Destiny - Review Thread

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This thread is the most depressing thing I've seen in a while. Play it and enjoy it, if you're so inclined. If not, don't play it. The end.

Wait. PLEASE tell me you understand that you are on a gaming forum - a place to discuss videogames. You get that, right?

So you understand how ridiculous your post is?

Is it possible that CODs story is better than this?

It's more than possible; it's probable.

My last post on this. If u played the alpha and beta, didn't like it, but bought the game anyway, you have no one but yourself to blame. The scores are one thing, but the faux surprise and disappointment over this known quantity is border line crazy. You'd have to play the beta blindfolded not to have seen the final game coming. Fortunately, I enjoyed both immensely.

I'm no Bungie fan, so without the early access, I'd never have bought this game.

So you expect that a person should understand everything that the game is from a beta? People like you are the same who scolded others for criticizing there only being one area per planet a couple of months back. "It's just a beta! Let's wait to judge before we see that ACTUAL game!"

Are we supposed to make final judgments about a games feature and content set from the beta or are we not?
 
Massive but empty. Someone should build a map of each area and the spawn locations. Less than 10 percent of the maps are likely occupied

Whatever area I'm in, I don't have to wander for more than 15-30 seconds before finding more guys to blow away. Can't say I agree this is a major issue.
 
Whatever, I'm not even looking at peoples names anymore, especially when they call themselves crap like Arrogant Bastard and then basically say their opinion is more valid than someone else's.

It is a beer, hence the avatar, step back from the monitor and breathe.

Is it possible that CODs story is better than this?

More than possible. BF/CoD have a story with an actual narrative.
 
6/10=above average for sites that actually care about all the numbers on a 10 point scale.

pretty much

on sites like IGN, gamespot and gametrailers the scale is more like
6 or below = horrible game with no hype train
7 = bad or unhyped game
8 = hyped game that is decent
9 = ultra hyped games and/or good to great games

but lets be real most reviews are still decided by advertising dollars as most gaming sites still rely on game publishers for revenue.
 
Here is how I look at this all.

We got fooled when Bungie kept their cards close to their chest. We interpreted it as "there is so much crazy stuff they don't want to spoil" in reality, there was nothing there in the first place.
 
Gemüsepizza;129589646 said:
Those 6/10 reviews are more trustworthy and on point than those ~9/10 bullshit reviews which showed up immediately. It's just not a very good game imo, and I am very disappointed in how it turned out. I fully expect that the Metascore rating of 81 will go down even more, maybe low 70ies.

Killzone Shadowfall settled at a 73 (a game i love but can admit was mediocre). While I was surprised to see Jim, whose one of the three reviewers I trust, rate it lower than KZ:SF, I can't imagine the metacritic sinking that low on such a big game like destiny.
 
Normal mobs that you find roaming the game world are just called "Goblin" or "Knight" or "Minotaur", yeah.

That's horribly cliche and boring, Destiny doesnt strike me as a game that has a midevil atmosphere or culture in a futuristic setting, it seems far removed from that
 
Whatever area I'm in, I don't have to wander for more than 15-30 seconds before finding more guys to blow away. Can't say I agree this is a major issue.

And they are standing in a 5m circle for no reason. Guarding nothing. Just chilling. You snipe one and they just stand there. Or you can get close and engage them, and run away. When they hit an invisible line they go back to just sitting.
 
That just proves that reviews are all over the place sometimes. Perfect Dark was HORRIBLE...I hated that game...such a disappointment from what was expect. Destiny is NOT a disappointment. Is it what everyone wanted? Probably not, but it is a great start!
That's... kind of the definition of a disappointment. Disappointing =/= terrible, but disappointing = not as good as hoped or what I wanted.
I think it shows how far game reviews have come.
Yeah, more inclined to think this than "wow look how far shooters have gone!" There's a serious variety issue now, whereas PDZ was just a middling shooter even then.
 
I'm just disappointed in how many issues the game has.

I already mentioned the awful loading times, they are pretty ridiculous even by last gen standards. Also, who thought forcing you back to the ship after every mission was a good idea? I'm thinking they did this to make the game seem longer. Why not allow me to explore the area after i beat the mission?

I'm going to keep playing in hope that it will get much better, i already beat a couple of moon missions and it's just so underwhelming.
 
It took me a bit to remember what this release and reaction reminded me of. It just came to me...

Fablebox.jpg
 
In a very good way. I think current game reviewers would recognize PDZ what it was. And it was not an 81.

You may be right. Perfect Dark Zero was the 360's Killzone Shadow Fall, except it looked mehish and controlled awkwardly. Tons of multiplayer modes and features though.
 
That's horribly cliche and boring, Destiny doesnt strike me as a game that has a midevil atmosphere or culture in a futuristic setting, it seems far removed from that
It's really flat in that respect. The names feel really generic, and don't add any flavor to the game.
 
That's horribly cliche and boring, Destiny doesnt strike me as a game that has a midevil atmosphere or culture in a futuristic setting, it seems far removed from that
The way its done, its almost like they are trying to make fun of the fantasy and fantasy MMO setting, I can't tell though.

It took me a bit to remember what this release and reaction reminded me of. It just came to me...

Fablebox.jpg

If it didn't have that Bungie polished look. I would believe if they told me it was made by Peter while he was still at Lionhead Studios.
 
Ghost: The vex are invicinble machines

*proceeds to lay waste to them*

Random girl: I don't have time to even explain why I don't have time

Evil that despises other evil

The darkness

The traveler

The speaker

The writing in this game is atrocious
 
I've been noticing that there are lots of games recently where developers make ridiculous claims mainly about the size of the game: "This game is going to be X times bigger than any of our previous games!" They should face some serious consequences if they lie, but instead they get away with it, so the claims start getting even more ridiculous as time goes on.
 
Wait. PLEASE tell me you understand that you are on a gaming forum - a place to discuss videogames. You get that, right?

So you understand how ridiculous your post is?


That seems like a total irrelevant analysis of what I wrote. So because we're on a gaming forum that we should fight over review scores? The premise of your post is bewildering.
 
I'm pretty sure the IGN, Destructoid and GB reviews aren't going to be very positive.

The IGN and Destructoid reviews-in-progress are pretty negative.
 
That seems like a total irrelevant analysis of what I wrote. So because we're on a gaming forum that we should fight over review scores? The premise of your post is bewildering.

Discussing video game reviews, and whether we agree and disagree with them is exactly what I would expect to happen on a video game forum. If not here, than where else would that happen?

Just because people are talking about whether they agree or disagree with something doesn't mean they are "fighting"
 
Funny thing is Fable 1 is still the best Fable, when it comes to the storyline and pacing. Fable 2 played better, but the story and pacing took a huge hit.
 
I love the game, but this post is full of truth.

I'm especially bummed by the already made DLC in a game that feels short and repetitious. The smart people who hold out for a special edition or whatever down the line will feel like they're playing a complete game.


Man, I should have held out for Bloodborne before getting PS4.
 
And they are standing in a 5m circle for no reason. Guarding nothing. Just chilling. You snipe one and they just stand there. Or you can get close and engage them, and run away. When they hit an invisible line they go back to just sitting.

Is that supposed to be a compelling critique?

I spot a group of enemies, I engage them, we have a good ol' fire fight. When I'm finished blowing them all away and I move on to the next squad. The "30 seconds of fun" game play design philosophy doesn't work for everyone. Nothing works for everyone.
 
From what I've played of Destiny so far, it's still a game within the 9 range for me. It's just that Bungie and Activision hyped this game up to oblivion and back that people were told to expect a game changing revolution of game design and story that could only be matched by this mysterious game that Bungie was gracing the gaming community's presence with. In reality, it's nothing like that -- in the end, it's a game that is extremely competent and polished, but it's a game with limited content (it's not an ever-expanding universe with limitless amounts of content -- again, something that Bungie seemed to be setting expectations for).

I have many criticisms of this game, but I also think Destiny (as a franchise) has TONS of potential. The problem with this first game is that Bungie was focusing on the franchise without realizing that they had to make a first game that could spawn such a huge franchise. Now, while Destiny has sold extremely well, this game is having an extraordinarily bad word of mouth (which I think is unwarranted for the actual game, but deserved as a result of the hype given by its own developer/publisher).

With that said, I still like many, many things about this game:

(1) It is designed around your friends and it's REALLY fun playing with friends
(2) The world that Bungie built feels deep and rich and I know there is tons of potential in the story even still
(3) The gunplay is FANTASTIC
(4) I think Marty and crew have done it again in the music and sound design as the music/sound design is pretty much the one thing that feels like it lived up to the hype set up by Destiny
(5) While the Crucible isn't clicking for me right now, there are really interesting modes (I like what Control is and how it's different from, say, Domination).

That's just the first things that come to mind, but I still think the pros of Destiny outweigh the criticisms I have of it. It's just the criticisms I have of it ultimately hold the game back from being amazing (but they can be fixed in future installments).
 
That's horribly cliche and boring, Destiny doesnt strike me as a game that has a midevil atmosphere or culture in a futuristic setting, it seems far removed from that

Apparently the game concept was originally more medieval in focus

When Bungie set off on its journey to build an all-new universe for Destiny, the mythic science fiction, "shared world shooter" it unveiled earlier this year, it started with a more traditional fantasy concept starring wizards, grub lords and giant frogs battling in ancient settings.

http://www.polygon.com/2013/3/28/4158618/destiny-bungie-gdc-concept-art

gdc-2013destiny-conceb0jmj.jpg
 
You may be right. Perfect Dark Zero was the 360's Killzone Shadow Fall, except it looked mehish and controlled awkwardly. Tons of multiplayer modes and features though.

Yes, exactly. The games are very similar in that way.

PDZ came out at the same time as actually great shooters like Call of Duty 2, F.E.A.R., and Black. I don't know how it reviewed as well as they did.
 

It does seem quite strange to me that console publishers seem to be aiming for PR with the goal of basically convincing people that their next big thing is going to be everything to everybody. From a short term point of view that's understandable. However, there's a problem when we start looking at the mid to long term point of view. People, even the most susceptible to hype, will eventually stop believing what you're saying. At that point it may already be too late to reform your system, kind of the like the fable of the girl who cried wolf.

From a less philosophical point of view, marketing is incredibly expensive. Costs in the tens of millions are standard. Entering into the hundreds of millions, as Destiny certainly did, is becoming increasingly common. Is it really worth it? The classical goal of marketing actually isn't to directly sell your product, but to increase the value of your brand. When you see an advertisement on television for Coca Cola, they're not trying to get you to go out and buy a coke right now, but rather to think more favorably of the brand when you do decide which beverage you want to drink. The goal being quite long term - it's the reason Coca Cola still spend billions on advertising each year even though their product is already ubiquitous. However, I don't think that's the philosophy of the current video games marketing. This sort of "bubble marketing" most certainly does not result in you thinking more favorably of the product once its released. So does spending $200,000,000 on marketing actually translate into the nearly 8 million more sales it'd take to justify it based on the $27 to publisher per $60 game rate?
 
It took me a bit to remember what this release and reaction reminded me of. It just came to me...

Fablebox.jpg

I absolutely loved Fable. It just didn't live up to 1/100th the hype it got. But I did really enjoy that game.

As far as destiny goes I didn't follow it prior to release. I didn't know anything about it other than it was gonna be a MMO-type online only shooter with loot and whatnot. So I went in blind. No hype. No expectations. So far I'm really enjoying it. I'm disappointed there are only 20 levels and after playing VERY casually I'm already Lv 7. So we will see.

If it's really an MMO there should be a constant slew of patches and fixes and updates and free content. If it's just "X-PAC 1 BUY NOW!" right off the bat then I'm not sure if this game has the ability to be sustainable for its player base.

From what I've played of Destiny so far, it's still a game within the 9 range for me. It's just that Bungie and Activision hyped this game up to oblivion and back that people were told to expect a game changing revolution of game design and story that could only be matched by this mysterious game that Bungie was gracing the gaming community's presence with. In reality, it's nothing like that -- in the end, it's a game that is extremely competent and polished, but it's a game with limited content (it's not an ever-expanding universe with limitless amounts of content -- again, something that Bungie seemed to be setting expectations for).

I have many criticisms of this game, but I also think Destiny (as a franchise) has TONS of potential. The problem with this first game is that Bungie was focusing on the franchise without realizing that they had to make a first game that could spawn such a huge franchise. Now, while Destiny has sold extremely well, this game is having an extraordinarily bad word of mouth (which I think is unwarranted for the actual game, but deserved as a result of the hype given by its own developer/publisher).

Well said. But when will we as gamers also stop falling for the hype? This isn't new. Publisher/Dev hypes games to the moon and beyond and we fall for it nearly every time then act shocked and hurt that the game didn't usher in the second coming of Christ, lol.

Also it sucks that the gaming journalists tend to be glorified mouthpieces for gamer advertising agencies rather than objective journalists asking really hard hitting questions and demanding and pressuring for answers.
 
Yes, exactly. The games are very similar in that way.

PDZ came out at the same time as actually great shooters like Call of Duty 2, F.E.A.R., and Black. I don't know how it reviewed as well as they did.

Black was such a interesting game, but so damn short. Perfect rental material.
 
Ghost: The vex are invicinble machines

*proceeds to lay waste to them*

Random girl: I don't have time to even explain why I don't have time

Evil that despises other evil

The darkness

The traveler

The speaker

The writing in this game is atrocious

As for the last few you mentioned, I've really liked some of those standard terms used as titles/names in the game. All the way up to naming future space monsters stuff like Hallowed Knights and Wizards and what not. (also the evil that despises other evil wasn't literal, just a way to explain them to someone who didn't know what they are. They are the standard "fully destroying no mater what your purpose is" thing that is in a lot of space sci fi)
 
That seems like a total irrelevant analysis of what I wrote. So because we're on a gaming forum that we should fight over review scores? The premise of your post is bewildering.

We can "fight" over anything gaming related as long as it's somewhat civil. That is part of what a gaming forum is for. We're discussing the game, and it just so happens that most of the posts are more negative (which is totally fine since we have the game released already and have made our own judgments). What's so depressing about people who aren't entirely happy with the game and are discussing what they find wrong with it? Do you also take issue with people who ARE entirely happy with it but are still discussing it instead of playing?
 
Apparently the game concept was originally more medieval in focus



http://www.polygon.com/2013/3/28/4158618/destiny-bungie-gdc-concept-art

gdc-2013destiny-conceb0jmj.jpg

That looks like it would make an interesting game if they had only let you explore and uncover stuff on your own, the game would have been redeemed. I think Bungie just bit off more than they could chew. Instead of focusing on just Destiny, they were focused on Destiny 1, expansions for Destiny 1 and future Destiny. The result was just a watered down product because they didn't focus on one thing at a time.
 
Not sure how many people agree with this, but I am fully convinced at this point that Halo Reach was kind of a test for some of Destiny's features. The bad part is they left out everything else.
 
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