Digital Foundry: Bloodborne Performance Analysis

Are the framedrops/stutter like the Blighttown framedrops? If so, that's damn annoying.
Definitely not. Not even close.

It's more like the game has constant micro-stuttering. It's not choppy but it doesn't feel completely smooth. It feels like an SLI setup before companies started working on fixing their frame-times.

Blighttown was genuinely choppy running under 20 fps most of the time.
 
Are the framedrops/stutter like the Blighttown framedrops? If so, that's damn annoying.

No. Framerate wise, this is the best performing souls game. BB >> DeS >>>> DK2 >>> DK1

As said above, its the framepacing issues that make it feel uneven outside of areas you'd expect
 
Stop that. It's a legitimate issue and you're in a Digital Foundry thread, for god's sake.




Damn, step away from your keyboard, read what I said, and relax. Give me a break. . I was impressed it ran as well as it does. Especially with the complaints I have seen. I didn't single out this thread, but if you think there hasn't been a lot of "concern" over this, then you are picking what you want to read.

Actually, I said it wasn't fluid, wasn't locked. I was just surprised, it was much better than I thought it would be based on some of the complaints in these threads. Wow! Talk about being touchy.
 
Definitely not. Not even close.

It's more like the game has constant micro-stuttering. It's not choppy but it doesn't feel completely smooth. It feels like an SLI setup before companies started working on fixing their frame-times.

Blighttown was genuinely choppy running under 20 fps most of the time.

I think this best sums up my experience. Not smooth, but not laggy.
 
Started playing the game today. It is amazing, but the frame pacing issues and horrible load times are certainly very annoying. Looks so good too, what a shame. Please fix asap!
 
I'm not even an hour in and these load times are bumming me out.
I like the game but the load times are mood killing and lame.

Starting to see the frame stutter also, and it's bad.

Think I'll wait it out for the patch.
 
Damn, step away from your keyboard, read what I said, and relax. Give me a break. . I was impressed it ran as well as it does. Especially with the complaints I have seen. I didn't single out this thread, but if you think there hasn't been a lot of "concern" over this, then you are picking what you want to read.

Stop the paranoid air quotes is what I meant. It's not all console war bullshit. I don't even own an Xbox, myself.
 
None of this has ever been a reason for me to avoid a purchase. I've watched it played, I've seen the response from the public and the reviewers, and I'll be getting this this Friday.

Why should it be a reason to avoid a purchase? its ok it might get fixed soon. it could be far worse.
 
No. Framerate wise, this is the best performing souls game. BB >> DeS >>>> DK2 >>> DK1

As said above, its the framepacing issues that make it feel uneven outside of areas you'd expect

wait. even better than Dark Souls II Scholar of the First Sin? Isn't it locked 60 FPS?
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.

lol
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.
It seems you are new to From games.
 
I'm not even an hour in and these load times are bumming me out.
I like the game but the load times are mood killing and lame.

Starting to see the frame stutter also, and it's bad.

Think I'll wait it out for the patch.
What patch?? U should stick it out. Well worth. I even put mine up for sale but took it down the next day lol was pissed for a min.
 
It seems you are new to From games.

No, I'm not. The fact that this is the fourth time in a row that they release a game with broken framerate speaks loudly about how little value there is left for craftsmanship in this industry. It's sad and hilarious. And people posting "lol" about this are just completly lost to that low-framerate-shit to the point where they just don't notice anything anymore and have no idea how great games feel which run at a high, consistent framerate.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.
You know what, after reading your post I feel bad for enjoying this game so much. Why in the hell would I enjoy a shit game?
I hope they fix the frame-pacing issues.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.

there is always next next gen amirite?
 
No, I'm not. The fact that this is the fourth time in a row that they release a game with broken framerate speaks loudly about how little value there is left for craftsmanship in this industry. It's sad and hilarious. And people posting "lol" about this are just completly lost to that low-framerate-shit to the point where they just don't notice anything anymore and have no idea how great games feel which run at a high, consistent framerate.

Yea, you are absolutely right. I'm an absolutely broken man who has completely lost the ability to see higher FPS. Oh, woe is me.

Jesus fucking christ.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

Blather blather etc etc etc

I'll be honest, reading your bullshit PC Elitist trolling gives me a far bigger headache than any low frame rate ever has.


It's a shame about the multiplayer frame rate (I'm too busy with singleplayer to care much at the moment).
I hope From put some effort into fixing it somewhat though. Fixing the frame pacing would be nice too although I think reducing the load time would be my choice for priority right now.
Still it's a really enjoyable game for me despite these problems. I love the graphical direction.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.

Jeez, you have issues.
 
Frame rate could always be better.. but this thing blows away the performance of DS 1 or 2 on PS3 at least.

Not quite PC grade performance, but I think still a huge step in the right direction. I can always feel the difference between ~18 and ~24 FPS waaaaay more than ~24 and ~30. So I am glad they at least kept it from the embarrassing low fps of the previous games..
 
No, I'm not. The fact that this is the fourth time in a row that they release a game with broken framerate speaks loudly about how little value there is left for craftsmanship in this industry. It's sad and hilarious. And people posting "lol" about this are just completly lost to that low-framerate-shit to the point where they just don't notice anything anymore and have no idea how great games feel which run at a high, consistent framerate.

You should take a step back from this for a while.
 
Definitely not. Not even close.

It's more like the game has constant micro-stuttering. It's not choppy but it doesn't feel completely smooth. It feels like an SLI setup before companies started working on fixing their frame-times.

Blighttown was genuinely choppy running under 20 fps most of the time.

Exception is CO-OPing in those same areas. It get real choppy, for what shouldn't be a huge burden.

Seems to be they need to do some streamlining on the coop.
 
I'll be honest, reading your bullshit PC Elitist trolling gives me a far bigger headache than any low frame rate ever has.


It's a shame about the multiplayer frame rate (I'm too busy with singleplayer to care much at the moment).
I hope From put some effort into fixing it somewhat though. Fixing the frame pacing would be nice too although I think reducing the load time would be my choice for priority right now.
Still it's a really enjoyable game for me despite these problems. I love the graphical direction.

Except I'm not a PC elitist. 85% of my very long gaming life were spent on consoles and I always suffered with these shit framerates. I don't care at all on which machine a game runs on.

It's one thing running at 30FPS, it's a completly different thing to complety shit on framerate and frame pacing and releasing a game which doesn't even achieve the lowest playable standard. People who don't see that just lost all standards already because they are constantly exposted to underperforming games. Including the gaming media, who aren't vocal about tech issues at all. There are plenty of examples of that even including high tier games like GTA and the likes.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.
Wow, you'll last quite long here. /s
 
No, I'm not. The fact that this is the fourth time in a row that they release a game with broken framerate speaks loudly about how little value there is left for craftsmanship in this industry. It's sad and hilarious. And people posting "lol" about this are just completly lost to that low-framerate-shit to the point where they just don't notice anything anymore and have no idea how great games feel which run at a high, consistent framerate.
Honestly, the disappointment for me stems from the fact that nearly every PS2 game they released ran at 60fps. Once they jumped over to ps360 it was all downhill.
 
I play multiplayer in Bloodborne, and it runs very stable but you have to make sure to stop searching for more resonant bells or it'll get choppy sometimes.
 
Honestly, the disappointment for me stems from the fact that nearly every PS2 game they released ran at 60fps. Once they jumped over to ps360 it was all downhill.

Well, I do believe that this comes with the industry turning more and more in a general direction of visual fidelity over substance and gameplay. The main pressure is probably marketing which only knows how to market one thing: Pretty.

You can read from the answers towards my first rant that I can't be completly wrong. These people don't even know how much better a smooth game feels compared to a juddery mess. They got used to it. And that's shit.
 
Honestly, the disappointment for me stems from the fact that nearly every PS2 game they released ran at 60fps. Once they jumped over to ps360 it was all downhill.

thats because PS2 games were using very little texture maps and had MASSIVE amounts of fillrate. Very low memory to hold stuff, very low detail on stuff, very little post procesing but VERY HIGH fillrate = can easily render 60 of those frames

PS3/360 started using tons of triangles and adding a good bit of post processing and further physics and blah blah. Became a much taller task, and still were not using much VRAM at all.
 
Well, I do believe that this comes with the industry turning more and more in a general direction of visual fidelity over substance and gameplay. The main pressure is probably marketing which only knows how to market one thing: Pretty.

You can read from the answers towards my first rant that I can't be completly wrong. These people don't even know how much better a smooth game feels compared to a juddery mess. They got used to it. And that's shit.
There's actually nothing wrong with paying games at 30 fps though. Sure 60 is almost always preferable, but I'd hardly say it's the nwarly unplayable mess you claim it to be.
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.

Why would you subject yourself to such agony and torment when you knew the game was 30fps beforehand? To you suffer for our sins just so you can come here and tell us how horrible a time you had?
 
The framerate is horrible and oh what a joke this company is for releasing another poor effort.

To all those people defending that shitty framerate: Do you really believe that you feel MORE immersed in Bloodborne than you did in DS or DoS last generation? We looked at these as well and said "wow, looks great, great art, very immersive". Graphical fidelity is a house without roof, you will ALWAYS 1up it and the effect on your enjoyment will always be questionable, it's just relative to it's release timeframe and graphical competetion. However, if you get your game to 60FPS you enhance the gameplay so much and that is something which always be great, today, in a year, in a decade. It'll make the game better for all time and just for a few months. Yet developers decide to put every shitty peformance hog in a game just to have some prettier looking watter puddles and better fog. And they get applauded for that by critics and gamers alike. Please tell me, how foolish is that?

And the worst thing about this, the more often that happens, the more people get used to shit framerates and care even less! It's a whole generation of gamers now who believe that games have to have constant motion judder. It's insane. And Bloodborne is shit just because of that joke of a framerate. Something like that should NEVER pass the quality control.



How did you play Bloodborne when you don't have a PS4? Just asking... It's funny that you have such an opinion about this game when it appears you haven't even played it....
 
Bloodborne is an incredible game, but it's not much in terms of performance. Looking at it, I feel like there's no reason the PS4 couldn't run it at 60fps.

Going forward, it would be great if one of Sony's graphical heavy hitters (SSM, ND, Guerilla, RAD) could work with FROM just on the tech side.
 
Bloodborne is an incredible game, but it's not much in terms of performance. Looking at it, I feel like there's no reason the PS4 couldn't run it at 60fps.

Going forward, it would be great if one of Sony's graphical heavy hitters (SSM, ND, Guerilla, RAD) could work with FROM just on the tech side.

I disagree. It would be an extremely impressive feat for this game to be 1080p/60FPS at its current fidelity. Maybe a more consistent experience at the technical level but 60 FPS? No way.
 
Well, I do believe that this comes with the industry turning more and more in a general direction of visual fidelity over substance and gameplay. The main pressure is probably marketing which only knows how to market one thing: Pretty.

You can read from the answers towards my first rant that I can't be completly wrong. These people don't even know how much better a smooth game feels compared to a juddery mess. They got used to it. And that's shit.

Funnily enough reading your rants just makes me believe anything in them is more than likely to be completely wrong.

I'm sure most people are fully aware of the benefits of a faster frame rate.
it's just that apparently (unlike yourself) most people are aware that games are produced under a series of trade offs and can accept that without acting like an angry two year old throwing a tantrum.
 
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