http://www.eurogamer.net/articles/digitalfoundry-2014-vs-destiny-xbox-one-beta
The HUD difference is really weird, one has to wonder why.
Downscale me to 900p if old.
Edit:
Physical hardware difference can't change, so it has to be:
Of course, the difference between the current 1600x900 throughput on Xbox One and the full 1920x1080 on PS4 is perceptible, even through the heavy FXAA post-process anti-aliasing in effect on both.
[...] Put side-by-side, the Xbox One produces slightly fuzzier detailing on these elements, though the actual quality of textures - and filtering - is a complete match between the two.
But before we go on, there's one very important question we need to address. Is any comparison from the beta relevant at all when Bungie has already stated its intention to run the final Xbox One release of Destiny at full 1080p, matching its PlayStation 4 counterpart? Will that increase in resolution come at the detriment of anything else? While the additional 10 per cent of rendering resources afforded by the recent Kinect-unbundling XDK update are welcome, it does not offer up enough GPU horsepower to bridge the gap between 900p and 1080p rendering.
But even in the Xbox One's improved 1080p build, one nit-pick stands out between the next-gen consoles; a change to the HUD. On PS4 we see a three-dimensional curved display for ammo and health gauges, backed by a chromatic aberration after-effect. The Xbox One, meanwhile, adopts the flat designs also laid across the last-gen versions' screens, delivered without the extra visual twist. This is obviously a minuscule detail in the grand scheme of what the game achieves, and largely comes down to personal preference.
For the campaign side, the Xbox One stutters only fleetingly during an early shoot-out in the Restoration mission. But in line with the PS4, it's otherwise a smooth, fully v-synced 30fps game during every other battle. The only other nit-pick is a brief stutter during fast travel with the Sparrow. In our synchronized test we see a level streaming hiccup occurring between the Steppes and Mothyards areas, curiously affecting the PS3 and PS4 versions in the exact same spot.
All in all, it's a very encouraging scenario. Both next-gen consoles run at the same levels of world detail in this early build, with Xbox One also a match for the PS4's stable frame-rate. The only bug-bear is the 900p versus 1080p differential, where the PS4 benefits from a clearer image. However, based on footage released of the 1080p Xbox One build so far, this is to be corrected with no apparent sacrifices to visuals elsewhere. Where performance is concerned, we'll have to see nearer release whether this 1080p playback is achieved with no impact to the game's smooth, consistent frame-rate.
The HUD difference is really weird, one has to wonder why.
Downscale me to 900p if old.
Edit:
So Xbone is catching up?
Physical hardware difference can't change, so it has to be:
Things we won't know until release, unfortunately. We do have to remember, this is still beta code. But one of these will be true:
1) They're exactly the same. In this case, they did hold back some extra bits on the PS4 in the name of parity. The console has more raw power, so the fact that it can be done is pretty undeniable.
2) The PS4 version is superior, thanks to its extra power. In this case, they pushed the limit on both consoles and used all they were given.
Frankly, I don't care either way. So what if they went for parity. So what if the PS4 version doesn't have any extra filtering or anything. Destiny is fucking awesome, and I'm going to play the shit out of it no matter what.