Destiny - Review Thread

Status
Not open for further replies.
Sure if you say so.

No, I don't.

I don't see how mentioning 4 playable areas (The Earth, the Moon, Venus and Mars) then tagging on a unplayable area, in the same sentence (Saturn) can be interpreted as anything other that misleading. An entire area, in a game that has only 4 others like it.

I don't see how throwing a grenade towards a landmass in the distance, and saying "We hope to send you there one day", pre-release, can be interpreted as anything but misleading when that same landmass is entirely out of reach when the game releases. They drew attention to it, solely to say "Hey, look at how big a world we made", and that area isn't even accessible in the released product.

That is, at the very least, extremely misleading. Lying, really, if you are being honest.
 
Sorry. I'm not at home so I can follow the nerd rage du jour with the same intensity that I usually do... but, does Destiny really cause this much vitriol?

What I'm expecting (when I get my PS4 back and buy Destiny) is a aesthetically pleasing Borderlands game with tight controls and some fun multiplayer? What am I missing? What is it this game isn't? I've played the alpha and beta to death and I've enjoyed every second of it.

How can it create this kind of backlash?

I would gladdy play borderlands 2 instead of destiny... That coming from someone is not really into borderlands
 
I've been playing for 3 hours. I agree with around a 7/10 thus far. It looks nice and plays very well, but between this terrible story and mission design being not thay great, the game is hurt strongly. That isn't to say I don't love the game, because I do, it's just that it could have been better.
 
I can't answer your last question, but I think you're going to get exactly what you happen to be expecting. It has a lot less personality than a Borderlands game, but is a lot like it in many ways.

Also, if you played the beta then you know EXACTLY what you are getting. Just add a few more environments and more pvp maps/game modes. It essentially repeats what you got in the beta over and over until it just.....ends.
 
No, I don't.

I don't see how mentioning 4 playable areas (The Earth, the Moon, Venus and Mars) then tagging on a unplayable area, in the same sentence (Saturn) can be interpreted as anything other that misleading. An entire area, in a game that has only 4 others like it.

I don't see how throwing a grenade towards a landmass in the distance, and saying "We hope to send you there one day", pre-release, can be interpreted as anything but misleading when that same landmass is entirely out of reach when the game releases. They drew attention to it, solely to say "Hey, look at how big a world we made", and that area isn't even accessible in the released product.

That is, at the very least, extremely misleading. Lying, really, if you are being honest.
You should take a break before you have a full on melt down.
 
I don't recall Bungie ever outright admitting to poor design decisions. The recent Pax panel danced around it

Watch the Halo 3 vidocs, I distinctly remember some of them talking about the problems with Halo 2, they take criticisms very seriously and are very critical of their own work, usually. There was even a segment showing them demonstrating a dissatisfaction with Halo 2 that was making it seem like they thought the game was much worse than it ended up being. Halo 2 was a great game.
 

Smartly, multiplayer progression is entirely unified with the rest of the game, meaning you can bring in all of your current gear and abilities and earn drops and XP just for playing. To keep things from getting lopsided, the game works some behind-the-scenes magic to make sure high-level players don’t get huge stat advantages against newcomers. This process, however, has such a hugely equalizing impact that I personally never felt like any of the gear I equipped actually ended up mattering. My godlike, über-rare shotgun seemed to get kills at exactly the same rate as the plain-Jane one I had back at level five.

I was under the impression only Iron Banner took gear into account. Doesn't it say gear doesn't matter in the other game types:?
 
If I said I thought Destiny was a 6/10 game, would it sounds like I'm implying I don't enjoy playing it?

Or do gamers only play games they personally give 8/10 at least?

There is no reason to be angry at the Gamespot review.
 
I can see his point of view. This is where destiny is feeling most of its backlash. From the "I need to feel like the lone savior" crowd. The review says the gameplay is wonderful but they don't feel special and aren't provided the why you are fighting really.

However I really have a hard time taking this review seriously when it took him 8 hours to go from lvl 20 to 21. I was online with 6 friends last night. In 4 hours we all leveled up atleast 3 times. And we weren't even going hard. Lots of talking at the tower and looking for ghosts. I'm not even good at fps games and 8 hours is laughable.

Eh, some people take an obnoxiously long time at some things that even some of the most distracted individuals would raise an eyebrow too. Same with people just rushing to get to the end and throwing away the majority of content.

Haven't read it yet though, so I'll have to see if anywhere (comments/twitter even) if they provide some context such as just having shit luck in obtaining light or whatever. Doubtful, but that's for them to provide.
 
Not just the hype, but the budget and dev time.
These sorts of big projects being "underwhelming" in the end is what scares me.

Just serves as a reminder that the bubble may burst sooner rather than later.

I guess you can't just throw time and money at something and have it be amazing.
 
How far back does your memory go?

Pretty far back. I mean, AAA titles get treated with the kid gloves and then later shat on. There are some that get banged up compared to the hype, but this is considerably worse-seeming than I can recall for a big-budget console title. I'm sure there are big MMOs that have suffered worse, but I guess I'm keeping this to console land.
 
If I said I thought Destiny was a 6/10 game, would it sounds like I'm implying I don't enjoy playing it?

Or do gamers only play games they personally give 8/10 at least?

There is no reason to be angry at the Gamespot review.

i feel like this needs to be said more. i love the game, but if nobody is critical if it, it's not going to improve, and neither will the sequels.
 
'please understand' is happening for real here and not by the company in question no less. welp.

You don't have to excuse them, Bungie can defend itself if they want to. Consumer doesn't have to 'understand' and say nothing.
 
If I said I thought Destiny was a 6/10 game, would it sounds like I'm implying I don't enjoy playing it?

Or do gamers only play games they personally give 8/10 at least?

There is no reason to be angry at the Gamespot review.

I'll second that.

I enjoy playing the game, but it's totally the worst Bungie game I've ever played, Halo Reach being slightly better.
 
Smartly, multiplayer progression is entirely unified with the rest of the game, meaning you can bring in all of your current gear and abilities and earn drops and XP just for playing. To keep things from getting lopsided, the game works some behind-the-scenes magic to make sure high-level players don’t get huge stat advantages against newcomers. This process, however, has such a hugely equalizing impact that I personally never felt like any of the gear I equipped actually ended up mattering. My godlike, über-rare shotgun seemed to get kills at exactly the same rate as the plain-Jane one I had back at level five.

I was under the impression only Iron Banner took gear into account. Doesn't it say gear doesn't matter in the other game types:?

The gear is balanced but your guns fire rate and such are not changed. He basically means you can bring those weapons you like and use in SP to MP.
 
These sorts of big projects being "underwhelming" in the end is what scares me.

Just serves as a reminder that the bubble may burst sooner rather than later.

I guess you can't just throw time and money at something and have it be amazing.
Pretty sure gaming is beyond the bubble point.
 
i feel like this needs to be said more. i love the game, but if nobody is critical if it, it's not going to improve, and neither will the sequels.

Agreed. I'm also enjoying playing and plan to hit 20 on all three classes by the end of the week.

However my having fun playing something doesn't mean I can't be critical of its challenges and the areas in which it needs to improve. I sit and laugh through plenty of movies that could have been ten times better with more work...
 
Personally, while I'm having a blast with the game, it's gotten to the point where it has become repetitive for me. I'm at level 12 and made it to Venus, so I'm not sure if it'll change eventually, but I've noticed a pattern in the missions so far: Kill an "X" amount of enemies on your way to your destination, once there, deploy the Ghost so he can analyze or do whatever it is that he has to do, and while this is happening, kill and hold off another "X" amount of enemies while the Ghost finishes. Rinse and repeat. Does this formula change?
 
It's at 75% average right now which means it's a pretty good game?

From reading all the reviews and feedback, sounds about right? Everyone says they got a really good premise and great foundation to build upon. It's just a very empty house they built so far.

75% for all that sounds about right to me. I don't get the anger.
 
The game is full of awesome set pieces. I'm building a phot library of then now, the level design is superb.

And the combat is incredibly varied. The different factions are very different to fight against, and there is enough variety in each to allow the designers to script encounters in ways that make them feel slightly different each time.

The core of this game - the level design and the combat - is a master class in game design. It just has a bunch of glaring flaws on top, but luckily the flaws are not inherent to the core and can be fixed if Bungie wanted to.

I'm hoping they want to.

Where are the set pieces? And what variation is there in the gameplay? I've reached level 20 and I'd really like to know.
 
Pretty far back. I mean, AAA titles get treated with the kid gloves and then later shat on. There are some that get banged up compared to the hype, but this is considerably worse-seeming than I can recall for a big-budget console title. I'm sure there are big MMOs that have suffered worse, but I guess I'm keeping this to console land.

http://www.metacritic.com/game/xbox-360/resident-evil-6
http://www.metacritic.com/game/xbox-360/aliens-colonial-marines
Console-land roasting.
 
Personally, while I'm having a blast with the game, it's gotten to the point where it has become repetitive for me. I'm at level 12 and made it to Venus, so I'm not sure if it'll change eventually, but I've noticed a pattern in the missions so far: Kill an "X" amount of enemies on your way to your destination, once there, deploy the Ghost so he can analyze or do whatever it is that he has to do, and while this is happening, kill and hold off another "X" amount of enemies while the Ghost finishes. Rinse and repeat. Does this formula change?

Based on the GameSpot review, not much deviation from that formula.
 
It's at 75% average right now which means it's a pretty good game?

From reading all the reviews and feedback, sounds about right? Everyone says they got a really good premise and great foundation to build upon. It's just a very empty house they built so far.

75% for all that sounds about right to me. I don't get the anger.

I wouldn't say 75% means pretty good, but that's my own scale. I'd say 75% means good, 8+ is pretty good, 9+ is great, 6-7 is okay.
 
It's aesthetically pleasing but it doesn't match Borderlands for content.

Which is crazy because Borderlands has the EXACT same repetitive nature to it. The only difference being they tied all of their quests into the story which the stretched over 12/15 hours not including replays.

I don't mind the scores Destiny is getting since I feel like I'm getting my moneys worth (and am used to co-op grinding for better gear), but people trying to use other games as examples of how to do it "right" that in fact do it the same are being a bit dishonest.
 
Pretty far back. I mean, AAA titles get treated with the kid gloves and then later shat on. There are some that get banged up compared to the hype, but this is considerably worse-seeming than I can recall for a big-budget console title. I'm sure there are big MMOs that have suffered worse, but I guess I'm keeping this to console land.

Resident Evil 6 scored worse in late 2012.

Reviewed so unfairly. The game is really great.
 
I was bored by the beta so not really shocked. I got the sense this is a game trying to straddle multiple genres but mastering none. I wouldn't say its a bad game, but I can't see paying full price for it. I might pick it up for $20 - $30 someday if they release a GOTY edition.
 
It's at 75% average right now which means it's a pretty good game?

From reading all the reviews and feedback, sounds about right? Everyone says they got a really good premise and great foundation to build upon. It's just a very empty house they built so far.

75% for all that sounds about right to me. I don't get the anger.

Bungle oversold the game, but that's their job I guess. I think it's ok, so 75 seems about right.
 
It's at 75% average right now which means it's a pretty good game?

From reading all the reviews and feedback, sounds about right? Everyone says they got a really good premise and great foundation to build upon. It's just a very empty house they built so far.

75% for all that sounds about right to me. I don't get the anger.

In GAF parlance, 75% is, and I'll just quote it:

clearly the biggest critical failure of a AAA title in memory.
 
Status
Not open for further replies.
Top Bottom