DF: Cyberpunk 2077 PS5 vs Xbox Series X/ Series S - A Huge Improvement Over Last-Gen Consoles

The situation with this game is going to be so different in 3-6 months, I know the FOMO is real but if you don't like how it is now just wait. I am sure this game is going to be paying the bills at DF HQ for a long long time.
 
I can't even tell if half these people in this thread are serious or not... We are comparing one of the worst optimized and buggiest game ever, where one console had undeniably much more effort put in than the other. The PS5 is just an unlocked PS4 Pro version, Xbox Series X has two modes, enhanced graphics and different resolutions compared to Xbox One X.
 
Haha vrr excuse will be gone by December 27 lol . You won't be shilling vrr anymore lol

Excuse? It's a feature that makes your game better, in this case a LOT better. Sony should implement it as quickly as possible and then you can all come back and agree it's a massive win.
 
Excuse? It's a feature that makes your game better, in this case a LOT better. Sony should implement it as quickly as possible and then you can all come back and agree it's a massive win.

don't think VRR can save you in this one
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I can't even tell if half these people in this thread are serious or not... We are comparing one of the worst optimized and buggiest game ever, where one console had undeniably much more effort put in than the other. The PS5 is just an unlocked PS4 Pro version, Xbox Series X has two modes, enhanced graphics and different resolutions compared to Xbox One X.

yeah the Xbox fans are either joke posts or insane. I cant tell either.
 
Glad I'm playing Series X at higher settings with VRR, that's the best 60fps experience. If you want the best visuals then Series X quality mode with higher settings and big resolution increase. Nice to have the choice.

You keep repeating this VRR line but it seems like you don't know what VRR actually does.
VRR is not a substitute for stable frame rate performance and doesn't remove the effects of slowdowns.
It has just the main purpose of avoiding tearing and judder when frame rate fluctuates and other solutions like v-synch are not enabled.
XSX doesn't perform as well as PS5 in performance mode, that is all. Just like PS5 lacks the quality mode.
 
Summary

- PS5 runs limited to PS4 Pro DSR max resolution: 1188p (averages between972p-1188p)
- PS5 is very close to a locked 60fps with minor drops (driving can drop to 50s)
- Series X has two modes: 30fps and 60fps
- Series X 60fps mode runs at locked 1080p and dips a lot lower than PS5 version (it drops even in areas PS5 shows a rock solid 60fps) - Edit: seems like
It has a better NPC/Vehicle density (still lower than 30fps mode).
- Series X 30fps mode can peak at 1728p with a average of 1512p... seems solid 30fps... add ambient occlusion and NPD/Vehicle density.
- Series S uses a lower quality version of 30fps mode found in Series X with a resolution that can peak at 1296p but keep most of time around 1080p... there is the same advantages of 30fps mode in Series like increase NPD/Vehicle density. Most os parts plays at solid 30fps with very little drops.

 
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Why is that "a new low" ?
They just guessed why there's the option on Xbox and no option on PS5, cause it really looks strange.

It's nothing to do with marketing. Look at the Warzone comparison, Series X is much better than PS5 because it's far easier for Devs to tweak BC games. Microsoft just did a better job than Sony in this regard. Also Rocket League and Star Wars Squadrons, no marketing deal with those but same result.
 
- They suggest turning off chromatic aberration and film grain.

- PS5 uses same settings as PS4 Pro, XSX/S same settings as Xbox one X quality mode, PS5 resolution tops at 1188p, XSX (quality) 1512p to 1728p, XSX (performance) maxes at 1080p and occasionally below, XSS max 1296p.

- A big step down from PC but best visuals is on XSX quality mode, higher crowd density on Xbox too.

- FPS: PS5 is 60 mostly with dips to mid/low 50s sometimes when driving, XSX (performance) dips more often than PS5 and there is game sometimes freezes for a few seconds when driving, XSX (quality) and XSS are stable 30 (possible IQ issue on XSS).

- Suggest going for PS5 if you want 60 FPS and XSX quality mode if you want best visuals.
 
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It's nothing to do with marketing. Look at the Warzone comparison, Series X is much better than PS5 because it's far easier for Devs to tweak BC games. Microsoft just did a better job than Sony in this regard. Also Rocket League and Star Wars Squadrons, no marketing deal with those but same result.
This game isn't 120fps. It's also a buggy, blurry mess.
 
So basically PS5 only has one mode, and it handily wins it. Higher resolution and fps in performance mode.

This is really just a BC versus comparison. It will be interesting to see them take advantage of both.
 
Haven't watched the video but does this take into account the patch released literally last night on PS5? Because things did improve quite a bit there.

And since videos usually take a day or two to process and edit and upload, I'm guessing that's not the case.
 
Nope.

Read: https://www.eurogamer.net/articles/digitalfoundry-2077-cyberpunk-2077-next-gen-console-tech-analysis

60fps modes are equal.

Only 30fps mode in both Series X and Series S does have increased NPC/Vehicle density.

"Xbox Series X also offers more than just backwards compatibility. While it does seem to share a bunch of features from the Xbox One X version of the game, it gains the ability to choose between quality and performance modes - a choice you don't have on One X. Performance mode locks to 1080p and runs with an unlocked frame-rate up to 60 frames per second, but curiously, it cannot match PlayStation 5's raw output. In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison."
 
That is only about quality vs performance mode.
Performance mode uses the same settings in both.
Performance mode locks to 1080p and runs with an unlocked frame-rate up to 60 frames per second, but curiously, it cannot match PlayStation 5's raw output. In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison.
 
With how shit the TAA works at lower resolution, I'd gladly take that 30fps quality mode on PS5 as well if it were available. With the added bonus of having better ambient occlusion, higher crowd density and what ever else is improved on XSX quality mode.
Nope.

Read: https://www.eurogamer.net/articles/digitalfoundry-2077-cyberpunk-2077-next-gen-console-tech-analysis

60fps modes are equal.

Only 30fps mode in both Series X and Series S does have increased NPC/Vehicle density.
Yes, READ.
Performance mode locks to 1080p and runs with an unlocked frame-rate up to 60 frames per second, but curiously, it cannot match PlayStation 5's raw output. In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison.
Series X runs performance mode with higher settings than PS5 does.

This thread is the same cancer as always with you disingenuous plastic bois.
 
Haven't watched the video but does this take into account the patch released literally last night on PS5? Because things did improve quite a bit there.

And since videos usually take a day or two to process and edit and upload, I'm guessing that's not the case.

There will be a dozen patches down the line.
 
John says go with the ps5 version for performance mode but the ps5 version has less people and cars than series x in performance mode.

That's stupid!

Crowd and cars is what makes it fascinating going around the city.
Well John had to throw that fanbase a bone. And he's technically not wrong the PS5 holds 60 slightly better but I'm with you I would prefer a more vibrant and alive world with slight dips on XSX.
 
Nope.

Read: https://www.eurogamer.net/articles/digitalfoundry-2077-cyberpunk-2077-next-gen-console-tech-analysis

60fps modes are equal.

Only 30fps mode in both Series X and Series S does have increased NPC/Vehicle density.


From that link


"In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison."

Talking exclusively about performance mode. Series X has higher settings even outside Quality mode.
 
What a bunch of childish cunts in this thread.

NEXT GEN IN GENERAL IS A GOOD PLACE TO PLAY THIS GAME.

Grow up for fuck sake, whether you're on PS5 or XSX/XSS you're getting a good experience.
 
Every time I start the game I have to turn off the CA and shit, its annoying. Had 2 crashes so far. Might just wait and finish Ass Creed, that game looks much nicer.
 
You keep repeating this VRR line but it seems like you don't know what VRR actually does.
VRR is not a substitute for stable frame rate performance and doesn't remove the effects of slowdowns.
It has just the main purpose of avoiding tearing and judder when frame rate fluctuates and other solutions like v-synch are not enabled.
XSX doesn't perform as well as PS5 in performance mode, that is all. Just like PS5 lacks the quality mode.

I know exactly what it does. It matches screen refresh to GPU output, that means you don't see the drops as it's still totally smooth as they are still matched. Judder and tearing are due to your TV refreshing at a different rate to your GPU and delivering incomplete frames.
 
I can't even tell if half these people in this thread are serious or not... We are comparing one of the worst optimized and buggiest game ever, where one console had undeniably much more effort put in than the other. The PS5 is just an unlocked PS4 Pro version, Xbox Series X has two modes, enhanced graphics and different resolutions compared to Xbox One X.

Both are running on BC. Is actually great because when the update to next gen comes will be a great way of comparison.

Besides console war fuel, I really like when this happens.
 
I do not think anyone needs to read too much into it. The game is running BC mode and I guess it is easier to implement quality mode on the Xbox, the way BC works on it. I am not sure there is going to be much difference once they do the next gen upgrade.
 
They say the best place to play the game on consoles is Xbox Series X Quality Mode.

It doesn't go past 1080p I think from what I've heard. I guess that's enough for some people, but there's this fizzle look to the image that adds to the blurriness. I don't know - doesn't feel or look right to me.
 
"Xbox Series X also offers more than just backwards compatibility. While it does seem to share a bunch of features from the Xbox One X version of the game, it gains the ability to choose between quality and performance modes - a choice you don't have on One X. Performance mode locks to 1080p and runs with an unlocked frame-rate up to 60 frames per second, but curiously, it cannot match PlayStation 5's raw output. In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison."
Thanks fixed the summary.
 
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