Night Angel
Member
If Bungie was smart, they'd make the iron banner gear give you 30 light so PvPbros could progress. Maybe setting up specific goals in IB (like exotic bounties) to get pieces... hmmm...
If Bungie was smart, they'd make the iron banner gear give you 30 light so PvPbros could progress. Maybe setting up specific goals in IB (like exotic bounties) to get pieces... hmmm...
Bad Juju does indeed suck ass.. Until you upgrade it. I got the upgrade for the instant reload yesterday and it's pretty much the best PvE gun now. Of course I'd never take it into pvp with that shitty clip size, but maybe the buff Bungie's bringing will help.
Can we get the Iron Banner gear as random drops after matches, or is it only through faction rep and marks?
Is there a way to cheese the void damage thing? Can I get, like a fireteam of six together, go into free for all, and then just have them line up to die 100 times?
Yeah..this is sad. Queens and iron banner have some intern designing the gear rewards or something.I don't like the look of the Iron Banner gear at all![]()
You're right, because RNGing the raid over and over is the epitome of balance and smart design.guaranteed progress from PvP? cause that wouldn't unbalance everything.
Speaking of bounty experience, what's the exact science behind that? The experience spreads out evenly to everything equipped, both weapons and armor, that has not yet been maxed?
So, if you want to funnel all the experience to one item, just equip weapons and armor in all of the other slots that has already been maxed out?
Remember to equip fully upgraded items in all other slots to funnel all bounty XP to exotics you want to level.
edit: coincidence...
Got 4 waiting for you two in orbit. Friend requests sent.
So this is just a mode where I get stomped by people who have better luck than me and people who raid?
I have played for 40 hours now, had 1 legendary engram that turned into a shard and still not seen an exotic item or bounty. My primary weapons only do 224 dmg.
The actual event mechanics, not so much.
Queens Bounty easy Chest/helm, Save Motes of light/strange coins for Xur. 40 hours and only 1 legendary?
And it turns out the Thorn itself doesn't even do Void damage... It's a shitty bounty, but yeah, your best chance is stocking up on Void weapons. Don't think FFA works like that.
Managed to get a Void damage Supremacy on the final Queen's Wrath token I got yesterday, already had a Solar damage Supremacy... didn't manage to get the Arc damage version before the event ends but 2/3 isn't bad I suppose. Hopefully we'll see the event return in the future so I can complete the set.
Also managed to finish off the Nightfall right before the reset, Arc damage Rocket Launcher made short work of both the tank and the boss.
On another note, the Bad Juju bounty is such a pain in the butt, after finishing the Nightfall you shouldn't have to complete 25 strikes afterwards. If they don't want to change that then at least let me put the bounty in the vault so that it doesn't permanently take up a slot.
Not everyone wants to raidguaranteed progress from PvP? cause that wouldn't unbalance everything.
i'm betting the latter
i assume it'll work very similar to queen's bounties but much bigger time investment per bounties
So uh is this worth getting? I'm completely out of the loop when it comes to Destiny.
+ Very good shooting mechanics
+ Gorgeous graphics, immaculate presentation and good performance
+ Awesome PVP
- Almost no mission variety and terrible storytelling
- Loot mechanics can be incredibly frustrating
- End game grind is tedious
If you want a good single player shooter, it sucks. If you want a great competitive shooter and an unhealthy addiction to a loot system that hates you, it's good.
The new iron banner gear looks dope, but I have zero interest in leveling up my armor again and collecting all those damn things again to upgrade... would take ages.
The new iron banner gear looks dope, but I have zero interest in leveling up my armor again and collecting all those damn things again to upgrade... would take ages.
Thanks! Is there much focus on communication and teamwork?
Thanks! Is there much focus on communication and teamwork?
guaranteed progress from PvP? cause that wouldn't unbalance everything.
Not everyone wants to raid
Awesome pvp? Awesome?+ Very good shooting mechanics
+ Gorgeous graphics, immaculate presentation and good performance
+ Awesome PVP
- Almost no mission variety and terrible storytelling
- Loot mechanics can be incredibly frustrating
- End game grind is tedious
If you want a good single player shooter, it sucks. If you want a great competitive shooter and an unhealthy addiction to a loot system that hates you, it's good.
Honestly though, thorn doesn't even seem worth it in the end unbuffed. I only doing this for the hope that post-buff it turns into something actually worth it.
The only mode I would say this really comes to play is the raid. It is an awesome experience. Other parts of the game, not so much.
For raids, definitely. For strikes, not so much. You need teamwork for revives and stuff, but we don't spend much time strategizing for weekly strikes and stuff like we do the raid. PEACE.
Awesome pvp? Awesome?
So can you only get Iron Banner armor by buying it from the vendor or can you also get them as drops while playing it?
Awesome pvp? Awesome?
Would be absolute dumb if it would also lock at 29So is the Iron Banner gear just normal legendary i.e. I can't get you to level 30 like raid gear?
Did I ever say it needed to be faster?the point was that it would make PvP a much faster and more reliable method for getting raid quality gear than raiding. You don't see the problem in that?
After hours of jumping around, my findings are as such:
Area below the first chest in raid, the small leafy passage way, connects to the larger area accessed from over the top of the cliffs in the templar area, in both the light rocky zone and the vec mechinery sections, from top to bottom there are no useful passageways or hidden areas, there is however a small passageway close to the enterance of the vex machinery area (entering from under the first chest side), that leads to a little window overlooking part of the cave you ascend when heading towards the templar, despite being a fenced window a few knee slides can push you through it, though to no real benefit.
There are a number of golden gated pieces around the areas but none of them would seemingly bring you anywhere useful.
It seems, to me at least, that at some point or another, "The Trial of Kabr" was meant to be a puzzle based area (no spawn holes around the area), if you glitch through the main door in non-raid mode, the entrance to the cave system that takes you down to the templar is closed off, preventing you from going deeper than the first chest, so I feel as though their plan was to close off this area in Hard mode, and have people navigate through the jumpy-puzzle hot mess that is "The Trial of Kabr", which would then bring them out in the templar area to continue onwards.
It does seem strange that as the raid currently stands, the trial of kabr section serves as nothing but a chest spawn and an extremely short passageway to the templar. Another potential outcome, could have been that the area that this place is in, contained a small boss, or further vanishing steps which would eventually give you access to the later jumping area.
All in all the area that connects the templar boss arena and the trial of kabr load zone has nothing of notable value at current, it may be used at a later date, it may remain unused and abandoned, was still fun exploring it.
Raid Banner. PvP Iron Banner with no matchmaking. Drops 30 light legendaries. 6 players per fireteam required.
Make it happen.
Not the word I would use. Not my cup of tea when it comes to multiplayer. Everything is just Team Deathmatch with a twist it seems.
First time I was playing Control and we lost the lead when we had 2 out of 3 captured I was confused.
I do find it ok. But I rather play Killzone or Battlefield.