The every 3rd hit of your Spirit Generators putting an EP is meh (mostly because stuff like Mad Stone exists). But being able to explode Implending Dooms on activation of SSS is pretty insane especially when combined with Gungdo GAWD.
So with Madstone
and Gundgo Gear
the first hit of Seven-Sided Strike applies and detonates Exploding Palm, Gundgo Gear causes the explosion of that Exploding Palm to apply to other mobs in range, and the remaining hits of Seven-Sided Strike repeats the process?
So it's like a super enchant? Still 50 Souls for a single enchant is an insane price.
I guess I will wait and see in order to understand what it actually is.
guys, guys. guys. guys.
Archon, holy shit i cant wait to use archon again.
The Archon stuff looks underwhelming IMO, and Chantodo's needs to really make up the difference if you're basically gonna wear 8 (at least 7) pieces to make the best out of it. Obsidian Ring might help with the CD, but ummm, enjoy not being in Archon form for a good while while it cools down. I guess you'd have to try to make a Akkarat style setup to get anywhere near perma-Archon.
More datamined info reveals there's no more rift keystones
Wowzers
No need to do bounties for tokens
No need to do rifts for grift tokens
No more trials
They just said fuck it and changed every aspect of adventure mode in one patch lol
Even with RoRG you need 7 pieces as Chantodo's is a wand + source. 5pc Vyr's and Crown might be doable but you're still looking at at least a minute CD for something with 20s uptime.you can use RoRG and leoric crown in the cube to save a ring piece (unity ? archon doesn't tank well iirc) and have some good cooldown, also evocation
I think you can have a good 70+% uptime on archon with obsidian, spam CC the rest of the time and reduce cooldown with spenders
P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.
P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.
Ice Climbers and Arcane immunity no.Just saw the 2.3 PTR datamine, and the additions actually look pretty positive. I am kind of surprised they didn't make the affix be rolled every time it's applied so players would have to consume more resources to try re-rolling better affixes. Almost seems TOO generous for Diablo.
But wouldn't most people just slap Furnace, Ice Climbers, and Arcane (or Lightning) Immunity at very high Greater Rift levels?
Nevalistis said:What I can say for now is that the PTR is not going live today. If you were waiting to make plans for this weekend, go and be free! Have a wonderful weekend! We'll keep you updated once PTR is upon us, barring any unforeseen circumstances that may cause delays.
it's more variety, it's not going to hurt you
all you do in the diablo endgame is farm anyways, does it really matter where or how you do it?
Gold wrap and harringtons for T10 farming.
And boon of the hoarder 8)
Looks like it might be going up at Tuesday after the maintenance though.
They're giving WD's Fire Wall?
I know what I'm making next season.
Since so much is new I dont know what character to roll in the PTR, decision overload.
LOL!Wait for biggest exploits and roll that lol
I love my barb. Probably won't switch off him for my main, although I do have an undergeared hammerdin that I might bring back.Barb was still fun as shit this season though!
The Cat Mojo is coming in 2.3! Art and sound put even more work into it - it is absurdly cute.
Is there any room in the US GAF clan? I am Damisa#1428
Yup, definitely going back to WD.
Data Mining (translated) said:Gem
Each attack you make against an enemy increases the damage it takes from your attacks by 1.0% (+0.1%/Rank).
Gain 25% increased damage against Rift Guardians and bosses. (Requires Rank 25)
Mighty Weapon
Cleave deals up to [300-400]% increased damage based on percentage on missing Fury.
Hand Crossbow
Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.
Hand Crossbow
Strafe projectiles pierce.
Spear
Weapon Throw generates up to [15-20] additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
Mojo
The first time an enemy deals damage to you, reduce that damage by [45-60]% and Charm the enemy for 3 seconds.
Crusader Shield
Blessed Hammer damage is increased by [200-250]% for the first 3 enemies it hits.
Bracers
Seismic Slam deals [300-400]% increased damage to the first two enemies it hits.
Bracers
When Hammer of the Ancients hits an enemy, gain [75-100]% increased Attack Speed for 3 seconds.
Bracers
While channeling Firebats, gain [60,000-80,000] Life per Hit.
Bracers
When your Blessed Hammer hits 3 or fewer enemies, [75-100]% of its Wrath Cost is refunded.
Bracers
Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.
Bracers
Your Hatred Generators reduce your damage taken by [30-35]% for 5 seconds.
Shoulders
Call of the Ancients gains the effect of the Ancients' Fury rune.
Belt
Archon stacks also increase your Attack Speed, Armor and Resistances by 1%.
Belt
Judgment is cast at your landing location when casting Falling Sword.
Belt
Each hit with Seven-Sided Strike grants [3.0-3.5]% damage reduction for 7 seconds.
Belt
Your Hatred generators attack 30% faster and deal [30-40]% increased damage
Legendary Power: Seven-Sided Strike performs an additional 7 strikes.
+
4 Set: Your Seven-Sided Strike deals its total damage with each hit.
Bracers
Your Hatred Generators reduce your damage taken by [30-35]% for 5 seconds.
Lol. Have Bliz got any idea how people play DH.
Mojo
The first time an enemy deals damage to you, reduce that damage by [45-60]% and Charm the enemy for 3 seconds.
This gem also seems like the new best gem to equip next to Bane of the Trapped. Unless they made Rift Guardians significantly weaker. That first ability better have some cap or it will get real stupid real fast.Gem
Each attack you make against an enemy increases the damage it takes from your attacks by 1.0% (+0.1%/Rank). Gain 25% increased damage against Rift Guardians and bosses. (Requires Rank 25)
Belt
Your Hatred generators attack 30% faster and deal [30-40]% increased damage.
Bracers
Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.