SlimySnake
Flashless at the Golden Globes
Just an FYI, metro exodus on xss runs as low as 512p in the forest open world.Metro Exodus.
Just an FYI, metro exodus on xss runs as low as 512p in the forest open world.Metro Exodus.
If you read my very first post in this thread, you know that I 100% agree with youstop being a smartass and cool - you know very well that in this Game Next gen Consoles are not used to their potential.
Well, different games/engines have different kinds of workloads, run into different bottlenecks and HW limitations. Even if the game is GPU-limited, it can be limited by any number of things within a GPU. It can be L2 throughput limited, CU/SM throughput limited, VRAM throughput limited, and so on.It's bizarre since I'm able to hit 120fps in DOOM Eternal and Back 4 Blood pretty easily.
I just tested my 3060 laptop again that has 2x8GB DDR4-3200 and I'm getting worse performance with DLSS than without. 69fps avg with DLSS Off, 67fps avg with DLSS Ultra Performance. DLSS Ultra Perf should be shooting my frames up over 100fps with ease.
I've settled on the idea that I'm CPU-limited on both my desktop and laptop. It is what it is. This game needs some CPU optimization. It plays acceptably with the rolled-back driver on my PC. I'm just going to enjoy what I got for now. I'll revisit it sometime next year after I upgrade my hardware. Amazing game has me hyped and laughing non-stop.
Because of the lack of a PC thread for GotG.How did this turn into a pc thread??
PC gamers have always been a very annoying minority who try to be as loud as possible because deep down they know most publishers do not care about the PC as a platform.How did this turn into a pc thread??
The only difference between the X and S versions is resolution and distant detail. Metro Exodus is also the heaviest use of RT on the consoles at the moment, and the point I was responding to was that a heavy RT game on the X would not be possible no matter how much you drop the resolution. Which is clearly not the case, if a heavy RT game like Metro Exodus can run on the S, then any game should be able to scale down just fine.Sometimes I believe people don’t read the original quote lol
Sair that GI RT in S is not the same as X… there are artifacts and grain on S while not on X… not talking about all the others compromises outside resolution the S version had.
PS. Your ideia of heavy use of RT is very lacking btw… Metro Exodus is only using RT in GI.
Yes, I know. But the point was a game would not be able to run on the S, no matter how much the resolution drops, which is simply not the case.Just an FYI, metro exodus on xss runs as low as 512p in the forest open world.
Tom vs VGTech.The quality mode runs at 3840x2160 on PS5 and Series X, capped at 30 frames per second. Temporal anti-aliasing is used on each, and it's the premier way to enjoy the games visuals. There's a chance of dynamic resolution scaling here too. However, every pixel count returns a native 4K on this mode.
The beginning scene of the game seen at the start of the video is where PS5 in Quality Mode drops to 2880x1620 and the resolution on Xbox Series X in this scene only drops to approximately 3648x2052. Outside of the scene at the beginning of the game, pixel counts were similar on PS5 and Xbox Series X with the lowest resolution found on both being 3200x1800.
I was jumping through to get past the 30fps modes and got to 14:50. Wtf is DF doing, PS5 performance slaps XsX silly.
from the images folder of VGTech
XSX left - PS5 right
and in 60fps mode at the same resolution:
VGTech is definitely the more interesting source
I was jumping through to get past the 30fps modes and got to 14:50. Wtf is DF doing, PS5 performance slaps XsX silly.
Are there anymore screen cap comparisons? That looks like a classic scene change when the temporal AA has no prior frame data to work with due to a cut. No reason there would be any diff between the systems when running the same rez.
from the images folder of VGTech
XSX left - PS5 right
and in 60fps mode at the same resolution:
VGTech is definitely the more interesting source
Image quality is a big step up in 30fps mode I would say, but once you realize just how much interactivity is there in this world, and especially how crazy combat can get, and how so much of it appears to be heavily physics based, you will quickly accept the changes from the 30fps mode. This game is a winner.
Eidos Montreal just turned into a golden goose for Square Enix. Also, I don't know if other people have mentioned this yet, but the sheer amount of dialogue and script in this game is, in a word, game changing. No game does this much to connect characters and to build relationships. Shit, I think this should become a norm, just appropriate to the kind of mood the game is going for.
Nah the res is good, its just zoomed in quite a lotFucking YIKES on that PS5 resolution in the image, and YIKES on Xbox framerate. these consoles are struggling with this game!
at 11:10 the PS5 is just like randomly tanking into the 40s . What is going on with this game.
They arent even keeping 30fps in that quality mode. Rough!
So DF missed the resolution changes... interesting.
PS5 seems to have the advantage in framerate from VGTech.
Where are you seeing this because there is loads of examples of the ps5 just tanking into the 40s from 11 minutes onward.
??
Just like XB1 is the lowest common denominator for game development and isn't immune from having perf issues in some games, the Series S won't be immune either when it takes the XB1's place. No need to twist my words.
Why? Devs targeting XSS GPU, the lowest spec, on the console side means that's what we will be seeing as the min requirement on PC, a GPU requirement with the same feature set as XSS GPU.
When Forza Motorsport 6 came out, it required a minimum GCN-based graphics card on PC because it was developed around XB1's GCN architecture with DX12 API as a base. The game wouldn't even boot on GCN's predecessor TeraScale based GPUs because these cards didn't support DX12 (feature level 12_0). Anyone who had an older GPU was forced to upgrade because of the new consoles which lead to new API & HW requirements, there was no way around it. Now DX12U brings feature level 12_2 which according to MS is a major jump from 12_1. Games using this API as a base will not work on older cards like GTX 1060 as they only support up to feature level 12_1, there's no DX12U support on those cards.
According to VGTech. This opening scene is the only one dropping at 1620p on PS5. All the others drop min to 1800p on both machines.Are there anymore screen cap comparisons? That looks like a classic scene change when the temporal AA has no prior frame data to work with due to a cut. No reason there would be any diff between the systems when running the same rez.
These shots are a few frames apart as can be seen by the distance to top of sky etc.
Goto 11 minutes 10seconds and tell me what's going on there. Has to be some streaming bug or something on ps5. It just keeps tanking.
It's pretty weird all around in that mode.
What? 4TF to 12TF is only one third weaker?the xss is only 1/3rd weaker than the xsx so it should be able to do way more than 1080p 30 fps with the same exact settings.
It's pretty weird all around in that mode.
Definitely weird, like what is causing such a heavy dip on XSX in this scene for example, doesn't seem to be particularly demanding.
1/3rd the power of the XSX.What? 4TF to 12TF is only one third weaker?
It's a very weird mode, from 4k stable 30fps with higher effects to 1080p not so stable 60fps with lower effects. Might've been a last minute addition, maybe.Exactly, it has to be some streaming bug.
Look at 10:56 if someone wants to cherry pick some more shots. The ps5 tanks to 39FPS while looking out into the level. It makes no sense.
The framerate statistics say they are basically the same. Not sure how one is slapping the other silly.I was jumping through to get past the 30fps modes and got to 14:50. Wtf is DF doing, PS5 performance slaps XsX silly.
Watch the vid. The spreadsheet doesn’t discern the inexplicable load glitches. During sustained gameplay it’s evident the PS5 trounces the XsXThe framerate statistics say they are basically the same. Not sure how one is slapping the other silly.
It is one third of the power of the SX.1/3rd the power of the XSX.
4/12 = 0.33
The most popular GPU on the PC is the GTX 1060. PC developers will not ignore the majority of PC gamers who don't have newer graphics cards just to make the XSS the base for development. Especially when they can target a lower spec and potentially make XSS versions of games even easier.
There are tons of PCs out right now that aren't beating the XSS' GPU capabilities. PC devs will choose a baseline that revolves around a spec most people can meet and go from there. This is especially true when getting new PC GPUs is pretty expensive and difficult. Ignoring vast majorities of a consumer base is business suicide. Especially when a high end GPU owner can crank up the settings and not even be bothered with an experience a lower end GPU owner would have.
At first it seems totally unfair and disproportionate to prohibit Elanalista here. But using this example to discredit and request the same treatment from DF says a lot about DF's anger here because because.So are GAF mods banning Digital Foundry like they did with ElAnalistadeBits?
I mean, DF got wrong both the rez and the performance. A tech analysis can't get much worse than that.
Just asking.
At first it seems totally unfair and disproportionate to prohibit Elanalista here. But using this example to discredit and request the same treatment from DF says a lot about DF's anger here because because.
First, because there is nothing that can be discussed with DF because its analysis coincides 99.9% with what results from the VGtech video. Another thing is that some are looking beyond what is seen.
DF clearly states that DRS may exist but that they did not detect in their captures. According to Vgtech it was relatively difficult to find scenes to detect because the game is stable most of the time on both consoles in 4K mode.
Second, I don't know where you see a different result in framerate. They are fully coinciding and it is only a matter of people not knowing how to interpret a table. It is funny to point out and discuss the work of DF foundry and even request its ban (LOL) and meanwhile save face and defend, for example and not e request the same to, for an example, NXG when clearly it has been having more big mistakes .
In the end there is more in another example that people discuss only what they do not like to see. The logical and fair thing is always to avoid censorship and that each one stays with what they believe is more faithful.
XSS living upto expectations
This reviewer will find if there is a small advantage to xbox. He is the biggest fanboy at DF.
PC gamers have always been a very annoying minority who try to be as loud as possible because deep down they know most publishers do not care about the PC as a platform.