Zuzu
Member
Performance mode pixel counts:

Quality mode pixel counts:

Summary
Performance mode
- Pro receives RTGI in performance mode compared to the baked lighting on base PS5. Base PS5 version uses an evolution of the Anvil engine's baked GI solution from prior Assassin's Creed games but it can't capture the lighting detail of recent AC games such as Mirage.
- Image quality on Pro isn't really improved over base machine. Both suffer from significant pixel crawl, blocky patterns on moving edges and poorly upscaled transparencies.
- Mostly 60fps but there are drops into the lower to mid 50s in some sections
- The hideout section still runs at 30fps
Quality mode:
- Pro receives RT reflections
- But there isn't much detail in the RT reflections. Foliage doesn't animate in the reflections.
- RT reflections suffer from a lot of pop-in
- More granular detail is only represented in screen space
- All other settings are pretty much the same though Pro present a lot more specular detail at times due to the additional RT.
- Image quality is similar to base
- Vast majority of gameplay is locked 30fps.
Balanced:
- 40fps at 120hz output
- No RT reflections (it has RTGI though)
- Has the same visual settings as base PS5 Balanced mode
- Pixel counts suggest higher resolution on Pro and it looks cleaner on Pro
- Mostly holds to 40fps but cutscenes and hideout run at 30fps.
Other:
- Pro is using TAAU in all modes rather than PSSR
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