Control is so good. Every map sucks in Deathmatch, every map is at least okay in Control. Bastion and First Light for example. Ridiculously stupid when there are no zones to capture. Everyone running around the outer edges of the maps with Icebreakers.
Shores Of Time, Twilight Gap and Rusted Lands are all climbing the ranks of my all-time favorite MP maps, 100% because they are such fun Control maps.
In deathmatch there is nothing creating movement around the map. Everything is so static. In Halo you had Rocket/Sniper spawns to fight over, in Destiny the multiple heavy weapon ammo spawns means both teams can just camp their side of the map and still get Heavy Ammo.
reiterating, the problem with control is that it forces spawns too heavily and artificially controls traffic on maps. on maps where sightlines and power positions are worth fighting over (of which there are few), combat flows naturally between these areas. but throw control into the mix and suddenly a chokepoint that wouldn't (or shouldn't) see much traffic is now being heavily contested. meanwhile, players are spawning on the same spawn points for the whole game.
i prefer clash on most of the maps that support 6v6 well because the game isn't limiting the way i move around the map.
expanding, destiny's maps have a disappointing lack of power positions. players are encouraged to run around [with shotguns] chasing red blips on their radar rather than fight for control over dominant lines of sight or height advantage. it makes the maps play very linear and flat, which is ironic considering we have more mobility than other shooters, especially Bungie's past games.
There are maps I really like playing on, but their designers have a lot to learn for building future arenas.