Digital Foundry: Assassin's Creed Shadows - PS5 Pro vs PS5 Review - One Of The Best Upgrades For The System

Zuzu

Member


Performance mode pixel counts:

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Quality mode pixel counts:

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Summary

Performance mode

- Pro receives RTGI in performance mode compared to the baked lighting on base PS5. Base PS5 version uses an evolution of the Anvil engine's baked GI solution from prior Assassin's Creed games but it can't capture the lighting detail of recent AC games such as Mirage.
- Image quality on Pro isn't really improved over base machine. Both suffer from significant pixel crawl, blocky patterns on moving edges and poorly upscaled transparencies.
- Mostly 60fps but there are drops into the lower to mid 50s in some sections
- The hideout section still runs at 30fps

Quality mode:

- Pro receives RT reflections
- But there isn't much detail in the RT reflections. Foliage doesn't animate in the reflections.
- RT reflections suffer from a lot of pop-in
- More granular detail is only represented in screen space
- All other settings are pretty much the same though Pro present a lot more specular detail at times due to the additional RT.
- Image quality is similar to base
- Vast majority of gameplay is locked 30fps.

Balanced:

- 40fps at 120hz output
- No RT reflections (it has RTGI though)
- Has the same visual settings as base PS5 Balanced mode
- Pixel counts suggest higher resolution on Pro and it looks cleaner on Pro
- Mostly holds to 40fps but cutscenes and hideout run at 30fps.

Other:

- Pro is using TAAU in all modes rather than PSSR
 
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Zuzu

Member
Ah, should've put "DF" at the beginning of the title. Oh well, maybe a mod can edit it in...

Edit: thank you mods for editing in "Digital Foundry" :messenger_relieved:
 
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viveks86

Member
Cutscenes and hideout capped at 30 fps? :/

Overall a good upgrade though. Balanced mode sounds like the best way to play, if your TV supports it. The low res RT reflections on quality as well as the low res performance mode (and missing hair strands feature) make the 40 fps more attractive for me. Sucks that I don't have a TV that supports it
 

adamsapple

Or is it just one of Phil's balls in my throat?
There seems to be a bit of a disconnect in the video's title and what he's actually saying in the video, lol.

Performance mode - Same IQ as base, pixel crawl, no PSSR despite Ubi promising it last year, 30fps hideout and notable dips from 60fps. RTGI is the only differentiator, which is present in base Quality and Balanced.

Quality - The RT reflections also don't look that different than SSR, miss capturing foliage animation and suffer from a lot of pop-in, doesn't really sound like much of an improvement, and it mostly relies on SSR for further geometry.

Balanced - Was supposed to have RT reflections but edited out in the official blog a few days ago, feature-wise it's identical to base but with higher DRS.
 
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StereoVsn

Gold Member
Do animations seem a bit stiff? Especially on Yosuke just some moves seem a bit weird. Kind of feels Valhalla and Odyssey were better somewhat in that regard.
 

adamsapple

Or is it just one of Phil's balls in my throat?
RTGI is a massive deal dude, they obviously prioritized that over other areas

Nice cope and spin though


Come On What GIF by MOODMAN



You are either willfully misinterpreting what I said or just doing it out of spite.

I've already said this is a good example for "Is RT necessary" as a positive for RTGI in the game in the other DF topic.

Clearly that's not the point I'm making here. The "this is the most transformative Pro upgrade" seems like hyperbole in light of other Pro patches over the months.

Base PS5 has the same features, albeit at 40fps max, and the unique distinguishing element, the RT reflections, seem to be rather poor going by the video.
 
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sncvsrtoip

Member
How its one of biggest upgrade when in 60fps (even though nice that have rtgi) resolution is low and image quality is not good enough. Two other modes that are the way to go are very similar to base ps5.
 

Shmunter

Member
RTGI is a massive deal dude, they obviously prioritized that over other areas

Nice cope and spin though
What’s troubling is how little effort went into the baked lighting. That’s why the difference stands out, a delta between shit and acceptable will always be large.

There were no such issues in prior AC games when effort was spent on the lighting.
 
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Come On What GIF by MOODMAN



You are either willfully misinterpreting what I said or just doing it out of spite.

I've already said this is a good example for "Is RT necessary" as a positive for RTGI in the game in the other DF topic.

Clearly that's not the point I'm making here. The "this is the most transformative Pro upgrade" seems like hyperbole in light of other Pro patches over the months.

Base PS5 has the same features, albeit at 40fps max, and the unique distinguishing element, the RT reflections, seem to be rather poor going by the video.

Again, nice try

 

Zacfoldor

Member
Ugh, I'm torn. I'm so torn. My favorite thing is doing GREAT by playing something very well that I detest. Noooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Meryl Streep Doubt GIF
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Again, nice try



Alright, clearly you've already made up your mind. Have fun.

Go Ahead Yes GIF





What’s troubling is how little effort went into the baked lighting. That’s why the difference stands out, a delta between shit and acceptable will always be large.

There were no such issues in prior AC games when effort was spent on the lighting.

I agree with this, the baked lighting looks incredibly washed out. Previous AC games have not had this issue.

It's like it was an afterthought for them during development.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Didn't watch the video yet, but curious as to why the Pro's resolution, especially in Quality Mode, isn't higher? Does it offer better visual features?

Other than reflections, no.

Outside of the RT reflections divergence, other visual settings appear fairly similar. RTGI is present on both machines and generally looks comparable. You can notice some improvements in terms of specular detail on Pro from the additional RT. Other PC tweakables seem pretty similar across both consoles, without an obvious divergence in my tests.
 

Markio128

Member
Didn't watch the video yet, but curious as to why the Pro's resolution, especially in Quality Mode, isn't higher? Does it offer better visual features?
It adds ray-traced reflections on the Pro in quality mode, but I personally don’t think there is much benefit to not going with performance mode on the Pro.
 

Zacfoldor

Member
What’s troubling is how little effort went into the baked lighting. That’s why the difference stands out, a delta between shit and acceptable will always be large.

There were no such issues in prior AC games when effort was spent on the lighting.
The PS5 Pro is the best value in gaming and it's getting harder to argue against it.

First you have to look at Xbox. What a waste of money to buy a console that is dying. It isn't the best value in gaming and if you buy today you know you are buying the console that was the least popular but also had the least games. It just isn't a smart buy right now, correct?

Regular PS5. Have you seen monster hunter wilds on it? If you like to play indie games, get a Switch. PS5 is not something I could recommend to anyone when the Pro is so cheap and only a few dollars more.

PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.

Then there was one. PS5 Pro. The pinnacle of gaming. The future. The rock. It also will get GTAVI for a long time before it goes to PC. PC gamers will be expected to wait and buy old PS5 Pro games at full price. The elevator pitch is real. PS5 Pro is the only recommendable hardware until Switch 2 comes out.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Come On What GIF by MOODMAN



You are either willfully misinterpreting what I said or just doing it out of spite.

I've already said this is a good example for "Is RT necessary" as a positive for RTGI in the game in the other DF topic.

Clearly that's not the point I'm making here. The "this is the most transformative Pro upgrade" seems like hyperbole in light of other Pro patches over the months.

Base PS5 has the same features, albeit at 40fps max, and the unique distinguishing element, the RT reflections, seem to be rather poor going by the video.

So what if we don't think the RT reflections are poor, going by the video?
 

omegasc

Member
...this is a good example for "Is RT necessary" as a positive for RTGI in the game in the other DF topic...
It might not be a good argument, though: as Oliver said in the video, it seems that they took RTGI as base. If done the other way, I believe we would probably see better results on base consoles. Performance mode on base look like what Forspoken looked at first, remember that? After they worked on it, it got way better lighting. I'm not saying it would be just as nice as the RT version, but it wouldn't feel so 'flat'. So RT is not really necessary, but no way a worthless addition.
 

Gaiff

SBI’s Resident Gaslighter
RT reflections

Other than reflections, no.

It adds ray-traced reflections on the Pro in quality mode, but I personally don’t think there is much benefit to not going with performance mode on the Pro.
I'm not sure how much Ubisoft is really putting the Pro's power to good use. It has much faster RT hardware acceleration and 45% more GPU grunt. I know RT is cool and all, but I think I would have liked better visuals and a resolution bump. All those resources just for RT reflections seem like a waste.
 

viveks86

Member
It's like it was an afterthought for them during development.
And it will be going forward. Come next gen, any game that does RTGI will not bother with a fallback solution. It's obsolete tech and a net waste of development time. This is how companies will gain efficiency and speed up dev cycles. Hopefully, the gen after that, we can go full path tracing and avoid baked lighting altogether.
 

OverHeat

« generous god »
The PS5 Pro is the best value in gaming and it's getting harder to argue against it.

First you have to look at Xbox. What a waste of money to buy a console that is dying. It isn't the best value in gaming and if you buy today you know you are buying the console that was the least popular but also had the least games. It just isn't a smart buy right now, correct?

Regular PS5. Have you seen monster hunter wilds on it? If you like to play indie games, get a Switch. PS5 is not something I could recommend to anyone when the Pro is so cheap and only a few dollars more.

PC. You have stutter and hitching on UE5 games with no real path to fix it. On top of that, the system has been a garbage dump for Japanese publisher who now make the best games. The quality of the ports and the performance on the system has been terrible. The port quality, ie MHWilds is terrible. Especially with older games, a few years ago all ports on PC were just bad dumps by jaded devs. That's not even the beginning of the issues, look what nvidia has done to the space. This isn't the EVGA era of PC anymore, things are not as good as they once were, even the most jaded PC gamer would agree with that. Consoles are getting mouse support and hopefully user mods. The next xbox is a PC and is trying to take over steam. PC could become Xbox. As MS relies more heavily on PC for gamepass, the landscape in PC gaming will change over the next few years. Change is scary. Not great to invest in unknown change.

Then there was one. PS5 Pro. The pinnacle of gaming. The future. The rock. It also will get GTAVI for a long time before it goes to PC. PC gamers will be expected to wait and buy old PS5 Pro games at full price. The elevator pitch is real. PS5 Pro is the only recommendable hardware until Switch 2 comes out.
Good job warrior!
 
I'm not sure how much Ubisoft is really putting the Pro's power to good use. It has much faster RT hardware acceleration and 45% more GPU grunt. I know RT is cool and all, but I think I would have liked better visuals and a resolution bump. All those resources just for RT reflections seem like a waste.

They probably only cared about the 60fps mode, since that’s the one most people play
 
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adamsapple

Or is it just one of Phil's balls in my throat?
So what if we don't think the RT reflections are poor, going by the video?

I wish you god speed then. This is how the article describes them, pop-in is probably going to be more distracting than a lower resolution cube-map, imo.

RT reflections are instead limited to the quality mode on PS5 Pro, though the effectiveness of these reflections is a little limited - with little evident detail, no foliage animations and no distant geometry. These RT reflections also suffer from a fair amount of pop-in, which can be distracting. Therefore, Shadows uses a hybrid approach in its quality mode with SSR still enabled to fill in specular detail, though having RT means that you do fall back to a perspective-correct technique when screen-space information isn't available.

And it will be going forward. Come next gen, any game that does RTGI will not bother with a fallback solution. It's obsolete tech and a net waste of development time. This is how companies will gain efficiency and speed up dev cycles. Hopefully, the gen after that, we can go full path tracing and avoid baked lighting altogether.

Sure, agree. But if they're gonna put the mode in, at least make it not be notably worse in comparison to their own previous game from a year or two ago.

I'm gonna be playing this on the 40hz Balanced mode myself, the visual sacrifice in the Performance mode on base consoles is too notable.
 
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