Riky
$MSFT
Irrelevant to this thread.You have third party and first party devs that made PS2 and PS3 sing, so?
If we're blaming the hardware for this then why do you think the Xbox One X version is so bad?
Last edited:
Irrelevant to this thread.You have third party and first party devs that made PS2 and PS3 sing, so?
Not irrelevant. This is not the first nor it will be the last title that will show this… it goes back to the “minimum specs matter” argument that some devs made before the generation started. Then again you are making strong efforts not to read anything sent your way so . Keep blaming HW and SW strategy in one case and the devs in the other…Irrelevant to this thread.
Not irrelevant. This is not the first nor it will be the last title that will show this… it goes back to the “minimum specs matter” argument that some devs made before the generation started. Then again you are making strong efforts not to read anything sent your way so . Keep blaming HW and SW strategy in one case and the devs in the other…
What the fking hell ? 110 FPS average on 2060 Super ?
I can’t wait to see the video on the original xbox one. Place your bets!
240p and 15 fps?
i found a ps4 videoI can’t wait to see the video on the original xbox one. Place your bets!
240p and 15 fps?
gotta get proper next gen console, man, its not even full 1 year from launch atm, imagine how bad its gonna be in 3-4 years with no crossgen gamesAs a Series S owner, I'm rather disappointed.
Metro exodus in on of themCurious, what would they have to do to achieve that? Have other games recently did patches to boost graphical fidelity? I'm trying to remember.
You are trying to have your cake and eat it too and move the discussion until there are enough threads of conversation
Could it be a case of the big boi consoles using unoptimised ultra quality settings? Looking at the performance videos of low-mid range cards (ex. 1660 ti), they perform extremely well till very high settings, but performance drops noticeably at ultra. Surely if a 1660ti can manage frame rates well above 60 at 1080p at very high, consoles should easily be able to hit 1440p60 at similar very high settings. Wish DF would do a pc equivalent video to see what the consoles are actually using for its settings.Says the person now talking about the Sega Saturn.
The developers have done a terrible job here, easily proven by the fact that my 5500XT can run the game at a near constant 70fps at 1080p on high. It's less than half as powerful than my Series X and has trouble getting near Series S in most games.
The One X version looks awful with framerates wobbling around the mid 20's. So I'm holding the Devs fully responsible for this shoddy effort on all consoles.
You have third party and first party devs that made PS2 and PS3 sing, so?
I am not arguing that it is impossible to get good performance out of XSS in isolation, like nobody doubted you could and people did get good performance out of PS2 and PS3.
You are going for a straw man here: the argument is that the HW is broken and no developers can get good performance out of it. People made the Saturn sing too by that token. Edit: reaction is kind of expected .
Yeah, no. Anyone playing this game on SS is not doing them a favor. Ughh.. Didn't MS mention that the difference between the two would be resolution :/?
the 1xxx , vega and 5700 behind.
Now imagine if FH5 or Ori were made exclusively to Series XForza Horizon 5 at 1080p60 with pretty much the same graphics as XSX version + many other games (new and old) running great on Series S, including Ori and the Will of the Wisps at 4k60:
Guardians of the Galaxy at 1080p30 with graphical cutbacks:
Never change GAF. Never change.
You need a good deal of geometry to make the primitive / mesh shaders usefull. This game is designed to run XB1 with low level of geometry.the 1xxx , vega and 5700 behind.
Could this game use some form of mesh / primitive shader ?
if it's case it makes console resuls even more surprising / my expectations.
Yep that is what i supposed by default.You need a good deal of geometry to make the primitive / mesh shaders usefull. This game is designed to run XB1 with low level of geometry.
I was surprised about the static 1080p resolution found by DF when others found DRS on notably the XSS version (~1100p according to the youtuber posted here) and I hear some people think the game is higher resolution than 1080p.Yep that is what i supposed by default.
So what could explain the clear generational delta here ?
I never seen you being concerned about Sony games being cross-gen. Maybe my memory is just badNow imagine if FH5 or Ori were made exclusively to Series X
Ah yeah, definitely want to get that game and give it a try.Metro exodus in on of them
I’m even concerned about mid-gen refreshes… imagine cross gen lolI never seen you being concerned about Sony games being cross-gen. Maybe my memory is just bad
X and S have the same feature set apart from 4K, just as Jason Ronald promised, so there's nothing that can't be done on the S that can be done on the X.I’m even concerned about mid-gen refreshes… imagine cross gen lol
I guess you need to visit more threads related to Sony.
Jim Ryan: All future cross-gen titles, including God of War and GT7, will be $10 upgrades from PS4 to PS5
Lol, terrible anti-consumer practices as usual And radical fanboys will not say anything but if Microsoft does it or EA does it or Ubisoft does it. It’s an issue. The damage control is real. This is why companies like EA or Ubisoft get away with so much bullshitwww.neogaf.com
BTW my comment was not even talking bad about the games or consoles… just that the games could be even better and the reason why the game is the same in terms of features across X and S (hint: the dev choose not to do anything that could not be done on S).
You have no ideia.X and S have the same feature set apart from 4K, just as Jason Ronald promised, so there's nothing that can't be done on the S that can be done on the X.
Yeah? What features is the XSS missing?You have no ideia.
Yeah? What features is the XSS missing?
I would LOVE to see a sincere answer to this question! All I see are laughing emojis indicating they know they have no point.Yeah? What features is the XSS missing?
That's the thing. Every time someone accuses MS of lying about the XSS they can NEVER point to one core feature the XSS lacks the XSX has. XSS games aren't missing levels or characters. The system has the same features like quick resume and FPS boost. The GPU is capable of raytracing and SFS. Yet they continue to push the same lame narrative. It'd be funny if it wasn't so sad.Probably easier to say the same experiences rather than features, but basically the same idea. You are playing the same levels as the same characters and so on, only in this particular game the lawn was mowed a bit better on XSS.
Anyone that claims not to understand this type of thing is just trolling you, LOL. If there were levels that were missing on the XSS, or a crazy difference in npc density, things that really changed the game play, there would be something to talk about. Having a lower frame rate or lower resolution/fidelity is obviously the expected end-result.
I will give a simple example to understand because I already answered the question in my first post.I would LOVE to see a sincere answer to this question! All I see are laughing emojis indicating they know they have no point.
Don't really get the XSS focus in this thread. 1080p@30 is quite OK for XSS when PS5 does 1080p@50....
Or you just drop RT on XSS, as some games have.I will give a simple example to understand because I already answered the question in my first post.
If I made a game that push heavy on Ray-tracing on Series X it wont run on Series S no matter the resolution.
Games that have the same features and effects across X and S with just change in resolution like the FH5 the guy I quoted said are just that games made to run in both and so they didn’t push what they can do with Series X at all.
So that was not what the guy was talking lolOr you just drop RT on XSS, as some games have.
Yeah? What features is the XSS missing?