fluffydelusions
Member
Old news. GAF hates it when people show excitement over 200%. Anyone who says anything else really doesn't know shit about this situation. I, if anyone, would know the truth here.
I miss the Yoshi hype in this thread. =\
Old news. GAF hates it when people show excitement over 200%. Anyone who says anything else really doesn't know shit about this situation. I, if anyone, would know the truth here.
50 MF (T2 Rift) looks like the minimum breakpoint, and also not entirely too far out of reach. I have a Nagelring in the bank that can be rerolled to equal the DPS of my Puzzle Ring (which I should have used in the first place). All that's left is gemming a helm for MF as long as it doesn't really negatively impact your survivability or clearing speed (noticeably).
Currently, T1 is not even remotely a challenge, and really feels about like what Expert did while leveling up. If not even almost Normal. T2 is also extremely easy solo, yet for some reason becomes very ridiculous when grouped up (might just be gear disparity between random people, not sure). I could do T3 right now, but I just don't really find it worthwhile. Although by that chart, T3 seems like it's going to be the sweet spot after a while, for a long while.
Old news. GAF hates it when people show excitement over 200%. Anyone who says anything else really doesn't know shit about this situation. I, if anyone, would know the truth here.
So again, please refrain from being silly and respect how things really are/were.
Old news. GAF hates it when people show excitement over 200%. Anyone who says anything else really doesn't know shit about this situation. I, if anyone, would know the truth here.
shit, just jump into a torment 2 game and have people carry you.
I'd suggest doing story until a few levels or you have some decent gear. I started a Crusader too and Adventure Mode right off the bat is abit of a hassle because of the kill 100-150 objectives and Crusader doesn't have much AoE at the start.I am starting a Crusader (He is level 7!) What is the best way to level him? Adventure mode on hard or something?
Old news. GAF hates it when people show excitement over 200%. Anyone who says anything else really doesn't know shit about this situation. I, if anyone, would know the truth here.
I am starting a Crusader (He is level 7!) What is the best way to level him? Adventure mode on hard or something?
I'd rather not play the game at all if stacking magic find is actually beneficial. I hated those days. I really don't enjoy playing with sub-optimal equipment just to find better equipment. I was okay with that in Diablo 2 because I used my best gear for PvP. But Diablo 3 doesn't have that. It's only farming. So the farming has to be as fun as possible. And magic find isn't that.
Yea as long as it doesn't affect your clear speeds, you'll receive a marginal MF upgrade. What that translates to in-game in quantitative terms? Probably about 1 extra leg/several hours? Give or take.
I guess the point here is if you happen upon MF gear and it's not a downgrade for you that slows your farm speeds, knock yourself out. Going out of your way to use the limited resources you probably have to *make* MF sets with weak set bonuses compared to other sets you could make instead...that's where the value becomes very, very questionable.
Context is important. More MF isn't going to get you *better* legs. But presuming equal clear times to what you're seeing now, you will see a mild -- perhaps not even really noticeable -- uptick in quantity of legs. At the expense of being more fragile and having weaker set bonuses available. One has to weigh whether or not that very marginal uptick is worth dedicating a large portion of your souls resources and mat farming time to vs...simply upgrading the quality of the gear you already have to be able to comfortably farm at a Torment level higher than your current.
This information is not of much value to most.
I think Diablo 3 rules. Think rifts are tons of fun, but not rewarding enough. Think the game is great as is, but will be amazing after some quality of life stuff is fixed. Think the only thing thats terrible in RoS is the crafting system, which in my mind is now the worst it has ever been.
HOW DOES IT NOT? Look at the kill speed and amount of drop you get doing rifts. It's absolutely, positively insane compared to normal gameplay. Yet the rate you acquire legendaries is the same if not less. It's definitely less than something like running Manglemaw or chests right? How is this possible? Obviously the only rational conclusion is that the base legendary rate for things like chests, elite packs, rifts, purple monsters, white monsters, item racks, etc are not the same. If you are killing at 300% the rate of normal you should be getting 3005 the rate of legendary drops, but that does not happen in the rift. All evidence points to the base rate in the rift actually being much lower. Obviously, it has to be lower because of the hugely increased kill speed, its just too low, which is why they increased it in the first place. The problem is that even with the buff it's still too low.
I honestly don't think Blizzard put much thought in how this new legendary crafting would work when everything is BoA. The drop rates for the required items are unbelievably low. To the point where I just don't want to bother any more.
I've hard they were going to increase the drop rate but.... when?
The only thing I seem to get on a regular basis are the items for Pender's Fucking Purchase.
I also never find the plans for items I actually have materials for. You know what would really fix that? Trading amongst friends. But nooooooo. ugh.
Edited my previous post. Even if your current gear can get you X amount of MF, the graph and original post are entirely wrong. MF is essentially still worthless.
I honestly don't think Blizzard put much thought in how this new legendary crafting would work when everything is BoA. The drop rates for the required items are unbelievably low. To the point where I just don't want to bother any more.
I've hard they were going to increase the drop rate but.... when? The only thing I seem to get on a regular basis are the items for Pender's Fucking Purchase.
I also never find the plans for items I actually have materials for. You know what would really fix that? Trading amongst friends. But nooooooo. ugh.
So how many of us are in the shard of hate club?
How many of us want to be in the club?
How many of us shun the club?
You actually make a really good point here and in your original post and I think it's definitely plausible that the drop rates in Rifts are lower as compared to non-Rift areas.
You actually make a really good point here and in your original post and I think it's definitely plausible that the drop rates in Rifts are lower as compared to non-Rift areas.
I honestly think the legendary mat drop rate is the least of the problems with the new crafting system. It sucks shit from start to finish. 4000 unique mats, 4000 dropped recipes, 99.9% of it is pure garbage, half the items are bugged and roll with incorrect values. Almost every crafted item is a glorified yellow and nothing more. What's to like about any of this?
I honestly don't think Blizzard put much thought in how this new legendary crafting would work when everything is BoA. The drop rates for the required items are unbelievably low. To the point where I just don't want to bother any more.
I've hard they were going to increase the drop rate but.... when? The only thing I seem to get on a regular basis are the items for Pender's Fucking Purchase.
I also never find the plans for items I actually have materials for. You know what would really fix that? Trading amongst friends. But nooooooo. ugh.
Weapon is so good it rolled Strength for my monk..couldn't change it because I needed a socket. Still my best weapon.
Create a game on t6, invite someone who is level 70 and have them do the mother run (2nd mission of act 1) Rinse, repeat, profit etc etc. Kill all the whites in the area for more xp
Also, the only thing that frustrates me is the pure RNG of re-rolling at the Mystic. It shouldn't take me 20 rolls and $18 million to re-roll a socket into a weapon or hat. Or Crit Chance on a Source. But you know what? It has taken that sometimes for me and it's the most frustrating experience currently in the game. Forgotten Souls are extremely limited in quantity and it feels like a very artificial way of limiting your ability to adjust decent legs to your needs. It's to the point where depending on the leg, I'll just salv it rather than waste millions trying to roll that one value that it needs. It's proven too often to not be worth the effort. Maybe that was the goal, but it's incredibly frustrating.
I never really considered leeching. I don't like to piss people off like that!
I never really considered leeching. I don't like to piss people off like that!
Why would I blow my limited materials to craft something of random quality when I'll also need those materials to Enchant them too. Much more efficient to just Enchant what you end up finding. Dragons breath shouldn't be needed to craft anything but legendaries.
HOW DOES IT NOT? Look at the kill speed and amount of drop you get doing rifts. It's absolutely, positively insane compared to normal gameplay. Yet the rate you acquire legendaries is the same if not less. It's definitely less than something like running Manglemaw or chests right? How is this possible? Obviously the only rational conclusion is that the base legendary rate for things like chests, elite packs, rifts, purple monsters, white monsters, item racks, etc are not the same. If you are killing at 300% the rate of normal you should be getting 3005 the rate of legendary drops, but that does not happen in the rift. All evidence points to the base rate in the rift actually being much lower. Obviously, it has to be lower because of the hugely increased kill speed, its just too low, which is why they increased it in the first place. The problem is that even with the buff it's still too low.
I'm in the shard of hate-haters club because my two primary characters are fire builds so I get no love from it.
The rerolling can be frustrating, but honestly, the fact that you can even reroll in the first place is something that they didn't have to implement. Unless you get ridiculously bad luck, 20 or less rerolls should get you what you want. On rares this is nothing. On legendaries, especially rings or others that require a gem is another matter though. I want to reroll my two rings, but I can't really until after I've finished getting the last three gems I need for my sockets.
Melee? I'm wondering if you have those 2 fire 1 handers.
Thanks. I think the best way I can prove my point is this. We both play for 8 hours. I run Rumford at the Gate through Captain Dalton over and over. You run rifts the entire time. We both play at T3. Which of us do you think will have more legendary drops? I'll give you a hint, it's not the guy running rifts.
Lol, you could. I actually have no qualms with carrying someone on T2 to be honest. I have actually done more T2 over the past few days than anything because I've been carrying some lesser geared people through it. I actually don't mind it that much as long as it's a friend.
That said though, people just expecting a free ride should probably stop being dicks and ruining games for others.
LOL this is me... I am so poor when it comes to fragments.Likewise, I don't really care much about people showing up undergeared on T1/T2/T3/whatever runs. Whenever I do rifts, I just invite through my list / let the other people in the group invite whomever they want. Just, please, for the love of god bring some goddamn fragments. Don't fucking AFK until someone else opens a rift. I shouldn't go through nearly 200 fragments and have you spend 5.
I think the mystic/rerolling mechanic is pretty great, but the one thing that bothers me is how it's sort of allowed blizzard to side-step the weapon socket issue. Emeralds being so outrageously good that they are virtually necessary for a weapon to be worthwhile is shitty design, and the mystic allowing you to put a socket on any weapon makes me think it is unlikely anything else will be done to rectify the situation.
I think the idea of the crafting system is fine with all these statless Legendaries to craft. The problem is that you'll get these statless plans alongside gear (or way after gear) so you don't even need to craft most of them. Instead, all of the Crafting options should have had SOME incentive to use them instead of being statless. Right now, less than half do this and it seems random why some slots get a bonus and others get fucked.
Many people have crossed the 200 Forgotten Soul barrier.Perhaps if you have a mountainous stack of Forgotten Souls...but very few are living that lifestyle.
Not sure.... could just be RNG being RNG.Yesterday I was farming Ssrass for its Asheara set crafting material and in roughly 30 minutes of farming I found 2 pieces of the Crusader set. Do you guys think set items drop more from certain mobs or was I just lucky?
LOL this is me... I am so poor when it comes to fragments.
LOL this is me... I am so poor when it comes to fragments.
What's the best stats on a rare mojo?
The only way to rectify it would be to make the crit dmg bonus on the gems a LOT lower to the point where you actually have a choice in what you choose to socket. But right now, 130% is a no-brainer. Especially considering CC\CD is the best way to build... any character?
I never said that! I was in a group when you asked that question!Didn't you tell me about this time yesterday when I asked you why you're Rifting alone that, (paraphrased) "I clear faster alone...so why play with others?"
If fragments are a problem, then stop playing alone, Dan. I was AFK in menus for at least a half an hour yesterday because you wanted to play alone and so did everyone else in the clan seemingly. Don't complain about low shard count when others with plenty of shards are happy to play with you but you aren't interested in playing with them.
For the record I normally DO have Fragments but it generally DOES take me that long to sift through Rares! I also have to enchant stuff and combine gems which is really what takes the longest time (yesterday we did mostly in Act 1 and the Jeweler is like all the way across the god damn map!).So it's almost always a case of I just want to open a rift and immediately keep going since selling takes all of like 5 seconds. But then we just sit there. For 5, 10, 15 minutes until someone is prodded into opening it. Like it's some kind of game of chicken to see who backs down first.
For the most part, it doesn't bug me too much but like ... I had ~500 fragments a few days ago. I'm basically empty. And I hate downtime between runs. So it's almost always a case of I just want to open a rift and immediately keep going since selling takes all of like 5 seconds. But then we just sit there. For 5, 10, 15 minutes until someone is prodded into opening it. Like it's some kind of game of chicken to see who backs down first.
Yesterday I was farming Ssrass for its Asheara set crafting material and in roughly 30 minutes of farming I found 2 pieces of the Crusader set. Do you guys think set items drop more from certain mobs or was I just lucky?
Yeah basically this... those people who are in that transition phase need that time to make some optimum decisions about their gear.I find people are simply doing other shit sometimes. Visiting Kadala and going back and forth to salv the junk, deciding whether to re-roll something (or trying to actively), looking in the inventory at what to salv to make room, talking in chat, making gems. There's a lot of shit that can be done and it's no surprise that people do it during that down time. It's not like you have time when the Rift is open.