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DF - Black Myth: Wukong Updated! PlayStation 5 Pro Support Added - But Is Base PS5 Improved Too?

Fbh

Member
PS5 (FSR):
9.gif


PS5 Pro (PSSR):
8.gif

The FSR image breakup and smear around moving objects is fucking horrible in this game, and it's sadly becoming a sort of trademark look of current gen games on the base consoles.
PSSR is resolving the image much better here
 
No no they are not
Yes they are....the hardware is what it is and devs are going to get reasonably similar gains using that hardware. The games like FF7 rebirth that have these huge turnarounds in IQ are the exceptions to the rule. In particular, all games that are demanding games using advanced RT are LUCKY if they get an upgrade as good as Black Myth.
 
Yes they are....the hardware is what it is and devs are going to get reasonably similar gains using that hardware. The games like FF7 rebirth that have these huge turnarounds in IQ are the exceptions to the rule. In particular, all games that are demanding games using advanced RT are LUCKY if they get an upgrade as good as Black Myth.

Every sony first party game and many third party games show more meaningful results than outliers
 
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Closer

Member
PRAISE BE LORD for the awful fsr2 demise.
The dirty, dithered look with every movement and occlusion. I hated fsr2.

Even in still scenes like this from Stellar Blade, it gave that pixely/dirty look.
(zoom on the face/hair, not boobs!)
<gameplay pic>

And now it's clean, postcard, no movement pixelation at all. beautiful.
<cutscene pic>
Keep in mind that in case of stellar blde... the photo mode uses raw 4k without pssr for some reason. Gameplay shots with PRO mode look better than photomode

Can you show both gameplay pics?
 

rofif

Can’t Git Gud
Can you show both gameplay pics?
Thought you will never ask !!! Just launched ps5 pro to take some fresh pics!

1st FSR balanced mode, 2nd PSSR PRO mode (HFR). Film grain off. Motion blur on because thats how I play. JPG images because pngs are pain in the ass (too big)
btw Vick Vick I did some testing and just .JPG straight out of ps5 is indeed way way less compression than HDR to SDR when you copy to usb stick. it's png>jpg>hdr-to-jpg. Sizes confirm that.
Shame I only learn this now... after taking thousands of "HDR" screenshots that get compressed to shit when you put them on usb stick. Normal JPG is not as compressed (x2 the size) and copies way faster too because there is no compressing. Not as good as .png but not tooo bad for someone that takes hundreds of screenshots.

Look what fsr2 does to hair, moving elements and areas where eve/hair was occluding the view frame before.
Hard to show in screenhsots. Believe me. PSSR looks waaay cleaner in motion. Like ground truth clean at times.
QqlQgCV.jpeg

qG3M6Wp.jpeg


wkluwjm.jpeg

Vgb4Fkc.jpeg


Oy0Gg8V.jpeg

zUiJ4iU.jpeg
 
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Bernardougf

Member
Sure it is

The exceptions don’t make the rule
Exceptions are games with shitty perfomance modes getting actually good ... and those are very few... games being developed for 30 fps and RT definitely are benefiting more from PSSR and the new system, and games that already have a good/very perfomance mode without RT can take advantage too. So all in all at least FOR ME it dosent do shit to justify the purchuase... if I was a quality mode player or even balanced ... than I would be totally on board.
 
Exceptions are games with shitty perfomance modes getting actually good ... and those are very few... games being developed for 30 fps and RT definitely are benefiting more from PSSR and the new system, and games that already have a good/very perfomance mode without RT can take advantage too. So all in all at least FOR ME it dosent do shit to justify the purchuase... if I was a quality mode player or even balanced ... than I would be totally on board.

Shitty performance modes is the exception, not the rule.
 

Elios83

Member
Yup, PSSR is transformative in this game and balanced mode is a major improvement over base PS5.
It also puts to bed the narrative that PSSR doesn't work well with UE5 and other bs.
PSSR doesn't work well if it's used improperly as a denoiser solution as explained by Cerny.
 

powder

Member
Yup, PSSR is transformative in this game and balanced mode is a major improvement over base PS5.
It also puts to bed the narrative that PSSR doesn't work well with UE5 and other bs.
PSSR doesn't work well if it's used improperly as a denoiser solution as explained by Cerny.
I agree, but with how ugly some of the blurred noisy lightbeams that show up here I’d argue maybe they’re misusing PSSR for denoising in that instance.
 
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Rockman33

Member
Really disappointing how poorly optimized this game is. Was planning on getting it for ps5 pro thinking the performance mode would be greatly fixed.
 

powder

Member
Really disappointing how poorly optimized this game is. Was planning on getting it for ps5 pro thinking the performance mode would be greatly fixed.
I think Balanced mode is the way to go, if you’ve got a tv that supports VRR it’s even better. This game seems like it was never going to perform well at 60fps without sacrificing the visual fidelity.
 

Rockman33

Member
I think Balanced mode is the way to go, if you’ve got a tv that supports VRR it’s even better. This game seems like it was never going to perform well at 60fps without sacrificing the visual fidelity.
It does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.
 

powder

Member
It does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.
Yeah, that makes sense, I think 40fps is a decent compromise, your eyes adjust to it. The input response is better now, too, which helps
 

solidus12

Member
I know this is a bit off topic but I’m freaking out.
I’ve played 50 hours, and I just reached chapter 4.

Before finding a shrine to buy the chapter’s map, I decided to fast travel to make some upgrades. Now I can’t even go back to chapter 4 area without a map.

Any advice please?
 

Rockman33

Member
Yeah, that makes sense, I think 40fps is a decent compromise, your eyes adjust to it. The input response is better now, too, which helps
Agree it’s better than 30. But playing 40 on a OLED still looks like a slide show to me. Only game sub 30 that looked fine was Hell Blade 2 and that’s probably because it’s such a slow paced game.

I may just pick it up on my PC but I was hoping the pro would have been good enough so I could still play on my couch.
 
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Bernardougf

Member
Agree it’s better than 30. But playing 40 on a OLED still looks like a slide show to me. Only game sub 30 that looked fine was Hell Blade 2 and that’s probably because it’s such a slow paced game.

I may just pick it up on my PC but I was hoping the pro would have been good enough so I could still play on my couch.

Yeah this "eyes adjust" thing is really only said by people that never made the move for 60 fps ... total bullshit ...
 

powder

Member
Yeah this "eyes adjust" thing is really only said by people that never made the move for 60 fps ... total bullshit ...
I’ve played plenty of 60fps games all the way up to 120, it doesn’t always matter to me, especially if the game looks/feels more cinematic with some motion blur. Sometimes higher frame rate shit is less immersive to me because it loses that more cinematic feel that certain games have. Wukong is a weird case because it has that cinematic look but always demands quick movement and response that calls for a higher frame rate. I think that’s why I’m fine with 40fps even though it’s not best for performance all the time. I do like to just stand around and look at shit while I’m playing.
 

Bernardougf

Member
Shitty performance modes is the exception, not the rule.

From third party they are not exceptions... they are much more common on different levels... and this will only get worst as the gen goes by...

I was holding up on a bunch of games waiting for the Pro.. and almost all of them didnt get really better perfomance wise.

The way I see it is simple.. Perfomance only console players dont care that much for graphics, its all about that solid 60 fps and we are accustomed to the compromises .... if not we would be playing on Quality.... so whats the point in buying this expensive console? For playing the very few Sony games that already are great at 60 fps a little better ? Because its not doing very much for third party specially when RT is being used.

I aint bashing the console... as I said players that care mainly about graphics will benefit greatly from it ... but as a "perfomance only" console it just dosent justify the price increase for me. And in fact it should be expected since its basic only a GPU bump. PSSR being broke on low res /RT games aint helping either.

I know you have the urge to defend anything Sony... but Im not attacking the console.. im just explaining why is not a "for me" product.
 

Bartski

Gold Member
I beat the game last night on the Pro.

It looks decent in Balanced mode on the Pro compared to the disaster that is the IQ in Performance mode. However, I'd still be tempted to choose Performance mode for gameplay reasons if the downgraded image quality actually helped mitigate the utter slideshow during boss fights, especially when using the "Pluck of Many" spell.

The pop-in is egregious mostly LOD-related but also geometry spawns that look like culling bugs, alongside lighting glitches where elements turn on and off within view. I originally dropped the game on the base PS5, hoping it would at least maintain a steady framerate on the Pro. While it does about 75% of the time, there are still areas where the performance drops to what feels like sub-20 fps, even in weirdly empty rooms.

Overall, I don’t think the visuals are good enough to justify how poorly it still runs in certain areas. The lack of improvements to Performance mode on the Pro is baffling.

It’s a very disappointing update, but the game itself is deffinitely worth playing regardless, enough to make me jump right into NG+. I have more thoughts, but I’ll save them for the OT.
 

Bernardougf

Member
People bought a new console for miniscule upgrades like this? Sony could sell ice to an Eskimo.
Nintendo Sells Ice to Eskimos in droves.. and is about to resell more Ice pretty soon by the millions.

Sony is just selling a few consoles for graphics enthusiasts... I dont know that it will even break ps4 pro numbers.. or at most will be in parity.
 

powder

Member
People bought a new console for miniscule upgrades like this? Sony could sell ice to an Eskimo.
I think it’s really about the game coming in hot when it launched, and the dev switching from UE4 to UE5 halfway through development of the game itself. It’s a really ambitious game but it feels like it was made by people who didn’t totally know what they were doing in some parts. Expecting the Pro to enhance the actual game itself here is a bit like trying to polish a turd. At its core it still feels like an unoptimized mess.
 
Forgive my rambling as im really tired butI need to fet something off my chest which is this games Pro update amounts to an increase of 10 fps and better image quality than the original Fidelity mode, but at the cost of some minor cut backs in settings compared to that Fidelity mode ...

That's not a good update for an $800 console in fact that kinda sucks. The worst part of it is that Wukong is in a class of games that is not just current gen but are actually using expensive current gen techniques ...Lumen and Nanite. The most demanding games that are patched for Pro are this game, SW Outlaws, Avatar, Silent Hill 2, and Alan Wake ...this isn't even debatable really. I'd give nods to Darktide, SM2, and Space Marine 2. Now, out of the 5 heaviest games the sad thing is that Wukong and AW2 are actually the best updates whereas Outlaws, SH2, and Avatar have ZERO actual improvements to what we had prior aside from SH2 now using Hardware Lumen instead of software lumen. SW Jedi Survivor got some RT added but the IQ is still all over the place, ruining any potential gains it got from rtao. The depressing thing though is most of the aforementioned games 30 fps Fidelity modes are IDENTICAL to what we had before ..as in not one single thing.

Space Marine 2 isn't using any RT which is why I don't really consider it a highly demanding game but the Fidelity mode is very dense and has 4k textures and looks amazing. However, the Performance mode in that game, which is where we see that game shine on Pro, doesn't have high res textures and as such doesn't look nearly as good as its Fidelity mode. Darktide is certainly an improvement over the Series X' prior 60 fps mode, but that game also doesn't feature any RT found on PC. The image quality also isn't amazing or anything on Pro it's simply better than what we had.

The Pro hasn't passed the test for the games games that put it to the test. That's the unfortunate pattern here and we can no longer just blame devs because as others have pointed out the WuKong devs were able to avoid the PSSR issues that the other games seem to have with RT. The gain was better iq and 10 fps ...no higher settings or additional RT was added to that. With AW2 we got RT opaque reflections which is a big deal are also 10 fps, but no real gains in image quality.

Sony's best efforts have amounted to a gain of about 20 fps in most games and better image quality, but again Sonys games are not demanding like a SW Outlaws or AW2 ...Games like Callisto and Dying Light 2 have better improvements because they're not using PSSRuh

These are not big enough improvements at all for an $800 console and Im surprised people are happy with that. Remember guys, consoles are supposed to punch above their weight. For starters, Sony gets parts cheaper from buying parts in bulk, the closed ecosystem, etc. An over 50% increase to price hasn't resulted in drastically better looking games, only minorly improved ones. $800 console should be acting like a $1000 machine in reality. The Pro should be performing the equivalent of a 4070 like most had hoped and predicted but it's not close. I understand maybe we needed yo adjust our expectations a little bit but what I'm seeing is people lowering them drastically
 

nnytk

Member
It does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.

I tried to, with Alan Wake 2, use this type of "Balanced 40fps mode" but the movement feels so jagged, interrupted, I want 60 fps. Nothing less. I'm in the same boat as others in this thread, who bought a PS5 Pro for 60fps gaming, even at 1080p, sure.

I'm skipping Wukong if it cannot promise me that. I'll just wait a bit longer for MonHun Wilds and play my backlog for now.
 

Zuzu

Member
I don't know why they can't get a good performance mode running on PS5 Pro (unless they're working on it and plan to release it in the future). In the video below this guy is getting decent results on a RTX 3070 without using frame generation. In the first gameplay section of this video he's using Digital Foundry's optimised settings and running at native 1080p resolution. The game is averaging 70fps with 1% lows of 50fps (though I saw it dip to 49fps) in the bamboo tree part when he's recording 1% lows. It does look like it drops a bit more when he transformed into the guy using the fire staff but it's still alright and never falls out of the VRR window. In the other section that he demoed it's averaging 77fps with 1% lows of 57fps.

Since the PS5 Pro has performed like a 3070 in other games why can't they deliver a performance mode like the 3070 here? Even if they want to pretty much lock it to 60fps they could drop it to 900p instead of 1080p. Personally I'd prefer it remain at a minimum of 1080p and allow VRR to compensate but I guess not every Pro user has a VRR capable screen (though I would assume the majority would since mostly enthusiasts are buying the Pro). Or why not leave it at 1080p and use frame generation to take the frame rate from like a base of 45-50fps up to above 60 or 70fps? Does frame generation use a lot of resources in this game and would make that hard to do? Regardless, they should be able to at least have a native 1080p mode with good visual settings and be getting pretty good frame rates.

(I wonder if even a performance mode using PSSR to upscale from 864p or 900p to 1440p could also deliver decent results. It likely wouldn't be a stable 60fps but with VRR it might still be pretty good and a nice performance uplift over balanced mode while retaining decent visual fidelity.)

 
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Gaiff

SBI’s Resident Gaslighter
I don't know why they can't get a good performance mode running on PS5 Pro (unless they're working on it and plan to release it in the future). In the video below this guy is getting decent results on a RTX 3070 without using frame generation. In the first gameplay section of this video he's using Digital Foundry's optimised settings and running at native 1080p resolution. The game is averaging 70fps with 1% lows of 50fps (though I saw it dip to 49fps) in the bamboo tree part when he's recording 1% lows. It does look like it drops a bit more when he transformed into the guy using the fire staff but it's still alright and never falls out of the VRR window. In the other section that he demoed it's averaging 77fps with 1% lows of 57fps.

Since the PS5 Pro has performed like a 3070 in other games why can't they deliver a performance mode like the 3070 here? Even if they want to pretty much lock it to 60fps they could drop it to 900p instead of 1080p. Personally I'd prefer it remain at a minimum of 1080p and allow VRR to compensate but I guess not every Pro user has a VRR capable screen (though I would assume the majority would since mostly enthusiasts are buying the Pro). Or why not leave it at 1080p and use frame generation to take the frame rate from like a base of 45-50fps up to above 60 or 70fps? Does frame generation use a lot of resources in this game and would make that hard to do? Regardless, they should be able to at least have a native 1080p mode with good visual settings and be getting pretty good frame rates.

(I wonder if even a performance mode using PSSR to upscale from 864p or 900p to 1440p could also deliver decent results. It likely wouldn't be a stable 60fps but with VRR it might still be pretty good and a nice performance uplift over balanced mode.)
The uncomfortable truth is: they didn't bother. They didn't do a lot of additional work over the base PS5 version. The Pro should be able to handle 60fps without frame generation if the generally slower 3070 can. That would have required them to turn it off in the Performance Mode, but they couldn't be assed. They could have simply toggled on DRS and deactivated frame gen and a 60fps lock outside of traversal stutters would have been easy.

The biggest challenge the Pro is facing is developers. Too many of them simply don't use the hardware to its strengths. Unlike the PS4 Pro which was a straight big GPU upgrade and almost automatic, the Pro's PSSR and better RT need proper implementation, but the additional development time for older games isn't worth it to most studios. It seems we'll have to wait until February 2025 when games with Day 1 Pro patches will hit the scene. For now, we'll have to make do with games that are retrofitted with Pro patches.
 
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Bojji

Member
I don't know why they can't get a good performance mode running on PS5 Pro (unless they're working on it and plan to release it in the future). In the video below this guy is getting decent results on a RTX 3070 without using frame generation. In the first gameplay section of this video he's using Digital Foundry's optimised settings and running at native 1080p resolution. The game is averaging 70fps with 1% lows of 50fps (though I saw it dip to 49fps) in the bamboo tree part when he's recording 1% lows. It does look like it drops a bit more when he transformed into the guy using the fire staff but it's still alright and never falls out of the VRR window. In the other section that he demoed it's averaging 77fps with 1% lows of 57fps.

Since the PS5 Pro has performed like a 3070 in other games why can't they deliver a performance mode like the 3070 here? Even if they want to pretty much lock it to 60fps they could drop it to 900p instead of 1080p. Personally I'd prefer it remain at a minimum of 1080p and allow VRR to compensate but I guess not every Pro user has a VRR capable screen (though I would assume the majority would since mostly enthusiasts are buying the Pro). Or why not leave it at 1080p and use frame generation to take the frame rate from like a base of 45-50fps up to above 60 or 70fps? Does frame generation use a lot of resources in this game and would make that hard to do? Regardless, they should be able to at least have a native 1080p mode with good visual settings and be getting pretty good frame rates.

(I wonder if even a performance mode using PSSR to upscale from 864p or 900p to 1440p could also deliver decent results. It likely wouldn't be a stable 60fps but with VRR it might still be pretty good and a nice performance uplift over balanced mode.)



DF got close to 60fps on 6700 (PS5 GPU). Can't find that video right now...
 
I don't understand why they don't uncapp the balanced mode. On PS5 it runs about 45fps, and it's basically locked 40fps on Pro it should quite run higher most of the time. Probably above the VRR window
 

winjer

Gold Member
Thought you will never ask !!! Just launched ps5 pro to take some fresh pics!

1st FSR balanced mode, 2nd PSSR PRO mode (HFR). Film grain off. Motion blur on because thats how I play. JPG images because pngs are pain in the ass (too big)
btw Vick Vick I did some testing and just .JPG straight out of ps5 is indeed way way less compression than HDR to SDR when you copy to usb stick. it's png>jpg>hdr-to-jpg. Sizes confirm that.
Shame I only learn this now... after taking thousands of "HDR" screenshots that get compressed to shit when you put them on usb stick. Normal JPG is not as compressed (x2 the size) and copies way faster too because there is no compressing. Not as good as .png but not tooo bad for someone that takes hundreds of screenshots.

Look what fsr2 does to hair, moving elements and areas where eve/hair was occluding the view frame before.
Hard to show in screenhsots. Believe me. PSSR looks waaay cleaner in motion. Like ground truth clean at times.
QqlQgCV.jpeg

qG3M6Wp.jpeg


wkluwjm.jpeg

Vgb4Fkc.jpeg


Oy0Gg8V.jpeg

zUiJ4iU.jpeg

I really don't understand why some people will complain about FSR2 artifacts, which is a very valid complaint, but then turn on motion blur, that ads so much smear and artifacts to the image.
Motion blur makes the image look much worse, than any artifact from FSR, PSSR or DLSS ever did.
 

rofif

Can’t Git Gud
I really don't understand why some people will complain about FSR2 artifacts, which is a very valid complaint, but then turn on motion blur, that ads so much smear and artifacts to the image.
Motion blur makes the image look much worse, than any artifact from FSR, PSSR or DLSS ever did.
seriously?!
Do you see that motion blur in those screenshots? And how pixelated it is? Do You see the breakup?
people hate motion blur partially because how bad it looks with fsr2. it's not motion "blur". It's motion "pixelation" with fsr2. My screenshots clearly show it.
Motion blur itself is a fantastic effect, greatly enhancing quality of perceived animations. Even in this 80fps mode. Imo it's a MUST.
You realize when you play the game, it's not a static screenshot right? Your brain builds a motion from static images and these should ideally be captures of TIME. How much eve moved in that amount of time the frame lasted.
It makes perfect sense and looks great in motion.

And fsr2 itself is horrible. In that scene on the bridge, even if I move camera slowly, everything that's behind Eve, takes a second to build up again when camera moves. That yellow crane? Looks like shit when you play and move camera with fsr2. And looks stable with pssr.
Anything that was occluded by eve, hair, other elements, looks like pixel soup on first 2-3 frames after the camera reveals it.
 

winjer

Gold Member
seriously?!
Do you see that motion blur in those screenshots? And how pixelated it is? Do You see the breakup?
people hate motion blur partially because how bad it looks with fsr2. it's not motion "blur". It's motion "pixelation" with fsr2. My screenshots clearly show it.
Motion blur itself is a fantastic effect, greatly enhancing quality of perceived animations. Even in this 80fps mode. Imo it's a MUST.
You realize when you play the game, it's not a static screenshot right? Your brain builds a motion from static images and these should ideally be captures of TIME. How much eve moved in that amount of time the frame lasted.
It makes perfect sense and looks great in motion.

And fsr2 itself is horrible. In that scene on the bridge, even if I move camera slowly, everything that's behind Eve, takes a second to build up again when camera moves. That yellow crane? Looks like shit when you play and move camera with fsr2. And looks stable with pssr.
Anything that was occluded by eve, hair, other elements, looks like pixel soup on first 2-3 frames after the camera reveals it.

Motion blur makes the image look much worse. And FSR2 on top is even worse. But FSR2 alone, is not as bad as that.
But the question is why make a game look so much worse, by using motion blur.
It is the worst effect in modern videogames, that completely ruin any game's image quality.

Though the question I was making was to why complain about FSR2, when ignoring the problems in image quality introduced by motion blur.
Motion blur is like temporal artifacts, taken to the extreme. It looks disgustingly bad.
It doesn't make any sense to complain about any graphical issue, while adding an effect that makes a game look bad.
 

rofif

Can’t Git Gud
Motion blur makes the image look much worse. And FSR2 on top is even worse. But FSR2 alone, is not as bad as that.
But the question is why make a game look so much worse, by using motion blur.
It is the worst effect in modern videogames, that completely ruin any game's image quality.

Though the question I was making was to why complain about FSR2, when ignoring the problems in image quality introduced by motion blur.
Motion blur is like temporal artifacts, taken to the extreme. It looks disgustingly bad.
It doesn't make any sense to complain about any graphical issue, while adding an effect that makes a game look bad.
absolute nonsense.
Motion blur doesn't make the game look worse. FSR2 does.
It makes animation and movement look better.
You know.. because in real life you don't have only 60-120fps. you have analog motion.
Educate yourself before spewing this ignorant motion blur hate.
Motion blur is great and is NEEDED unless you play 240fps on 240hz oled monitor dude.
Otherwise you need the information for your brain filled in by motion blur.

Each frame in motion cannot be a still image with no signs of motion. Because it takes x amount of ms to capture the frame.
At 60fps, a frame is on screen for 16ms AND THAT FRAME HAS TO SHOW the motion that happened in that time. Should be captures of time. not time freezes.

Thats why if you take pics at very fast shutter speeds, the waterfall looks wrong and plane propellers are still.
Movement looks jerky when your 60fps is bult up by still images with no motion in them.
You don't have to know anything about photography. Just wave a hand in front of your ignorant face and notice how smooth it is and not jerky.



The general rule is for shutter speed to be half of your framerate
 
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winjer

Gold Member
absolute nonsense.
Motion blur doesn't make the game look worse. FSR2 does.
It makes animation and movement look better.
You know.. because in real life you don't have only 60-120fps. you have analog motion.
Educate yourself before spewing this ignorant motion blur hate.
Motion blur is great and is NEEDED unless you play 240fps on 240hz oled monitor dude.
Otherwise you need the information for your brain filled in by motion blur.

Each frame in motion cannot be a still image with no signs of motion. Because it takes x amount of ms to capture the frame.
At 60fps, a frame is on screen for 16ms AND THAT FRAME HAS TO SHOW the motion that happened in that time. Should be captures of time. not time freezes.

Thats why if you take pics at very fast shutter speeds, the waterfall looks wrong and plane propellers are still.
Movement looks jerky when your 60fps is bult up by still images with no motion in them.
You don't have to know anything about photography. Just wave a hand in front of your ignorant face and notice how smooth it is and not jerky.



The general rule is for shutter speed to be half of your framerate


Both make the game looks worse, because they add image artifacts.
But why are you ignoring all the artifacts that motion blur ads. It just smears the whole image and it looks terrible.
In real life our perception of movement is focused based. And it depends on light conditions.
A game does not need motion blur, because when something quick happens on screen, the limiting factor is our brains interpretation capability.
Cameras use motion blur, because a century ago, movie makers picked 24 fps as the bare minimum. It was not a question of quality, nor of realism. It was because it was cheaper.
But cameras are not like our eyes. Our eyes perceive different parts of what we see at different rates, depending on what we are focused on.
And of course, it also depends on person to person, age and health.

When using motion blur on a game it's not making it more realistic. It's just simulating a cinema camera.
And it makes image quality much worse, while also having a small performance hit. So it's a lose-lose situation.
 

rofif

Can’t Git Gud
Both make the game looks worse, because they add image artifacts.
But why are you ignoring all the artifacts that motion blur ads. It just smears the whole image and it looks terrible.
In real life our perception of movement is focused based. And it depends on light conditions.
A game does not need motion blur, because when something quick happens on screen, the limiting factor is our brains interpretation capability.
Cameras use motion blur, because a century ago, movie makers picked 24 fps as the bare minimum. It was not a question of quality, nor of realism. It was because it was cheaper.
But cameras are not like our eyes. Our eyes perceive different parts of what we see at different rates, depending on what we are focused on.
And of course, it also depends on person to person, age and health.

When using motion blur on a game it's not making it more realistic. It's just simulating a cinema camera.
And it makes image quality much worse, while also having a small performance hit. So it's a lose-lose situation.
It doesn't do that.
And no. Cameras don't use motion blur because 24fps century ago.
Do you play at 480fps? no. You need motion blur.

Play with your jerky movement if you like. I prefer motion blur to smooth out animations.
 

Bernardougf

Member
The uncomfortable truth is: they didn't bother. They didn't do a lot of additional work over the base PS5 version. The Pro should be able to handle 60fps without frame generation if the generally slower 3070 can. That would have required them to turn it off in the Performance Mode, but they couldn't be assed. They could have simply toggled on DRS and deactivated frame gen and a 60fps lock outside of traversal stutters would have been easy.

The biggest challenge the Pro is facing is developers. Too many of them simply don't use the hardware to its strengths. Unlike the PS4 Pro which was a straight big GPU upgrade and almost automatic, the Pro's PSSR and better RT need proper implementation, but the additional development time for older games isn't worth it to most studios. It seems we'll have to wait until February 2025 when games with Day 1 Pro patches will hit the scene. For now, we'll have to make do with games that are retrofitted with Pro patches.
I think throwing all at the devs is not fair either ... You cant make a mid gen hardware upgrade and spec the whole industry to go back and heavily rework their games... you should make something (like the ps4 pro) that brute forces the same games to much better perfomances with minimum tweaks.... games coming out in 2025 probably wont be adjusted either ... maybe 26/27 and by then ps6 will be around the corner....

I wont condemn the ps5 pro existence or anyone buying it because they can and will enjoy "better" versions of everything... specially in Fidelity modes. But as others have said.. perfomance users are not getting a worthwhile upgrade where is needed it.
 
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It seems that people are telling the truth about the PS5Pro patch, it has drastically improved image quality, and that's surprising given that BMW is UE5 game that use "lumen" and this combination in SH2 lead to terrible results.


I play it on a 4080s and even then with frame Gen on I get alot of input lag at times.

Might try it on the Pro just to see
Nvidia FG offers the lowest possible latency because it activates Nvidia Reflex (and in this particular game you cant use reflex separately). On my RTX4080S and 170Hz VRR monitor, with vsync off, the game is perfectly responsive at 80-90fps (4K DLSSP + FG with PT and very high settings). I tested the latency and had 48ms with FG and 60ms without FG. Is there a PS5 game that runs at 60fps but only has 48ms latency?

I can also get 100-120fps in 1440p (DLSSQ + FG with PT, very high settings). What's more I also tried to run this game without PT and FG with locked real 120fps and my experience was still the same.

The FSR image breakup and smear around moving objects is fucking horrible in this game, and it's sadly becoming a sort of trademark look of current gen games on the base consoles.
PSSR is resolving the image much better here
I can see shimmering around moving objects (especially arond character / ape hair) also on PC (and regardless of AA method used, although FSR is the worst). I however realized this shimmering was casued by motion blur, so I played without it.
 
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winjer

Gold Member
It doesn't do that.
And no. Cameras don't use motion blur because 24fps century ago.
Do you play at 480fps? no. You need motion blur.

Play with your jerky movement if you like. I prefer motion blur to smooth out animations.

I play at 100 fps. No motion jerkyness. And no one needs motion blur. It doesn't fix issues with frame rate. It doesn't improve fluidity. It doesn't reduce latency.
It just ads a bunch of image artifacts and smears the screen.

And the real world has infinite frame rate. Unless you want to consider the speed of light, as the limit.
 

rofif

Can’t Git Gud
I play at 100 fps. No motion jerkyness. And no one needs motion blur. It doesn't fix issues with frame rate. It doesn't improve fluidity. It doesn't reduce latency.
It just ads a bunch of image artifacts and smears the screen.

And the real world has infinite frame rate. Unless you want to consider the speed of light, as the limit.
100fps is barely enough. Not enough for me to disable motion blur.
And don't speak for everyone. "no one needs motion blur" is stupid ignorant nonsense. You are playing on my nerves.
It does improve fluidity.
And it's not artifacts. Like, when I swing a sword fast, I want to feel like it.
Maybe you are still thinking about gta 3 motion blur. It's not like that anymore lol.
Even DF loves motion blur. It's overall good effect.
Disable it if you are so ignorant but don't speak for everyone. Thank god you are not a dev
 

winjer

Gold Member
100fps is barely enough. Not enough for me to disable motion blur.
And don't speak for everyone. "no one needs motion blur" is stupid ignorant nonsense. You are playing on my nerves.
It does improve fluidity.
And it's not artifacts. Like, when I swing a sword fast, I want to feel like it.
Maybe you are still thinking about gta 3 motion blur. It's not like that anymore lol.
Even DF loves motion blur. It's overall good effect.
Disable it if you are so ignorant but don't speak for everyone. Thank god you are not a dev

I would not use motion blur, even at 30 fps.
It does nothing to improve frame pacing, frame rate, fluidity, latency, or anything.
At best, it's a placebo effect. At worst it's a graphical issue that decreases image quality significantly.
DF is not a standard for technical knowledge. And the fact that they are willing to nit-pick pixels at 400% zoom, but then ignore the issues with motion blur, speaks volumes to their disregard for image quality.

And don't try to pretend that a discussion on a forum about motion blur is some personal attack. No one is getting on your nerves, just because they disagrees with you.
 

rofif

Can’t Git Gud
I would not use motion blur, even at 30 fps.
It does nothing to improve frame pacing, frame rate, fluidity, latency, or anything.
At best, it's a placebo effect. At worst it's a graphical issue that decreases image quality significantly.
DF is not a standard for technical knowledge. And the fact that they are willing to nit-pick pixels at 400% zoom, but then ignore the issues with motion blur, speaks volumes to their disregard for image quality.

And don't try to pretend that a discussion on a forum about motion blur is some personal attack. No one is getting on your nerves, just because they disagrees with you.
That's why 30fps looks bad. Because you don't use motion blur.
You are doing yourself a disservice.
it's not a placebo lol. You build moving image perception from stills. These still have to be captures of time.
It's not personal attacks. You are just ignorant who speaks for everyone. you said "nobody needs motion blur" not me.
All there is to it. You started this discussion. We were showing fsr2 artifacts.
Motion blur is needed. it is physics, it is how motion works that is based on assembly of still images.

here. Motion blur with fsr2 vs pssr. Nice, clean smooth motion in 2nd image. how it should look. Not pixelated crap.
You see at this pic and you know what the character is doing and what direction everything is moving.
This is not artifacting. This is enhancing perception of direction and motion as 80fps is barely enough to do it cleanly.
Again. wave a hand in front of your face. I will not let go of this discussion because you are wrong. There is nothing else to it.
This perception that proper pcmr image is super sharp is wrong and ruins image and motion clarity. It's the pcmr brain rot thinking.
QqlQgCV.jpeg


qG3M6Wp.jpeg
 
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winjer

Gold Member
That's why 30fps looks bad. Because you don't use motion blur.
You are doing yourself a disservice.
it's not a placebo lol. You build moving image perception from stills. These still have to be captures of time.
It's not personal attacks. You are just ignorant who speaks for everyone. you said "nobody needs motion blur" not me.
All there is to it. You started this discussion. We were showing fsr2 artifacts.
Motion blur is needed. it is physics, it is how motion works that is based on assembly of still images.

here. Motion blur with fsr2 vs pssr. Nice, clean smooth motion in 2nd image. how it should look. Not pixelated crap.
You see at this pic and you know what the character is doing and what direction everything is moving.
This is not artifacting. This is enhancing perception of direction and motion as 80fps is barely enough to do it cleanly.
Again. wave a hand in front of your face. I will not let go of this discussion because you are wrong. There is nothing else to it.
This perception that proper pcmr image is super sharp is wrong and ruins image and motion clarity. It's the pcmr brain rot thinking.
QqlQgCV.jpeg


qG3M6Wp.jpeg

I don't dispute the issues with FSR2. Only motion blur. And there is a lot of people that don't like motion blur.
Today, if a game releases without the option to disable motion blur, especially on PC, people will complain.

And I haven't played at 30 fps in close to 20 years. It's something that I also avoid, just like motion blur. Because both are problems in modern games.
And both those images look like shit, because of motion blur. It's just that one looks even worse because it also has FSR2.

Yes, I started this discussion, because it doesn't make sense to complain about ghosting and disocclusion artifacts that temporal upscalers cause, when using an option that smears the whole screen.
It's like having a car with a dent, then taking a hammer to the whole body, then complain there is a dent. It doesn't make sense.
 
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