JESUS CHRIST... I just saw on Twitter that the 7900XTX gets 9fps at 1600p FSR Balanced mode
this isn't tailored to AMD hardware it seems
3080 Ti somehow managed to impress me here, 45-50 fps in the city. Looks insane!
This is very polished so far for a technology preview, way way better than Witcher 3 RT.
I can’t believe what they pulled off, holy crap it looks good!
yes its good performancehmmm maybe path traced aaa games are actually closer than I thought. Very cool nice video.
They not lose much, not big difference
What can I expect with a 12700 and 4080?
What can I expect with a 12700 and 4080?
What can I expect with a 12700 and 4080?
JESUS CHRIST... I just saw on Twitter that the 7900XTX gets 9fps at 1600p FSR Balanced mode
this isn't tailored to AMD hardware it seems
They're gonna have to pump up those RT cores for the future.
I wonder how Intel performs here. (if intel even has drivers ready)
are you salting or you love pseudo RT?The salt in your posts in this thread has been delicious.
Then the military is going to invest in that tech, make it cheaper through government spending and then it will reach consumer goods.That is a big uncertainty.
Just recently, the CEO of ASML stated that, we are probably to reach a point where the economics of newer process nodes become the limiting factor, sooner than the limits of lithography.
So having smaller process nodes will become too expensive for consumer goods in the near future.
Maybe there will be some breakthrough in the next decade, that we can't imagine today.
But things are not looking good.
This update is insane. Game already looked great without pathtracing. Everything looks like its in the same space now if that makes sense.
What can I expect with a 12700 and 4080?
Makes me think VR with pathtracing would be revolutionary. Might be possible with DLSS.Yes
This is something that is hard to put the finger on and doesn't transfer well in screenshots, but your brain knows it feels more grounded in reality, just like VR tricks the brain with depth perception of objects even if they look simplistic. Your brain knows when the lighting doesn't make sense but we've been on that rasterization train for decades now, so it just has that "gamey" look.
Yeah same PC as me, been going around in crowded city areas and it runs absolutely terribly without DLSS (roughly 30fps) but with frame generation I’ve never even seen the counter go below 100. Top update! Time to get some new raytraced Panam booty shotsRTX4090 + 7900x:
All on Max settings:
1440p native(No DLSS/No frame Generation): Min FPS:24.24 Max FPS: 56.28 Average FPS: 44.05
1440p (DLSS Quality/No frame Generation): Min FPS:65.55 Max FPS: 99.80 Average FPS: 79:98
1440p (DLSS Quality/Frame Generation ON): Min FPS:109.20 Max FPS: 139.87 Average FPS: 128.77
Needs a faster door close than that for any of his posts..
Needs a faster door close than that for any of his posts..
Made with the "same tech" but different parameters
I haven't had time to look deep into it but it seems like ambient occlusion and SSR can be entirely disabled now. There's like a small fps difference, but i honestly couldn't tell the purpose of it now.
As with any game with RT reflections and AO they get replaced by RT so no need.
I was thinking so but even in RT psycho they had remnants of being used sometimes. Here I can’t find it though with overdrive, but had a ~3 fps difference, maybe just a case of repeating benchmark or something.
Also control is borked with RT, screen space reflection remains in effect.
I just tested and saw no visual and perf difference with them on or off. Didnt know about the Control bug. Maybe they still use SSR on certain surfaces that RT wasnt used?