Majority plays in group
Bu...bu...but it isn't a Single Player game guise, it's an always online MMO.
Which point were you trying to make again?
Majority plays in group
Bu...bu...but it isn't a Single Player game guise, it's an always online MMO.
Majority plays in group
Which point were you trying to make again?
.... most people solo in WoW.
That's a prety significant difference. And it's an online ARPG. It's been a year already, deal with it.That a lot of people want to play by themselves, while a lot of the arguments was that it wasn't really a single player game before launch. It's right there in the image, and the split is almost 50-50. (54 to 46, wow, what a majority)
That's a prety significant difference. And it's an online ARPG. It's been a year already, deal with it.
Or at least be consistent and bitch that PoE is online only too (I haven't checked to see if you did or not)
Man the people in the b.net forums are really harsh on blizzard. Sure D3 wasn't as amazing as people expected, but I appreciate the fact that Blizzard has constantly been updating and improving it, not to mention I feel like they put a lot of thought into the process of making changes and improvements to D3
Man the people in the b.net forums are really harsh on blizzard. Sure D3 wasn't as amazing as people expected, but I appreciate the fact that Blizzard has constantly been updating and improving it, not to mention I feel like they put a lot of thought into the process of making changes and improvements to D3
I'm looking at trying to get my CM Wiz able to do higher MP runs. I can do MP3 now with no problems, but would like to get up to 10 if possible (for not a zillion gold).
What can I do to make him better on a budget of about 5 million?
http://us.battle.net/d3/en/profile/Shagrath-1850/hero/15821800
I have seen skorn tr build with stun bell soloed mp10 übers. Looks pretty easy, just hit and runSo, any monks here able to successfully solo MP10 ubers?
Maghda/SK and Ghom/Rakanoth are a joke, but ZK/SB wreck me every time. Best I've managed was getting ZK down to around 25%
Using standard cookie cutter (5.5% LS), but with NDE passive & stun bells.
160k dps, 650k ehp.
Thinking about grabbing earth ally as another distraction for SB (currently have enchantress with maximus)
Other option I might try is BoH with the spirit regen rune along with WotHF spirited salvo to generate tons of spirit so I can keep dropping stun bells.
Thanks for the replies, guys. I'll look into that Chantado's stuff next time I get on there.
I'm pretty dumb with all the abbreviations and whatnot. I had to look up CM a couple weeks ago when I started this build.
General
Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
Multiplayer Co-Op
Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four player game
The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
Achievements
Bug Fixes
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
Auction House
User Interface
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
Battle.net
Matchmaking
Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added
In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
Social
Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations
There are multiple ways to start a conversation or invite other players to an existing conversation:
To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select invite Friends or use the "Invite to a Conversation" option in the Social window by right-clicking a friend's name and selecting the desired conversation
Similar to public channels, private conversations can support up to 99 players
A new section has been added to the friends list called "Players Near You"
Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu
Players may now be marked as a "Party Guide"
The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map
Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list.
Bosses
Bug Fixes
Skeleton King
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
Classes
Wizard
Active Skills
Archon
The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
Teleport
Players may now Teleport to any location within range, as long as a path is available
Bug Fixes
Fixed a bug causing Teleport - Safe Passage to only reduce damage from physical attacks
Crafting
General
Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
Players can now craft items using materials located in the shared stash
Blacksmith
Salvaged item information will no longer be displayed in the chat log
Bug Fixes
Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
Monsters
General
Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
Quests
General
Experience earned by completing a quest is now granted to players that have reached level cap
User Interface
General
A maximum of eight buffs and debuffs will now be displayed on the UI
The maximum number of debuffs that will be displayed is three
Bug Fixes
Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Bug Fixes
The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
I feel relieved by this. Just bought it over the weekend and I feel...somewhat annoyed at the thought of playing with more people.
Bu...bu...but it isn't a Single Player game guise, it's an always online MMO.
That's a prety significant difference. And it's an online ARPG. It's been a year already, deal with it.
Or at least be consistent and bitch that PoE is online only too (I haven't checked to see if you did or not)
Incase anyone has not read it yet, the patch is available for download on the PTR. Although Blizzard has not posted the patch notes on the website yet, it is readable on the client. Read it here - http://www.diablohub.com/news/466/public-test-realm-patch-108-notes/
Ugly copy paste of the notes!
General
Experience earned by completing a quest is now granted to players that have reached level cap
Video of identify all in action. It's free and happens pretty quickly.
Also made a video of the increased monster density in Act 2.
http://www.youtube.com/watch?v=2n0a4h0sQ2Q
Fixed =/Holy crap that is a lot of skeletons. Fuuuuuuuuck I hope this goes out to the live game soon.
Video of identify all in action. It's free and happens pretty quickly.
Also made a video of the increased monster density in Act 2.
http://www.youtube.com/watch?v=2n0a4h0sQ2Q
Bu...bu...but it isn't a Single Player game guise, it's an always online MMO.
Video of identify all in action. It's free and happens pretty quickly.
Also made a video of the increased monster density in Act 2.
http://www.youtube.com/watch?v=2n0a4h0sQ2Q
At last, identify all and "tooltips in the Auction House will now show an item comparison for a player's currently selected character".
These 2 "features" should have been there from launch. Better late than never I guess. Curious about the density increase, think I will try the PTR. All in all, a good looking patch.
Edit:
Just saw the videos put up by Svafnir. Looks good
Wow, exploding palm in groups stacks after all...
http://www.reddit.com/r/Diablo/comments/1bwufu/secret_of_exploding_palm_in_group_mp10/
Wonder if that changed with the other recent changes... People tested it before for sure.
From the other thread here, it makes sense to use near death experience to get around the inevitable deaths from reflect damage.
http://www.diablofans.com/topic/90173-inviss-monk-end-game-speed-palm-build-for-high-mp/
http://us.battle.net/d3/en/forum/topic/8569328225
On PTR, Nephalem Valor now multiplies your experience bonus instead of adding to it. Confirmed by this blue post as intentional.
Also, previously confirmed by Wyatt - your exp bonus items are added in before the multiplication happens.
Now to see how this works with the group experience...
WTF is a PTR even needed this patch... :/ man I hope its not for like 3 weeks or something this shit is just taking to long.....
you can't being over anything found in the PTR right....
Finally, I'll start playing again.Auction House
User Interface
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
WHY DID THIS FUCKING TAKE SO LONG
A year to implement a feature that's been obviously needed since the AH opened for business?
Saw the teleport buff on wizard. I wanna play wiz again. Damn it
For people who haven't seen: http://www.reddit.com/r/Diablo/comments/1bzv51/fellow_wizards_108_ptr_teleport_mechanics/
Some of those teleports through walls. Wow. That will speed things up a lot!
Auction House
User Interface
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
WHY DID THIS FUCKING TAKE SO LONG
A year to implement a feature that's been obviously needed since the AH opened for business?
For people who haven't seen: http://www.reddit.com/r/Diablo/comments/1bzv51/fellow_wizards_108_ptr_teleport_mechanics/
Some of those teleports through walls. Wow. That will speed things up a lot!
[...]
Also made a video of the increased monster density in Act 2.
http://www.youtube.com/watch?v=2n0a4h0sQ2Q
Monster Power. It's the difficulty modifier after you get to Inferno. In exchange for increasing monster strength beyond the base level, it gives you Magic Find/Gold Find bonuses.
This may sound like a really nooby question, but what does mp3 etc mean? I've heard people say it but honestly have no idea what they mean.
Did a run of most of Act 4 in PTR, didn't really notice any mob density changes, which is kind of a bummer since that act needs it the most.
Also I didn't see this mentioned (or I missed it), but in the options (in PTR) you can now also apparently turn off the notification for "are you sure you want to salvage this item" for rare/yellow items which is fantastic, but will also probably fuck someone at point, possibly me