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[DF]Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090

E-Cat

Member
Can't wait to play this on a Nintendo console in 2077 :pie_smiling_hearts:
Speak for yourself, I'm unironically excited that we might see this level of lighting in a Nintendo game as soon as the mid-2030s.

Edit: Okay, that may be pushing it. 2038 maybe, 2042 definitely. I should most likely be alive.
 
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GymWolf

Gold Member
Speak for yourself, I'm unironically excited that we might see this level of lighting in a Nintendo game as soon as the mid-2030s.

Edit: Okay, that may be pushing it. 2038 maybe, 2042 definitely. I should most likely be alive.
Are 2035 tablets gonna be powerfull enough to handle this stuff?
 

winjer

Gold Member
Are 2035 tablets gonna be powerfull enough to handle this stuff?

That is a big uncertainty.
Just recently, the CEO of ASML stated that, we are probably to reach a point where the economics of newer process nodes become the limiting factor, sooner than the limits of lithography.
So having smaller process nodes will become too expensive for consumer goods in the near future.

Maybe there will be some breakthrough in the next decade, that we can't imagine today.
But things are not looking good.
 

E-Cat

Member
Are 2035 tablets gonna be powerfull enough to handle this stuff?
I think it takes about 10-12 years for this stuff to trickle down to a tablet form factor, so it's feasible. But that depends on progress continuing at the same rate as it has in the past. Moore's law will be slowing down, but fixed function hw & software innovations may compensate for that.
 
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E-Cat

Member
Maybe there will be some breakthrough in the next decade, that we can't imagine today.
But things are not looking good.
Visibility has always been max 5 years, I'm counting on the AI revolution fanning the flames of demand for lower-nm process nodes at any cost. The challenges have never been greater, but neither has the collective intelligence of the engineers that will also be amplified by AI. I wouldn't bet against it.
 
Under 20 fps with a 4090 without frame generation

Desus And Mero Pass GIF by Bernie Sanders

I see you're looking forward to the 5xxx series. I recently got an upgraded credit card for that sole purpose (and for emergency purposes, as well, lol)
Overdrive @4k 60FPS locked on 5XXX cards or better, I'd reckon. I read rumors of the 5X being at least doubled the performance of 4X. But, we will see.
 

winjer

Gold Member
Visibility has always been max 5 years, I'm counting on the AI revolution fanning the flames of demand for lower-nm process nodes at any cost. The challenges have never been greater, but neither has the collective intelligence of the engineers that will also be amplified by AI. I wouldn't bet against it.

No, it's much greater than that.
For example, EUV has been on the radar since the late 90s. But only recently were we able to make it work on large scale production.

AI won't do much on process node reductions.
But it will do a lot in design tools. Today, the design tools we use leave a lot of unused die space. maybe AI will allow us to get blocks that waste less space.
 

E-Cat

Member
No, it's much greater than that.
For example, EUV has been on the radar since the late 90s. But only recently were we able to make it work on large scale production.

AI won't do much on process node reductions.
But it will do a lot in design tools. Today, the design tools we use leave a lot of unused die space. maybe AI will allow us to get blocks that waste less space.
Also, high-NA EUV coming online in just the next year or two.

Depending on how AI evolves, it's possible it will start having an effect on physical lithography tools in ~5 years. Maybe it will even crack Multi-Beam e-Beam Lithography, who knows?
 
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winjer

Gold Member
Also, high-NA EUV coming online in just the next year or two.

Depending on how AI evolves, it's possible it will start having an effect on physical lithography tools in ~5 years. Maybe it will even crack Multi-Beam e-Beam Lithography, who knows?

But the problem is cost. And when even the CEO of ASML paints a darker future....
 

E-Cat

Member
But the problem is cost. And when even the CEO of ASML paints a darker future....
There could be breakthroughs that will make things more economical. But that's why they're called "breakthroughs", can't anticipate them until they're here.

It's also possible it's just too hard and we'll never crack the problem, stay tuned...
 

yamaci17

Member
I mean sure those will help but its not gonna be 15 vs 40 fps type difference. Thats why i aimed at half the pixels and 20% less fps (1440p30 vs 2160p40+). But we will see when its released in a couple of hours. And i think you're 3070 gonna be more than fine at 1080p.

Im also hoping that they update the photomode so that we can have native 4K supersampled high quality photo's instead of the basic standard in game render quality.
patch is here!

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps)

this is damning
 

Mister Wolf

Gold Member
Nearly 60fps with DLSS Performance is great. Throw frame generation on top of that and you have a very playable experience.
 

Tokio Blues

Gold Member
Been playing on a 4070ti, 3440x1440, everything on ultra including overdrive 40-60fps with dlss 3 and frame generation.

I think in a 4080 will run just fine.
 
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01011001

Banned
patch is here!

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps)

this is damning

they should not do that tbh... just let people turn it on and give them a warning.
 

The Cockatrice

Gold Member
Guess Ill test it when im off work and post some results but im still holding off on replaying it for the third time until the expansion hits.
 
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Gaiff

SBI’s Resident Gaslighter
Honestly, not that terrible and definitely playable.

Cyberpunk_2077_Screenshot_2023.04.11_-_07.49.13.79.png


That said, it's a nice little curiosity to mess around with and see the improvements. I ain't sacrificing my 120fps for better ray tracing.
 

yamaci17

Member
they should not do that tbh... just let people turn it on and give them a warning.
okay it works

it... works damn. 1080p dlss quality, 30 fps at high preset+path tracing

n67oev8.png


I'm... surprised? it... works? at a playable framerate... I expected to go down to dlss perf at 1080p to get 30 fps minimum. this is playable lol

looks gorgeous even at 1080p somehow. path tracing is the shit damn.

IT DAMN works

 
I thought we will never see such insane difference in graphics... but I was wrong :p. I wonder if something like 4070 will even run this enhanced RT mode with at least 30fps 1440p.


a681266b382bda7e3d34-webp-1200w.webp
 

01011001

Banned
okay it works

it... works damn. 1080p dlss quality, 30 fps at high preset+path tracing

n67oev8.png


I'm... surprised? it... works? at a playable framerate... I expected to go down to dlss perf at 1080p to get 30 fps minimum. this is playable lol

looks gorgeous even at 1080p somehow. path tracing is the shit damn.

IT DAMN works

[/URL]

so you can turn it on even tho they said only 3090 and 40 series cards are supported?
 

01011001

Banned
okay it works

it... works damn. 1080p dlss quality, 30 fps at high preset+path tracing

n67oev8.png


I'm... surprised? it... works? at a playable framerate... I expected to go down to dlss perf at 1080p to get 30 fps minimum. this is playable lol

looks gorgeous even at 1080p somehow. path tracing is the shit damn.

IT DAMN works

[/URL][/URL][/URL][/URL]

1440p DLSS Quality Mode.

overdrivemqdi0.png




EDIT: hardcore test, city center, NATIVE 1440p! 🤣
nativelolh5d03.png





edit2: so on a 3060ti at 1440p, with DLSS Balanced, you will get a range of 22fps in the city center, to 40+ fps in less taxing scenarios.
you basically get Xbox One and PS4 level performance :D how nostalgic lol
 
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Zug

Member
4070ti + 5800x3D
Benchmark :
1440p, highest settings + path tracing + DLSS2 quality + DLSS3 : 55-88fps (69fps avg)
4k, highest settings + path tracing + DLSS2 performance + DLSS3 : 22-55fps (45fps avg)
4k native, highest settings + path tracing : 2fps, lol
 

timothet

Member
RTX4090 + 7900x:

All on Max settings:

1440p native(No DLSS/No frame Generation): Min FPS:24.24 Max FPS: 56.28 Average FPS: 44.05
1440p (DLSS Quality/No frame Generation): Min FPS:65.55 Max FPS: 99.80 Average FPS: 79:98
1440p (DLSS Quality/Frame Generation ON): Min FPS:109.20 Max FPS: 139.87 Average FPS: 128.77
 

nemiroff

Gold Member
okay it works

it... works damn. 1080p dlss quality, 30 fps at high preset+path tracing


I'm... surprised? it... works? at a playable framerate... I expected to go down to dlss perf at 1080p to get 30 fps minimum. this is playable lol

looks gorgeous even at 1080p somehow. path tracing is the shit damn.

IT DAMN works


And remember Quake PT came out just a few months ago.. I for one had no expectation to see path tracing in a fully detailed game like Cyberpunk running on 4XXX hardware, let alone 3XXX, even with DLSS.
 
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Turk1993

GAFs #1 source for car graphic comparisons
patch is here!

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps)

this is damning
okay it works

it... works damn. 1080p dlss quality, 30 fps at high preset+path tracing

n67oev8.png


I'm... surprised? it... works? at a playable framerate... I expected to go down to dlss perf at 1080p to get 30 fps minimum. this is playable lol

looks gorgeous even at 1080p somehow. path tracing is the shit damn.

IT DAMN works

[/URL]
giphy.gif
 

flying_sq

Member
I'm just glad more games are getting path tracing. All we need is a no compromises Crysis game with full path tracing. Technology like this is why I play on PC.
 
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