Fake
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- Three modes: Performance, Balanced and Quality
- Performance: 1440p at locked 60. Just one dip on a cutscene part, but 99% of the time is locked 60 fps
- Balanced: 4k via temporal UE tech, 60 fps as try to maintain the mix between quality and perfomance, but never stay at 60 fps that much
- Quality: 4K, but looks like he spot a dynamic resolution scaler in place. Locked 30 fps without framepace issue
- Balanced mode use Unreal Engine temporal upscaling and sometimes balanced mode can even beat Quality mode because UE tech remove some artifacts
- If you have VRR, John suggest using the Balanced mode
- There are no visual differences between the modes besides resolution.
- As John mention, the game is ultra polish. No bugs, crashes and the game launch was fantastic
- John make a commentary about how he miss this kinda of games that focus heavily on gameplay, less in cutscenes and is a day one polish game
- Fast load times. The game take like less than 5 seconds to continue your load game
- "...the best thing Sony has published in quite a while."
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