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Deus Ex: Mankind Divided |OT| We Asked For This

The Missing Link suffered from similar problems. It's an issue the devs themselves acknowledged in the Director's Cut so I don't know why they did the same here.

Yeah, at least the load screens in MD only lasted as long as it took to actually load the game. I was annoyed the Nth time I had to wait for that stupid decontamination machine in Missing Link to do its thing despite knowing that my PC had easily loaded the level well before the thing was halfway through its animation. I'm guessing they timed the animation for the 'hidden' ML load (we don't have loading bars, just pointlessly long animations!) based around the worst performing console version of the game, which meant every other version just got to waste time for the sake of hiding a loading bar.
 

Regginator

Member
Assuming the rumours about a Deus Ex trilogy are true, do you guys think MD is a new narrative start or is it part 2 in a trilogy that starts with Human Revolution? It would explain the narrative nosedive, or at least the lack of narrative progression in MD, it's like the curse of pretty much all second parts of a trilogy (Mass Effect 2, Witcher 2, but also in movies, LOTR Two Towers, etc.).

I hope there's just one more where they go all about. Spreading the story into more than one sequel to MD wouldn't be good for the story at all.
 
Earlier I was saying I had no missions available after finishing mission 10.

I found out what happened. After I emerged from
the sewers
, rather than heading out the alley I decided to explore a storage garage that was in the same alley. That garage led me into a store, and I exited through there.

Problem is, the next mission briefing doesn't trigger unless you go through the alley.

Something to keep in mind I guess.
 

_Legacy_

Member
Just beat the game earlier.

After reading the horror stories about the ending, I expected much worse than this. I'm actually quite content with the ending. It's a good bridge for the next Deus Ex game.

Overall, I'm totally satisfied with MD. It's been a while since a video game rewards me greatly for exploration. You could actually miss important parts of the story if you missed some of the side quests. And the side quests are pretty easy to miss if you're not too fond of exploring. You can also make your own 'missions' by robbing some of the heavily guarded places in Prague, which you won't be doing if you're only following the main missions.

Also, I don't get the hate on microtransactions in this game. Praxis is very plentiful in this game compared to HR. I remember that I had to buy praxis kits every now and then to upgrade my augs. But in MD, I never buy a single praxis kit from the merchant, and I'm sitting at 60k credits before the point of no return. Credits is also useless in MD, I never need to buy anything because everything I need I got them for free. I have 2 slots of biocells in the last mission and I practically stealthing the whole mission by chugging out the biocells.

I abuse the invis and silent walk augs so I was always spending money on biocells!
 

nOoblet16

Member
Pretty sure the poster isn't referring to the mystery of the story as much as to the way the game ferried you back and forth over load zones constantly while stringing you along with only one quest at a time. This is opposed to how the quests were doled out throughout the rest of the game during which several could be completed in one zone before moving onto another batch elsewhere.
Oh I can see that, yea it was weird.
However, sometimes you can start ahead and get things done before you get told, for instance the call from that woman in TF29 leading to Harvester quest happens when you return to your apartment to speak to Sarif after going to that scientist.

But you can actually go ahead with your investigation the very first time you get to that part of Prague in that point of the game, which means it's possible to do it before you get that call from that woman from TF29.
 

Parham

Banned
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!

"Allegedly"

Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
1508785001663-WgTMVEd.jpeg


Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
uRGmEGL.jpg


You're right, how can we even know if he's guilty or not? HMMMM

Also:
6B7C1lb.jpg

ZQmUpHL.png
 

Sanctuary

Member
So is rank 3 of Glass-Shield Cloaking just bugged? It's supposed to drop the energy use from Medium to Low, but it seems like it's raising it above Medium, not lowering it. With a full bar at rank 2 it will last 1:25, but with rank 3 it only lasts 52s. WTF?
 

w0s

Member
So on playthrough 2 I chose the hardest (not that permadeath one) option to play through and I gotta say. I enjoyed the normal setting much more. Not so much because it is harder (really only seems like people see you quicker when you are in their cone) but more because it makes the map a real pain in the ass to know where to go. Anyone else agree/disagree?

EDIT: also wtf is up with sometimes when you do a knockout attack that if they hit the environment it will kill them. Really sucks. I wanted to do a pacifist run but after seeing what happened to one of the people I took down who knows if it has happened in the past.
 

mbpm1

Member
So on playthrough 2 I chose the hardest (not that permadeath one) option to play through and I gotta say. I enjoyed the normal setting much more. Not so much because it is harder (really only seems like people see you quicker when you are in their cone) but more because it makes the map a real pain in the ass to know where to go. Anyone else agree/disagree?

EDIT: also wtf is up with sometimes when you do a knockout attack that if they hit the environment it will kill them. Really sucks. I wanted to do a pacifist run but after seeing what happened to one of the people I took down who knows if it has happened in the past.

If people get stuck in a wall, while you drag them, they seem to die. Guess it makes sense since a guy with a door stuck in his neck is probably not doing well? idk
 

shiba5

Member
So on playthrough 2 I chose the hardest (not that permadeath one) option to play through and I gotta say. I enjoyed the normal setting much more. Not so much because it is harder (really only seems like people see you quicker when you are in their cone) but more because it makes the map a real pain in the ass to know where to go. Anyone else agree/disagree?

EDIT: also wtf is up with sometimes when you do a knockout attack that if they hit the environment it will kill them. Really sucks. I wanted to do a pacifist run but after seeing what happened to one of the people I took down who knows if it has happened in the past.

Yeah, if you are doing the pacifist run, save often, and always check the bodies to make sure they're sleeping. Use the stun gun so you don't have to go too far to check them - and try not to hit them in the head. I've heard that can sometimes kill them too.
 

Crawl

Member
Disclaimer: I haven't finished the whole game. But just playing through about half so far. Anyone get the feeling they are going to turn this franchise in to episodic model like hitman? And just Call it "Deus Ex Stories" or something?

I get the feeling that with the success of hitman, deus ex will go in this direction.
 
Disclaimer: I haven't finished the whole game. But just playing through about half so far. Anyone get the feeling they are going to turn this franchise in to episodic model like hitman? And just Call it "Deus Ex Stories" or something?

I get the feeling that with the success of hitman, deus ex will go in this direction.

Yeah, you're not the only one thinking that Eidos tries the same with Deus Ex too.
 

Akai__

Member
Disclaimer: I haven't finished the whole game. But just playing through about half so far. Anyone get the feeling they are going to turn this franchise in to episodic model like hitman? And just Call it "Deus Ex Stories" or something?

I get the feeling that with the success of hitman, deus ex will go in this direction.

Well, they already did according to Jim Sterlings source at Eidos. They splited Mankind Divided in 2 parts essentially and then called it Deus Ex: Universe. Team A was working on Mankind Divided, Team B was working on Mankind Divided 2 and when they realised they can't hit the release window, some Team B people moved to help Team A.
 

kliklik

Banned
Can you revisit Ruzicka Station on your 2nd visit to Prague?

I already went to Golem City but I missed the ebook that's in the atrium of Ruzicka. Wondering if I should reload an old save or keep going. I'm also assuming that all the ebooks accessible in Prague on the 1st visit are still accessible on the 2nd?
 
Well, they already did according to Jim Sterlings source at Eidos. They splited Mankind Divided in 2 parts essentially and then called it Deus Ex: Universe. Team A was working on Mankind Divided, Team B was working on Mankind Divided 2 and when they realised they can't hit the release window, some Team B people moved to help Team A.

is this "team b" by any chance the thief team? because that would be bad news. at least this team a was largely the same team from human revolution
 

Megasoum

Banned
Where does the Adam Jensen Story extra mission fit with the rest of the game? Like should I play it while I do the walkthrough, after?
 

Akai__

Member
ibn Saïd;215722984 said:
is this "team b" by any chance the thief team? because that would be bad news. at least this team a was largely the same team from human revolution

It doesn't get mentioned, so I wouldn't know.

Don't suppose you can do both? (mid to end game spoilers I guess?)
Save Allison and infiltrate bank?

Unfortunately you can only choose 1.
 

Akai__

Member
Appareantly, Overclocking your Augmentations do cause a glitch:


And I have been just hit with the Shooting Range Crash... How do I prevent it from happening? I need to pick up the eBook in there.

Edit: Appareantly you drop all of your inventory before entering it. Worked for me. lol
 
The story in this game is absurd.

We're supposed to believe that millions of people around the world elected to undergo voluntary amputations, replacing their arms and legs with...robot arms and legs? Why would anyone do this? Sure, it might be cool to run a little faster and jump a little higher. But modern life is not some kind of track and field event -- even in a cyberpunk dystonia. People are obviously no longer doing tons of manual labor, so why are all these augmented people around? Unless you're a batman assassin like Adam Jensen, there just isn't enough benefit to justify these crazy augmentations.

Remember, this is a horrifically invasive surgery people are having done to themselves. If you're going to base your whole premise around the ubiquity of augmentation, you have to at least make an ATTEMPT to explain why people are doing it. Instead, the game is just like "...but they have robot arms--who wouldn't want robot arms?"

And now you also expect me to believe that these people are some kind of downtrodden oppressed class? Good God. Don't tell me that people are permanently disfiguring themselves so they can get a blue collar job lifting boxes down at the docks. Augmentation is obviously expensive as hell. I can't even imagine the upkeep and maintenance on those prosthetics. But in the game you have these augmented bums warming their metal hands over barrel fires, begging for money. Please.

It's really taking me out of the game. I'm not sure I'll finish.
 
God, dragging unconcious bodies tests your nerves. More often than not bodies get stuck on the walls, floors, door frames you name it. Also the environment becomes evil and lethal. I've killed enemies with locker doors and basically dragging. I wish you could just pick up the bodies and carry them instead of dragging them. Like in Dishonored. If I want a body over a 1-feet/30 cm obstacle I basically have to throw it over.

Hiding bodies is a major part of my experience and I feel the mechanic is flawed.

I'm going for the "no kills" play. In one mission I don't know how but somehow I managed to kill two police. After the mission I get yelled at via radio and realize I'm a murderer. But I'm also a save hog so luckily there was a save point right at the beginning of the mission so I just kinda ran through the mission again. After that I've been cautious.

But the game is cool tho. So 90's it's hip.
 

w0s

Member
The story in this game is absurd.

We're supposed to believe that millions of people around the world elected to undergo voluntary amputations, replacing their arms and legs with...robot arms and legs? Why would anyone do this? Sure, it might be cool to run a little faster and jump a little higher. But modern life is not some kind of track and field event -- even in a cyberpunk dystonia. People are obviously no longer doing tons of manual labor, so why are all these augmented people around? Unless you're a batman assassin like Adam Jensen, there just isn't enough benefit to justify these crazy augmentations.

Remember, this is a horrifically invasive surgery people are having done to themselves. If you're going to base your whole premise around the ubiquity of augmentation, you have to at least make an ATTEMPT to explain why people are doing it. Instead, the game is just like "...but they have robot arms--who wouldn't want robot arms?"

And now you also expect me to believe that these people are some kind of downtrodden oppressed class? Good God. Don't tell me that people are permanently disfiguring themselves so they can get a blue collar job lifting boxes down at the docks. Augmentation is obviously expensive as hell. I can't even imagine the upkeep and maintenance on those prosthetics. But in the game you have these augmented bums warming their metal hands over barrel fires, begging for money. Please.

It's really taking me out of the game. I'm not sure I'll finish.

I think you underestimate people. Especially if that is the part of keeping you from playing the game.
 

haikira

Member
Mission 5 Spoilers

I've been playing through non-lethal, and at the end of this mission when
I returned to HQ, I spoke to smiley, and I'm pretty sure the conversation seemed to insinuate that I'd killed some of the police guarding the evidence. I remember Jensen saying something like "Well, they shot first."

Now that I think about it, I do think I remember seeing a red skull instead of the sleeping icon, for one guard, but it didn't register with me for some reason.

I'm almost positive I've only ever performed non lethal take downs, and the only weapon I've ever fired is the tranquilizer rifle.

Are there known issues with non lethal take downs? Apart from this issue, I've been really enjoying my time with the game, but I feel like this is going to really sour the experience for me.
 

shiba5

Member
Mission 5 Spoilers

I've been playing through non-lethal, and at the end of this mission when
I returned to HQ, I spoke to smiley, and I'm pretty sure the conversation seemed to insinuate that I'd killed some of the police guarding the evidence. I remember Jensen saying something like "Well, the shot first."

Now that I think about it, I do think I remember seeing a red skill instead of the sleeping icon, for one guard, but it didn't register with me for some reason.

I'm almost positive I've only ever performed non lethal take downs, and the only weapon I've ever fired is the tranquilizer rifle.

Are there known issues with non lethal take downs? Apart from this issue, I've been really enjoying my time with the game, but I feel like this is going to really sour the experience for me.

Some people reported that guards sometimes die when shot in the head with the tranq gun.
 

mbpm1

Member
The story in this game is absurd.

We're supposed to believe that millions of people around the world elected to undergo voluntary amputations, replacing their arms and legs with...robot arms and legs? Why would anyone do this? Sure, it might be cool to run a little faster and jump a little higher. But modern life is not some kind of track and field event -- even in a cyberpunk dystonia. People are obviously no longer doing tons of manual labor, so why are all these augmented people around? Unless you're a batman assassin like Adam Jensen, there just isn't enough benefit to justify these crazy augmentations.

Remember, this is a horrifically invasive surgery people are having done to themselves. If you're going to base your whole premise around the ubiquity of augmentation, you have to at least make an ATTEMPT to explain why people are doing it. Instead, the game is just like "...but they have robot arms--who wouldn't want robot arms?"

And now you also expect me to believe that these people are some kind of downtrodden oppressed class? Good God. Don't tell me that people are permanently disfiguring themselves so they can get a blue collar job lifting boxes down at the docks. Augmentation is obviously expensive as hell. I can't even imagine the upkeep and maintenance on those prosthetics. But in the game you have these augmented bums warming their metal hands over barrel fires, begging for money. Please.

It's really taking me out of the game. I'm not sure I'll finish.

Makes sense to me. They're that poor and augmentation is cheap enough for whatever reason.
 

Glass

Member
Anyone know if the DLC is meant to be the equivalent of The Missing Link in terms of length/content, or the equivalent of the existing Jensen's Stories on the main menu? There's a huge difference between the two.
 

Bisnic

Really Really Exciting Member!
Anyone know if the DLC is meant to be the equivalent of The Missing Link in terms of length/content, or the equivalent of the existing Jensen's Stories on the main menu? There's a huge difference between the two.

Isn't that Jensen Story just a 20 mins sidequest? Square/Eidos would be crazy to sell such a thing for 10-15$.
 

nOoblet16

Member
The story in this game is absurd.

We're supposed to believe that millions of people around the world elected to undergo voluntary amputations, replacing their arms and legs with...robot arms and legs? Why would anyone do this? Sure, it might be cool to run a little faster and jump a little higher. But modern life is not some kind of track and field event -- even in a cyberpunk dystonia. People are obviously no longer doing tons of manual labor, so why are all these augmented people around? Unless you're a batman assassin like Adam Jensen, there just isn't enough benefit to justify these crazy augmentations.

Remember, this is a horrifically invasive surgery people are having done to themselves. If you're going to base your whole premise around the ubiquity of augmentation, you have to at least make an ATTEMPT to explain why people are doing it. Instead, the game is just like "...but they have robot arms--who wouldn't want robot arms?"
Your entire point is based on assumption that majority of augs are about replacing limbs...when that's not really true. Replacing limbs and body parts weren't the only form of augmentations and even then the world had changed to a point where some people did not mind willingly having them replaced. But majority of them would still just be using augs to increase their mental and sensory capabilities. Then you have the disabled people, both physically and mentally who choose to undergo augmentations as well and that changed their life because suddenly after augs they were better than everyone else at doing things that they could never hope to do.

You are also wrong about manual labour not existing because if you paid attention to dialogues you'd have known that manual labour was not extinct since people willingly underwent physical augmentation to be able to work better and keep their jobs.

And now you also expect me to believe that these people are some kind of downtrodden oppressed class? Good God. Don't tell me that people are permanently disfiguring themselves so they can get a blue collar job lifting boxes down at the docks. Augmentation is obviously expensive as hell. I can't even imagine the upkeep and maintenance on those prosthetics. But in the game you have these augmented bums warming their metal hands over barrel fires, begging for money. Please.

It's really taking me out of the game. I'm not sure I'll finish.
Augmentation is not expensive in the world of Deus Ex, Tai Yong manufactured cheap Chinese stuff that was affordable to even the low class. You are assuming that all augs were high tech like Sarif when they weren't. The illuminati's monopoly on Neuropozyne is what drove them to poverty.

If you are still not convinced then watch some of the Sarif Industries live action videos they released for Human Revolution which was suppose to be an in universe advertisement. And if you still don't buy it then there's nothing the game can do to convince you.


But I'll just say you are underestimating people in how far they'd go to get an advantage/better their lives...especially if the means to achieve that is affordable, legal and socially acceptable (which they were before the incident).
 

Jeffrey

Member
wonder if the dlc can use your current save in terms of inventory/augs?

Is it located in a new area or just the bank in prague?
 

Morts

Member
Anyone else have trouble launching the extra Day One mission on PS4? I go to Jensen's stories and select it and nothing happens.
 

kliklik

Banned
Are there known issues with non lethal take downs? Apart from this issue, I've been really enjoying my time with the game, but I feel like this is going to really sour the experience for me.

1) Tranq headshots can cause death. At least they did in HR

2) Non-lethal takedown animation can cause death if the character clips through geometry during animation

3) Asleep characters can accidentally be killed by physics when dragged. If they're difficult to drag because a body part is stuck somehow, pulling them can cause so much force that they fling into environmental objects and die. Also be careful about throwing them of course

5) Asleep characters can be killed by nearby explosions (cameras, grenades, etc.) or environmental hazards (electricity, gas, falling environmental objects like boxes, etc.)

It's extremely imperative to double-check each character you neutralise to make sure they survived the takedown/tranq shot and any subsequent body manipulation. Try your best to drag characters to safe shelter. For example, remove a character from the middle of the street and put them inside a safe storage shed (with heavy objects removed from the shed), then shut the door.
 

thenexus6

Member
Yeah wow, talk about an abrupt ending...
I expected at least 2-3 more main missions oh well..

Time to replay it!

A question about the overall game..
I thought there was a thing between trusting either Miller or Alex but both were straight? I started to expect Miller then Alex so I withheld information from her. But nothing ever happened with her?

I wish I could take Aria on a date..
 
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