Gonna call it right now - Blizzard wants to push this patch out soon(possibly next week) and knows that monks need iteration. So instead, they're going to make Sunwuko ridiculous, tell monks they're fine again, and ignore the actual problems for a while.
Gonna call it right now - Blizzard wants to push this patch out soon(possibly next week) and knows that monks need iteration. So instead, they're going to make Sunwuko ridiculous, tell monks they're fine again, and ignore the actual problems for a while.
Oh boy... Shenlong BiS incoming??? Blizzard going CRAZY with them buffs though!Shenlong's Spirit 2 piece Bonus: Increases Spirit Regeneration by 4 per Second (up from 1).
I like this change. Makes that new Monk weapon very desirable.Sweeping Wind : Damage increased to 105% weapon damage (up from 60%). Damage at 3 stacks increased to 315% weapon damage (up from 180%).
Blade Storm : Damage per stack increased to 145% weapon damage (up from 85%). Damage at 3 stacks increased to 435% weapon damage (up from 255%).
Cyclone : Lightning tornado damage increased to 95% weapon damage (up from 35%).
Bro they've been doing that with half the classes already, may as well at least put monk at the same level of "broken-ness" as other classes.
Overall this is a pretty meh patch. They basically nerfed the buff they gave to the melee class in terms of resource life gain but then they basically buffed every other healing spell in the game. Almost 90% of the changes are to defensive heals. Boring as fuck.
Any room in the NA Gaf guild?? I got removed for inactivity, was in the original!
Looks like the Guardian Path change is a nerf from 35% to 15%.
Monks clearly an over powered class guys.
So Rimeheart is being buffed to 10,000% weapon damage lol. Makes sense I guess, might be usable now... I hope.
Eh... I would've much preferred that they increased the chance to proc it rather than "it wasn't meaty enough so we multiplied it!"So Rimeheart is being buffed to 10,000% weapon damage lol. Makes sense I guess, might be usable now... I hope.
Eh... I would've much preferred that they increased the chance to proc it rather than "it wasn't meaty enough so we multiplied it!"
Not a chance, restarting from scratch after all the time I put in the PC version? Nope nope nope. Not that I even have a PS4 though.
Yeah I understand this. I sort of feel the same but I'm interested to see how this game plays with a controller. Seems like it would be a pretty good fit.
This has been like the 3rd post in a row where they have made big changes to Monk.I haven't been following the PTR changes for a number of weeks now, but I remember being really disappointed by the changes they were giving to monks in the beginning. Judging by the reactions here, I take it Blizzard still has no idea what they're doing with monks?
The good thing is that they gave Monks very good passives now, good damage mitigation and a bit better healing. Previous to this patch Monk's healing was admittedly broken and they scaled that shit ASAP. The damage problem is some what solved with the SWK set but the problem with Monks is simply their under performing damage dealers and lack of synergies with their sets. The sets also are either really boring or restrictive.
WoL and LTK were "buffed" recently.This is disappointing to hear. While the healing and defensive buffs are welcome, it's annoying they still haven't addressed their shitty damage. The PTR has been up for quite some time, and a big dmg buff to SWK is the best they do can for their dps? I thought Blizzard promised competitive changes to WoL and LTK? And it's sad to see that Rainment 4 & 6 pc bonuses are still unchanged. What a crappy set.
The thing with class balance is that blizzard have shown in the past that their internal testing team is some what clueless, they probably have some specific build and item set that's putting classes within a range on GR's that blizzard are happy with. The other thing to consider is people will come up with all sorts of crazy things when the patch goes live, so I think it's going to be a patch were it may take a few weeks to a month before the best and optimized builds are found.
I'd hope that the patch will release before September but I dunno it's been such a drawn out patch it could still be some time away.
Edit#
http://www.inven.co.kr/webzine/news/?news=115929&site=diablo3
Taken from a Korean interview,
Q: PTR for 2.1 is going on for a while, when does it come live? and what will be the duration of each season?
A: kevn - 2.1 will be applied soon. we received a lot of feedback from players. there will be one additional PTR build, and soon after that will come to live. the duration of season is to be determined based on players feedback but internally we are looking at 2~3 months.
So if this counts the last PTR patch as the one additional then the next step is live , maybe next Tuesday to get it out before PoE expansion? , maybe they'll duel release it on next gen consoles and PC at the same time.
No, you're probably thinking of "Glow"? He had 10 of them too, I think. That was also before the Paragon experience was account bound, I believe.Was this the same guy who had like 5-7 paragon 100 characters before RoS launched? I remember Blizz did some community spotlight article on a dude that had a bunch of paragon 100 toons.
Am I reading this correctly in saying that wizards were once towards the top of the food chain (before reaper of souls) and now they are considered bottom tier? Or was I just out of the loop initially in thinking that wizards were cool?
Eh, bottom tier is such a misleading way of putting it really. It's not like wizards are useless or anything.
oh yeah, I wouldn't think they'd be useless or anything. Just that they aren't pulling out the same numbers in damage basically just taking longer to kill the same mobs that the 'top tier' classes are. It'd never actually affect the classes I play as I play for enjoyment, it's just knowledge of the inner workings of the game that I like to keep in my head.
Most crafting mats should be currencies as well so yea I agree with the Fragment thing.Here are some quality of life changes they need to make:
Rift keys shouldn't have to be in your bag. When you talk to Orek you should see them as currency.
All buffs, but mostly talking about wizard's armor, familiar, and magic weapon, need to be permanent. It's really stupid re-applying them all the time; 10 minutes goes fast in Diablo.
The monk mantra "use" functionality should have a CD, and be much more impactful. I think managing your spirit use between your actual skills and the mantra isn't conducive to smooth gameplay.
The monk mantra "use" functionality should have a CD, and be much more impactful. I think managing your spirit use between your actual skills and the mantra isn't conducive to smooth gameplay.
This is actually a symptom of the problem and the problem is that the Monks Spenders are so mediocre that Monks would rather spend a non animation skill with resource than spend resources on a skill that takes up valuable animation time for less damage.Hell no!
Spamming our mantra to proc Sunwuko clones is our ONLY means of doing dmg that keeps us even slightly close to other classes in GRifts. Put a CD on mantras and we need to switch to SW spam, which completely invalidates one of our class sets (Inna's)
They did that with Sweeping Wind and Mystic Ally recently.gave us legendaries that acted as dmg multipliers,
They did that with Sweeping Wind and Mystic Ally recently.