DF: Cyberpunk 2077 PS5 vs Xbox Series X/ Series S - A Huge Improvement Over Last-Gen Consoles

Considering you're comparing a 30fps mode on XSX to a 60fps one on PS5, bragging about crowd density doesn't even make sense.

"Xbox Series X also offers more than just backwards compatibility. While it does seem to share a bunch of features from the Xbox One X version of the game, it gains the ability to choose between quality and performance modes - a choice you don't have on One X. Performance mode locks to 1080p and runs with an unlocked frame-rate up to 60 frames per second, but curiously, it cannot match PlayStation 5's raw output. In like-for-like tests, it does drop lower while areas that do not have any slowdown at all on PS5 can have some minor issues on Series X. However, city density in terms of NPC and vehicle count sees Series X clearly running with higher settings - it's not a like-for-like comparison."
 
No mention of those shadows and other graphical settings?

8800-FF0-B-C2-B3-48-A9-90-E3-7951-A46448-AD.png
 
Guys, we will get plenty of games for our pissing contests, but let's not make Cyberpunk 2077 one of those games.

I think Xbox and PS fans all need to come together -- instead of fighting each other -- in highlighting how terribly CDPR did all of us. All console owners got burned, and it's just an awful, buggy, messy experience across the board.

We expected much better from CDPR. At the moment, they are only catering to ~100K 3090 PC gamers. That's not fair when they have got 8 million pre-orders. Many of them were from base console owners.
 
This is BC modes maxed out, they are not indicative of anything but I'm surprised PS5 pulled higher resolution and fps than Xbox.

Btw performance mode is the only apples to apples mode to be compared between the two, and PS5 pulling ahead of XSX is surprising to say the least.

Will wait for next gen patches for proper comparison.
 
Last edited:
I know exactly what it does. It matches screen refresh to GPU output, that means you don't see the drops as it's still totally smooth as they are still matched. Judder and tearing are due to your TV refreshing at a different rate to your GPU and delivering incomplete frames.

You totally see the drops! They are there and they are displayed to you just like they are! You say it by yourself: the screens displays the frames at the same rate they are generated by the GPU. It the frame rate is 50fps you're seeing and playing with a game with a 50fps fluidity, not 60fps just because there is VRR...
If you don't notice anything it's because you simply can't tell the difference between 50 and 60fps, that is all :messenger_tears_of_joy:
VRR is not magic, stop using it like a PR line just because it isn't currently supported on PS5.
 
Last edited:
That's... not how night city should look.
Honestly, they should've held off the console releases, it's not good enough anywhere, stutter on Xbox, dead city on PS, and base consoles aren't capable of doing this game justice. CDPR has a PR nightmare coming, they better do some kind of relaunch when the nextgen patches comes or these early impressions are going to hunt them for years.
 
I dont understand a few things here:
Its not PS5 or X|S version, it is BC, right? Are people truly saying one is better than other when it is just BC?
And are people actually comparing different modes? How they that desperate?
 
Jesus, that lurching on xbx.......

Gotta say from a BC point of view, the ps5 seems a better option, low res sure, but more consistent frame rate

Wouldn't of guessed that
 
You totally see the drops! They are there and they are displayed to you just like they are! You say it by yourself: the screens displays the frames at the same rate they are generated by the GPU. It the frame rate is 50fps you're seeing and playing with a game with a 50fps fluidity, not 60fps just because there is VRR...
If you don't notice anything it's because you simply can't tell the difference between 50 and 60fps, that is all :messenger_tears_of_joy:
VRR is not magic, stop using it like a PR line just because it isn't currently supported on PS5.

You could only tell with controller latency, that's the only way, since it only happens for seconds you will probably not notice that either. The visual output is totally smooth, easy way to show this is playing Dirt 5 on the Italian course, you turn a corner into a long straight and framerate drops, I've played this extensively on a Sony 4K HDR set and an LG VRR set and with VRR you don't see it at all.
I hope more people get this feature soon because it really makes a huge difference.
 
This is BC modes maxed out, they are not indicative of anything but I'm surprised PS5 pulled higher resolution and fps than Xbox.

Btw performance mode is the only apples to apples mode to be compared between the two, and PS5 pulling ahead of XSX is surprising to say the least.

Don't be the surprised, the PS5 version has an empty city so it will naturally perform better.
 
So we arguing over crowd density between a quality mode vs a performance mode?

Are the crowds the same at 60fps

Traffic and population density on both Series X quality and performance modes are the same as noted in multiple posts on last page.

It was moreso correcting false info.
 
nMBz8Rq.jpg


All three.
I'll say the same thing to you as I did to your fellow console warrior brother in arms.

Nice try, I have this game on both Series X and PS5, don't need to cope when you've got both versions to enjoy have you mate?

Feel free to keep trying to console war though, I'm sure you will!
 
Clearly, this comparison is not interesting, that's just BC version. And the results is not very interesting from my point of view. On my series X, in performance mode, the game is too blurry, and in quality mode, that's only 30fps... Hard after previous games played with 60fps such as ACV or yakuza 7.
 
Last edited:
They have carefully avoided to show direct comparisons with better performance on PS5 even if they say in the article the framerate is better on PS5.

I would wait for NXGamer and VGTech comparisons to have a better idea of how the comparatively performs in others scenes.
 
Last edited:
I'll say the same thing to you as I did to your fellow console warrior brother in arms.

Nice try, I have this game on both Series X and PS5, don't need to cope when you've got both versions to enjoy have you mate?

Feel free to keep trying to console war though, I'm sure you will!

You made a claim it was comparing two different modes, I corrected you. It's just a fact you can see with your own eyes, accept you're wrong and move on.
 
Anyways, I've had enough talking to console warriors! Time to actually play the game and enjoy it, who cares about analysing things with a microscope when you have the thing yourself to play and enjoy?

I'm playing on PS5 for my first Nomad playthrough, will go on my Series X for my second playthrough choosing the Corpo lifepath, and will wait for the next gen patch to experience my third playthrough as a Street Kid on whichever platform I enjoyed more during my past two playthroughs 🔥🔥
 
Last edited:
Lol man this console warrior shit is exhausting. Worst part of the hobby. Worse than gaming journalism in fact.

Gonna just unplug from this site and play the damn game. The most entitled babies in the world right here
 
Last edited:
You could only tell with controller latency, that's the only way, since it only happens for seconds you will probably not notice that either. The visual output is totally smooth, easy way to show this is playing Dirt 5 on the Italian course, you turn a corner into a long straight and framerate drops, I've played this extensively on a Sony 4K HDR set and an LG VRR set and with VRR you don't see it at all.
I hope more people get this feature soon because it really makes a huge difference.

You're pretty much just saying that you won't notice slowdowns if they don't last for long...but that is true in general regardless of VRR.
VRR does not make a frame rate that is more often than not close to 50fps feel like 60fps, it's not magic, it's not a frame rate booster.
VRR is really useful to avoid tearing if frame rate fluctuates and developers have not implemented/enabled v-synch.
For example in a game like AC:Valhalla that tears a lot, VRR would be useful.
 
You made a claim it was comparing two different modes, I corrected you. It's just a fact you can see with your own eyes, accept you're wrong and move on.
Whatever makes you sleep easier at night buddy, I'm gonna go and enjoy the game now, have fun console warring into the void!
 
So in conclusion:

Performance mode: PS5 > XSX
Quality mode: XSX has it

Exactly like I claimed a few days ago, no surprises here, the PS5 is the performance king.
 
You're pretty much just saying that you won't notice slowdowns if they don't last for long...but that is true in general regardless of VRR.
VRR does not make a frame rate that is more often than not close to 50fps feel like 60fps, it's not magic, it's not a frame rate booster.
VRR is really useful to avoid tearing if frame rate fluctuates and developers have not implemented/enabled v-synch.
For example in a game like AC:Valhalla that tears a lot, VRR would be useful.

You've obviously not used VRR, no it doesn't increase the framerate but it takes the judder of the framerate drops away and Ive just give you an example on Dirt 5 that people can try, you don't SEE the drops at all it's totally smooth.
Go and watch some DF videos on the subject, they explain it far better than I can.
 
Had the time to rewatch the video.

Though Series X is the definitive console version, I can't help but think Richard and John were most impressed with Series S. Running with Quality Mode settings at a higher resolution than PS5, but with far, far fewer frame rate dips. Even if it is only 30fps, that smoothness is invaluable, especially as PS5 doesn't support VRR to compensate.

I know people will focus on PS5 Vs Series X here, but the $300 Series S is exceeding expectations big time.

So what you are saying is they spent much more time on the Xbox versions.

Yes, in fact Richard even says it could be part of the marketing deal.
 
Last edited:
It runs decent on Series X/S and PS5. I can't wait to see the improvements when the next gen patch gets released sometime next year.
 
So wait, it's literally PS4Pro vs X1X with a supposed sleazy marketing (quality) mode added?

Great gen, this.
 
Last edited:
How u doing with xsx running 1080p vs 1200p on ps5 and lower fps average than ps5 ? 😅. I thought u loved performance modes ?
I know that it is not just you, but using this mess of a game in the pathetic point scoring console war is probably one of worst things that I have seen on here.


The game is a disaster. I have little hope for the next gen upgrades either
 
Top Bottom