a raid thats near the end and kills the boss, do they get the rewards at the end like everyone else? I hopped into a Heroic Nightfall earlier last week at the end and helped some people kill the boss but I didn't get anything at the end.

You do, yeah.
 
To be honest, I'm kinda already at this point. If I'm joining a public team to do a raid, I'd rather not have any 26s in the group or anyone who hasn't done it before. It just drags it out if you keep wiping while the new people learn the encounter. Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.

Nothing frustrates me more than people who don't listen or stick to their role in the raid. That's why it's nice to just have a group for every week.

I think we have to keep in mind that our experiences are not those of most Destiny players. While Bungie shouldn't not cater to their entire player-base, I can understand that their focus is broader than our segment of the player-base.

According to my PSN trophies:

  • Less than 10% of PS4 players have:
    • Attained Vanguard Rank 3,
    • Equipped full legendary/exotic armor and weapons, or
    • Fully upgraded a guardian subclass;
  • Less than 20% of PS4 players have:
    • Earned the maximum weekly Vanguard score;
  • Less than 30% of PS4 players have:
    • Obtained and equipped any exotic gear, or
    • Earned the highest tier of completion in 10 public events.

Heck, barely half of PS4 players have decrypted 25 engrams! 25!

I think the reality is that most people aren't playing the game the way we are-- not as fast, not as much, not as efficiently-- and so things that might stick out to us might not be apparent to them and visa versa. It certainly makes updating things interesting for Bungie in that they must try to balance the very vocal hardcore crowd with the "silent" majority of players playing much more casually.


Wow - here I am thinking that I am falling behind my brethren, but turns out we are just some small minority that is devouring all of the content at a very accelerated pace. I wish Bungie would just post a massive stats dump already.
 
Hey doods!

Raided with Gaf ( Shiggy, I AM EVIL and a few others) and went 3/4 bosses. Had to leave because took longer than expected and I had to hit the gym. I am a lvl 29 Titan with fully upgraded armour and weapons ( Suros, Light/Beware, and The Swarm). If anyone is doing the last boss today on Normal and needs me shoot me a PM. Ill be outa work in an hour then I have all day.


Oh PS, I have completed it all before.
 
I really hope the Iron Banner legendary gear is similar to those from the raid. Destiny really needs advancement through PvP. If the gear is just straight legendary gear, but with a iron banner "flavor" I'm not sure what I'll do. What's the point of playing this if you are trying to hit 30? Normal Legendary gear won't cut it! I don't care about the ships/shaders/emblems, Bungie.

I'm currently needing 2 pieces of raid gear to get to level 30. I'm stuck and have been for a couple weeks since I can't get them to drop. If I would have a chance to get similar gear with +30 light through Iron Banner grinding, I'd be pretty happy.
 
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.

Communication is the biggest problem with Destiny:
-Very poor ability for players to communicate with each other
-No reliable ingame communicating of the games own systems/mechanics

Shit, it was only a few days ago that I found out that there are actual cover mechanics in the game! WTF!!
 
So I'll have to rank up iron banner just to get this cloak

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Sometimes I get them while I'm in a session. Not even in the Tower at the time. Kinda weird.

It's not that weird, I will invite someone if I run into them out in the game world if they are a similar level and on the same task or if they are on patrol if I am solo. The game is more fun not solo.
 
I sure hope the raid chest drops for me next week now that I have the helm from hard mode. Have all the shards and materials for 30, just need a bit more RNG.
 
To be honest, I'm kinda already at this point. If I'm joining a public team to do a raid, I'd rather not have any 26s in the group or anyone who hasn't done it before. It just drags it out if you keep wiping while the new people learn the encounter. Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.

Communication is key. I did my first Raid yesterday and in being new I can understand if people would feel lost but the Fireteam Captain(s) have to be able to call out orders and explain things clearly AND the new people HAVE to pay attention and admit that they don't understand.

We got through our Raid pretty quickly. I think we finished it a little over an hour with 2 new people and 1 that had only done it once. There is definitely a steep learning curve on how the encounters work. Luckily I've watched enough Raid videos to have an idea of what to expect. There is still a bunch of details that you dont catch until you experience it.
 
Interesting read: The Psychology of Destiny's Loot System.

Jamie Madigan said:
...items of any quality can drop randomly from any enemy. Destiny has elite enemies in the form of “Majors” and “Ultras” and bosses, but they are no more likely than trash mobs to drop loot. You can get purple loot from a lowly Vex Goblin and nothing from downing “Xyor the Unwed,” a unique (and far more powerful) Fallen Wizard. This means that the “see an elite” cue in the feedback loop is essentially missing from Destiny. It’s just “kill stuff” and “maybe reward but probably not.”

That’s not much of a loop, and the result of how Destiny handles loot drops from defeating enemies means that it’s not fully using the power of the habit loop. There’s no cue to search for and get excited about beyond seeing an enemy –any enemy. But killing a single enemy yields rewards so rarely that no feedback loop emerges.

But all is not bad on the Destiny loot scene. The game does one interesting thing that I think may actually make players happier with their loot drops. Even if it’s a bit counter-intuitive.

In 2007 Jaime Kurtz, Timothy Wilson, and Daniel Gilbert did a study on how uncertainty about rewards affects how happy people are with them.4 They had individual subjects come in to do a task, but before they got started the researchers said that subjects would win a small prize (e.g., a box of chocolates or a coffee mug) if a spin on a roulette wheel favored them. In reality, because all psychologists are compulsive liars, the wheel was rigged so that everyone was a winner.

The trick was that half of the subjects were told immediately which of the prizes they would get at the end of the experimental session. “You’ll get that box of chocolates you wanted when we’re all done today!” Other subjects, however, were told that they would get one of the prizes, but they wouldn’t find out exactly which one until the end of the experimental session. So it’s like one group got to identify their loot immediately, while another had to wait until they could go back to town and have Deckard Cain identify it.

Which group do you think was happier for longer according to self reports of mood via questionnaire? Turns out it was the ones who didn’t know which prize they were going to get. One reason is simply that the reward is stretched out over time. Another is that we tend to adapt to positive (or negative) emotional experiences fairly quickly so that they level out, which is harder to do when we don’t know the specifics of a windfall.
 

Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.

Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?

Am I wrong?

[edit] Also, I kinda feel Crucible players are getting the shaft in this game. We have no way to ever hit Light 30 by playing Crucible. Doesn't seem correct too me? Not a huge deal. I dont mind getting my carebear on a little here & there but it just seems stupid that the Raiders will come into Iron Banner and pwn us all day long. Damn, MMO games (like Warcraft) figured out years ago that pvpers dont like getting raped by pve'ers that raid.

Not a biggie; will probably bounce to other games that will treat pvpers properly (like COD, etc).
 
Except you absolutely need a way for new people to get into raiding with the least amount of effort. You're going to see gentrification in raiding happen very quickly, very soon, as more and more players will begin asking for higher minimum levels (say, 28-29) and require experience with the raids. I guarantee this is going to happen.
.

Yep, already happening. It's a shame, too, because in theory a level 26 is high enough for the Raid....but they also have to be a good level 26. So, yeah, I don't even look for 26 anymore for normals. 27 or bust.

Yesterday I did a raid where we continually wiped on last boss because the new people couldn't understand the concept how the encounter worked at all. HEY NEW GUY WHY THE FUCK ARE YOU AGAINST THE WALL AGAIN FOR THE 10TH ATTEMPT IN A ROW. WE NEED THE FURTHEST THREE TO GET TELEPORTED.

Brings me back to Everquest and WoW. Big grin on my face. I hope someone releases a recorded convo of a raid leader flipping out in Destiny....probably won't rival some of WoW's, but still.

Communication is the biggest problem with Destiny:
-Very poor ability for players to communicate with each other
-No reliable ingame communicating of the games own systems/mechanics

Shit, it was only a few days ago that I found out that there are actual cover mechanics in the game! WTF!!

Add in poor communication from Bungie, period. DeeJ, you gotta get to nonstop talking if you can. Once a week is frustrating, especially if there's not anything meaty in it.

And I'm still stunned there is a cover system in-game that's not taught to the player. Blows my mind in a way. Not that it matters as much for PvE, everything seems to have splash damage that matters.
 
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.

Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?

Am I wrong?

Pulse rifles are getting a buff I believe.

Edit: Either way, they can't just not gear for weapons that aren't popular. If it's in the game, there will be mods on gear that focus on the weapon type.
 
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.

Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?

Am I wrong?

Pretty sure you can wear the armor in PvE once purchased.
 
If I was a casual player ( not posting here) I would have no clue what a Xur is. I talked to friends online this weekend who had no idea who Xur is until I showed them on Xbox One. Like everything else in this game Bungie basically explains nothing in game.

I'm level 27 and have no idea what Xur is.
 
Bungie so clueless sometimes. Notice how that armor improves the reload speed of Pul;se rifles.

Surely they can look at their stats and tell no one ever uses Pulse rifles in Crucible?

Am I wrong?

You realize that this is not "PvP" armor, but is general legendary armor you are supposed to use for whatever,right?
 
So when they do more patches can they add the clan support?

Right now it shows your friends list, fire team and maybe nearby players?

Why not add a "second" friends list that is your clan?
 
I really want faction gain to be spread across alts. Or at least allow me to purchase alt faction gear on my main.
I want factions to not require Crucible or Vanguard marks. Combine them into one currency and raise the cap.

The PvP is terrible for me.

People should be able to advance with pvp or pve. Split rewards with more vendor choices for pvp blows.
 
I really want faction gain to be spread across alts. Or at least allow me to purchase alt faction gear on my main.

This. I didn't realize until like 2 days ago that the Vanguard mentors for other classes just outright don't even list their legendary gear if you're not that class. My plan to use all of my marks on my main to gear alts ruined :(. Rare Sparrows for everyone it is!

I want factions to not require Crucible or Vanguard marks. Combine them into one currency and raise the cap.

The PvP is terrible for me.

People should be able to advance with pvp or pve. Split rewards with more vendor choices for pvp blows.

Also this. I do okay in the PvP, but I don't really like it that much. It extra bums me out that now ARs and Shotguns that I use in PvE are getting nerfed because of PvP balance issues. Just separate the goddamn things Bungie.
 
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