With the power consumption and heat how big should the console be?5 years is enough for upper mid range cards to become as strong as a RTX 4090.
The PS5 is already a big boi, a little bit more chunky wouldn't hurt. Also we are going to 3 nm or even under so we are gonna see more efficient chips.With the power consumption and heat how big should the console be?
The way that developers want to fake their lighting is simply not helped by rasterized techniques, they actually probably just get in the way of them even for extremely stylized games if they do include some form of screen space reflection of occlusion those effects dissapearing at the edge of the screen is not something they actually want.Inaccurate probably isn't the right word, but devs would absolutely want unnatural lighting. I mean there isn't a movie or TV show where the lighting isn't meticulously designed and staged in a way that isn't using "real" light sources. Hell even nonfiction two people in a room doing an interview requires a ton of extra lighting.
I think there are going to be some artistic growing pains where it becomes trendy to have literally only diagetic lighting, but eventually devs will probably work out the best ways to have nondiagetic lighting for artistic effect. Still ray traced or whatever, but coming from sources that don't actually exist.
Even the example he showed looks more than worth it to me.Imagine being so disingenuous that you cherry-pick the one scene that shows a limited difference, among tons that show big differences.
Buy a 2000$ graphic card but wait for a game to be 10$ cheaperIf anyone wants the game, humble bundle is selling it for 50% off right now: https://www.humblebundle.com/store/...hrees_tile_index_3_c_cyberpunk2077_storefront
Myself, I think I'll hold out until it drops to $20 and I have a 4090 or better.
After this graphics card, I could only afford cheap games.Buy a 2000$ graphic card but wait for a game to be 10$ cheaper
I understand how impressive the tech is.
But I don't want every game to look like that.
Sometimes I want the "video game" look.
The RTX 4090 roughly doubles the fps in most games without dlss3 compared to my RTX 3080 ti.
Im sure we could tweak some setting to get it locked 1440p30 with dlss, Alex will do a optimised setting video.
It’s not just about the price, I want to make sure I have enough power to comfortably max it out.Buy a 2000$ graphic card but wait for a game to be 10$ cheaper
You also have to take other factors into account. They most likely used every exclusive feature Ada has to get that performance levels. Shader execution reordering is one of the most critical ones most likely, then there are opacity micromaps (it reduces ray tracing performance impact with in heavy foliage areas from what I gather). So for now, it is really hard to assume what we will have on Ampere/Turing. I remember there was an area in Cyberpunk with a lot of foliage/dense lush forestlike enviroment. That place tanked ray tracing performance heavily.If a rtx 4090 can get 40fps 4k dlss performance and 80 with dlss3, than we could expect 1440p30 dlss performance atleast. The RTX 4090 roughly doubles the fps in most games without dlss3 compared to my RTX 3080 ti. Im sure we could tweak some setting to get it locked 1440p30 with dlss, Alex will do a optimised setting video.
I mean sure those will help but its not gonna be 15 vs 40 fps type difference. Thats why i aimed at half the pixels and 20% less fps (1440p30 vs 2160p40+). But we will see when its released in a couple of hours. And i think you're 3070 gonna be more than fine at 1080p.You also have to take other factors into account. They most likely used every exclusive feature Ada has to get that performance levels. Shader execution reordering is one of the most critical ones most likely, then there are opacity micromaps (it reduces ray tracing performance impact with in heavy foliage areas from what I gather). So for now, it is really hard to assume what we will have on Ampere/Turing. I remember there was an area in Cyberpunk with a lot of foliage/dense lush forestlike enviroment. That place tanked ray tracing performance heavily.
I too will force-try 1080p/DLSS quality/30 FPS lock on my 3070. Similar to what I did with Portal RTX. Let's see what happens lol. Maybe path tracing can make the 1080p blur shine somehow. But I'm skeptical.
alot of propaganda in an all ugly looking game... everything is flat all they are showing is bounce olighting on ugly fucking flat surfaces, i dont understand why people find this special. in my all gaming life i find metal gear solid 2 rain effects more special than this crap. like for god sake ps2 could raytrace a cube and here they are just showing how cyberpunk flat ugly stuff can be raytraced on a gpu that costs 2000£ in 2023 like why are people so overwhelmed by this crap. This is not gamechanging or special in any way. I would feel compeled if cdprojek made a better looking game than naughty dog or rockster.. but they cant, and as usual as all bad artists do is fall to engineering techniques to compromise... let me make it clear, there is no enough rays or engineering magic that can make an ugly game look good.
I mean kind of agree, gi is important but I dont think its the holy grail of rendering like some claim.
alot of propaganda in an all ugly looking game... everything is flat all they are showing is bounce olighting on ugly fucking flat surfaces, i dont understand why people find this special. in my all gaming life i find metal gear solid 2 rain effects more special than this crap. like for god sake ps2 could raytrace a cube and here they are just showing how cyberpunk flat ugly stuff can be raytraced on a gpu that costs 2000£ in 2023 like why are people so overwhelmed by this crap. This is not gamechanging or special in any way. I would feel compeled if cdprojek made a better looking game than naughty dog or rockster.. but they cant, and as usual as all bad artists do is fall to engineering techniques to compromise... let me make it clear, there is no enough rays or engineering magic that can make an ugly game look good.
alot of propaganda in an all ugly looking game... everything is flat all they are showing is bounce olighting on ugly fucking flat surfaces, i dont understand why people find this special. in my all gaming life i find metal gear solid 2 rain effects more special than this crap. like for god sake ps2 could raytrace a cube and here they are just showing how cyberpunk flat ugly stuff can be raytraced on a gpu that costs 2000£ in 2023 like why are people so overwhelmed by this crap. This is not gamechanging or special in any way. I would feel compeled if cdprojek made a better looking game than naughty dog or rockster.. but they cant, and as usual as all bad artists do is fall to engineering techniques to compromise... let me make it clear, there is no enough rays or engineering magic that can make an ugly game look good.
He is blind of hatred towards anything related to Nvidia. He called everything that Nvidia did a gimmick and sees Jensen as the fucking devil lol.Especially if your completely blind.
He is blind of hatred towards anything related to Nvidia. He called everything that Nvidia did a gimmick and sees Jensen as the fucking devil lol.
It’s how physical lenses and light works.And, of course, like every modern game that has to follow the same trends, this one also dials up the Atomic Explosion Froze In Time™ for every scene like this:
Yeah, let's make all games look like you see them through a shitty phone camera.
Wonder if I can pull off Overdrive on 1080@60 with a 3080 Ti and DLSS 2. I'm not following numbers for GPU's anymore, gonna have to try when the update comes out.
And, of course, like every modern game that has to follow the same trends, this one also dials up the Atomic Explosion Froze In Time™ for every scene like this:
Yeah, let's make all games look like you see them through a shitty phone camera.
Came to say this.And, of course, like every modern game that has to follow the same trends, this one also dials up the Atomic Explosion Froze In Time™ for every scene like this:
Yeah, let's make all games look like you see them through a shitty phone camera.
I wouldn't think so, the console RT implementations were already cut back and this is apparently up to 40% heavier than all the old pc RT effects turned up to max. This is a real crysis moment, most people wont be able to run this well for another couple of years. Will be interesting to see how the 4070ti/4080 go with it. UE5 with lumen should get some comparable results on consoles going forward though eventually.Any chance this technology is implemented (on some level) in the next gen only versions of Phantom Liberty?
right.. because those extra 9 frames on 4k from 16 fps will make a difference...I never imagined the 4090 being brought to it's knees. Bring on the 4090 Ti with the rumored 4 slot cooler!
And, of course, like every modern game that has to follow the same trends, this one also dials up the Atomic Explosion Froze In Time™ for every scene like this:
Yeah, let's make all games look like you see them through a shitty phone camera.
shame they dropping this engine for Unreal5
ye I realise, still a shame thoughThe tech they are using it available in unreal
Get blocked troll. Im not even triggered, i just dont have time for such bs.alot of propaganda in an all ugly looking game... everything is flat all they are showing is bounce olighting on ugly fucking flat surfaces, i dont understand why people find this special. in my all gaming life i find metal gear solid 2 rain effects more special than this crap. like for god sake ps2 could raytrace a cube and here they are just showing how cyberpunk flat ugly stuff can be raytraced on a gpu that costs 2000£ in 2023 like why are people so overwhelmed by this crap. This is not gamechanging or special in any way. I would feel compeled if cdprojek made a better looking game than naughty dog or rockster.. but they cant, and as usual as all bad artists do is fall to engineering techniques to compromise... let me make it clear, there is no enough rays or engineering magic that can make an ugly game look good.
to be fair tho, Cyberpunk is one of the rare games where effects like these make sense.
it is in-game canon that you have a somewhat shitty eye implant that even needs repairing at the start of the game.
They’ve said that Cyberpunk will stay on their own engine but yeah only time will tell if UE5 will actually render better results than what they have now without tanking the performance.shame they dropping this engine for Unreal5
The tech they are using it available in unreal
What I just felt reading this must be similar to the feeling GAF posters experienced the last two generations when they saw the words “30fps is more cinematic for gaming.”I understand how impressive the tech is.
But I don't want every game to look like that.
Sometimes I want the "video game" look.
For one, in UE 5 they would probably be able to make it look like this on consoles.They’ve said that Cyberpunk will stay on their own engine but yeah only time will tell if UE5 will actually render better results than what they have now without tanking the performance.
I'd say not even at 720p.This is 100% not possible on consoles with the Red Engine, even at 1080p
Yeah but if it tanks the PC performance and add shader stutter instead it’ll be a downgrade for me as a PC gamer.For one, in UE 5 they would probably be able to make it look like this on consoles.
This is 100% not possible on consoles with the Red Engine, even at 1080p
Imagine losing >80% of your performance to achieve this:
Don’t worry, PS6 will have dedicated path tracing hwThis is what I thought next gen games on PS5/XBX should look like... hate to see it beeing this hardware intense
How myopic do you gotta be to look at this amazing breakthrough in real-time path tracing from the viewpoint of Cyberpunk 2077 & the capabilities of today’s GPUs??Point is - and always was - that Cyberpunk's problems lie in the poorly detailed models (and other assets like the water), and that doesn't get solved by path tracing.
This is just an over-polished turd.
Using full path tracing is an interesting concept that had already been shown with Minecraft and Quake II.
There's just not enough performance at the consumer level (where the 4090 doesn't belong) to justify the investment instead of polishing the assets in 2023. Nor will there be as long as the RT implementations are as stiff as they are with DXR 1.1.
Cyberpunk could could have been a spectacular-looking game at this point, had CDPR been focused on making it look good instead of making Nvidia advertisements for prosumer cards.
I hope they're at least getting paid by Nvidia to do this. Both them and the triggered dudes in this thread making endless screenshot dumps that further prove my point.
It will be brought to its knees too.I never imagined the 4090 being brought to it's knees. Bring on the 4090 Ti with the rumored 4 slot cooler!