Springfoot
Member
The Missing Link suffered from similar problems. It's an issue the devs themselves acknowledged in the Director's Cut so I don't know why they did the same here.
Yeah, at least the load screens in MD only lasted as long as it took to actually load the game. I was annoyed the Nth time I had to wait for that stupid decontamination machine in Missing Link to do its thing despite knowing that my PC had easily loaded the level well before the thing was halfway through its animation. I'm guessing they timed the animation for the 'hidden' ML load (we don't have loading bars, just pointlessly long animations!) based around the worst performing console version of the game, which meant every other version just got to waste time for the sake of hiding a loading bar.