Feel Like I'm On 42
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NOPECan't watch right now. Did they manage to add any of the awesome raytraced effects or smoke from the pc version?
NOPECan't watch right now. Did they manage to add any of the awesome raytraced effects or smoke from the pc version?
PS5 (FSR):
PS5 Pro (PSSR):
Yes they are....the hardware is what it is and devs are going to get reasonably similar gains using that hardware. The games like FF7 rebirth that have these huge turnarounds in IQ are the exceptions to the rule. In particular, all games that are demanding games using advanced RT are LUCKY if they get an upgrade as good as Black Myth.No no they are not
Yes they are....the hardware is what it is and devs are going to get reasonably similar gains using that hardware. The games like FF7 rebirth that have these huge turnarounds in IQ are the exceptions to the rule. In particular, all games that are demanding games using advanced RT are LUCKY if they get an upgrade as good as Black Myth.
PRAISE BE LORD for the awful fsr2 demise.
The dirty, dithered look with every movement and occlusion. I hated fsr2.
Even in still scenes like this from Stellar Blade, it gave that pixely/dirty look.
(zoom on the face/hair, not boobs!)
<gameplay pic>
And now it's clean, postcard, no movement pixelation at all. beautiful.
<cutscene pic>
Keep in mind that in case of stellar blde... the photo mode uses raw 4k without pssr for some reason. Gameplay shots with PRO mode look better than photomode
come on ea fix star wars js.A PSSR win! Man it really does feel like it's down to how the devs use it.
Thought you will never ask !!! Just launched ps5 pro to take some fresh pics!Can you show both gameplay pics?
^ Is she wearing lingerie as an outfit? Wow.
Exceptions are games with shitty perfomance modes getting actually good ... and those are very few... games being developed for 30 fps and RT definitely are benefiting more from PSSR and the new system, and games that already have a good/very perfomance mode without RT can take advantage too. So all in all at least FOR ME it dosent do shit to justify the purchuase... if I was a quality mode player or even balanced ... than I would be totally on board.Sure it is
The exceptions don’t make the rule
Exceptions are games with shitty perfomance modes getting actually good ... and those are very few... games being developed for 30 fps and RT definitely are benefiting more from PSSR and the new system, and games that already have a good/very perfomance mode without RT can take advantage too. So all in all at least FOR ME it dosent do shit to justify the purchuase... if I was a quality mode player or even balanced ... than I would be totally on board.
^ Is she wearing lingerie as an outfit? Wow.
Nanomachines son.^ Is she wearing lingerie as an outfit? Wow.
I agree, but with how ugly some of the blurred noisy lightbeams that show up here I’d argue maybe they’re misusing PSSR for denoising in that instance.Yup, PSSR is transformative in this game and balanced mode is a major improvement over base PS5.
It also puts to bed the narrative that PSSR doesn't work well with UE5 and other bs.
PSSR doesn't work well if it's used improperly as a denoiser solution as explained by Cerny.
I think Balanced mode is the way to go, if you’ve got a tv that supports VRR it’s even better. This game seems like it was never going to perform well at 60fps without sacrificing the visual fidelity.Really disappointing how poorly optimized this game is. Was planning on getting it for ps5 pro thinking the performance mode would be greatly fixed.
It does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.I think Balanced mode is the way to go, if you’ve got a tv that supports VRR it’s even better. This game seems like it was never going to perform well at 60fps without sacrificing the visual fidelity.
Yeah, that makes sense, I think 40fps is a decent compromise, your eyes adjust to it. The input response is better now, too, which helpsIt does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.
Agree it’s better than 30. But playing 40 on a OLED still looks like a slide show to me. Only game sub 30 that looked fine was Hell Blade 2 and that’s probably because it’s such a slow paced game.Yeah, that makes sense, I think 40fps is a decent compromise, your eyes adjust to it. The input response is better now, too, which helps
Agree it’s better than 30. But playing 40 on a OLED still looks like a slide show to me. Only game sub 30 that looked fine was Hell Blade 2 and that’s probably because it’s such a slow paced game.
I may just pick it up on my PC but I was hoping the pro would have been good enough so I could still play on my couch.
I’ve played plenty of 60fps games all the way up to 120, it doesn’t always matter to me, especially if the game looks/feels more cinematic with some motion blur. Sometimes higher frame rate shit is less immersive to me because it loses that more cinematic feel that certain games have. Wukong is a weird case because it has that cinematic look but always demands quick movement and response that calls for a higher frame rate. I think that’s why I’m fine with 40fps even though it’s not best for performance all the time. I do like to just stand around and look at shit while I’m playing.Yeah this "eyes adjust" thing is really only said by people that never made the move for 60 fps ... total bullshit ...
I do like to just stand around and look at shit while I’m playing.
Shitty performance modes is the exception, not the rule.
Nintendo Sells Ice to Eskimos in droves.. and is about to resell more Ice pretty soon by the millions.People bought a new console for miniscule upgrades like this? Sony could sell ice to an Eskimo.
I think it’s really about the game coming in hot when it launched, and the dev switching from UE4 to UE5 halfway through development of the game itself. It’s a really ambitious game but it feels like it was made by people who didn’t totally know what they were doing in some parts. Expecting the Pro to enhance the actual game itself here is a bit like trying to polish a turd. At its core it still feels like an unoptimized mess.People bought a new console for miniscule upgrades like this? Sony could sell ice to an Eskimo.
and some others, even graphic cards en cpus,...People bought a new console for miniscule upgrades like this? Sony could sell ice to an Eskimo.
It does seem like the current best mode. But I have trouble looking at games sub 60 at this point. Especially this kind of game.
The uncomfortable truth is: they didn't bother. They didn't do a lot of additional work over the base PS5 version. The Pro should be able to handle 60fps without frame generation if the generally slower 3070 can. That would have required them to turn it off in the Performance Mode, but they couldn't be assed. They could have simply toggled on DRS and deactivated frame gen and a 60fps lock outside of traversal stutters would have been easy.I don't know why they can't get a good performance mode running on PS5 Pro (unless they're working on it and plan to release it in the future). In the video below this guy is getting decent results on a RTX 3070 without using frame generation. In the first gameplay section of this video he's using Digital Foundry's optimised settings and running at native 1080p resolution. The game is averaging 70fps with 1% lows of 50fps (though I saw it dip to 49fps) in the bamboo tree part when he's recording 1% lows. It does look like it drops a bit more when he transformed into the guy using the fire staff but it's still alright and never falls out of the VRR window. In the other section that he demoed it's averaging 77fps with 1% lows of 57fps.
Since the PS5 Pro has performed like a 3070 in other games why can't they deliver a performance mode like the 3070 here? Even if they want to pretty much lock it to 60fps they could drop it to 900p instead of 1080p. Personally I'd prefer it remain at a minimum of 1080p and allow VRR to compensate but I guess not every Pro user has a VRR capable screen (though I would assume the majority would since mostly enthusiasts are buying the Pro). Or why not leave it at 1080p and use frame generation to take the frame rate from like a base of 45-50fps up to above 60 or 70fps? Does frame generation use a lot of resources in this game and would make that hard to do? Regardless, they should be able to at least have a native 1080p mode with good visual settings and be getting pretty good frame rates.
(I wonder if even a performance mode using PSSR to upscale from 864p or 900p to 1440p could also deliver decent results. It likely wouldn't be a stable 60fps but with VRR it might still be pretty good and a nice performance uplift over balanced mode.)
I don't know why they can't get a good performance mode running on PS5 Pro (unless they're working on it and plan to release it in the future). In the video below this guy is getting decent results on a RTX 3070 without using frame generation. In the first gameplay section of this video he's using Digital Foundry's optimised settings and running at native 1080p resolution. The game is averaging 70fps with 1% lows of 50fps (though I saw it dip to 49fps) in the bamboo tree part when he's recording 1% lows. It does look like it drops a bit more when he transformed into the guy using the fire staff but it's still alright and never falls out of the VRR window. In the other section that he demoed it's averaging 77fps with 1% lows of 57fps.
Since the PS5 Pro has performed like a 3070 in other games why can't they deliver a performance mode like the 3070 here? Even if they want to pretty much lock it to 60fps they could drop it to 900p instead of 1080p. Personally I'd prefer it remain at a minimum of 1080p and allow VRR to compensate but I guess not every Pro user has a VRR capable screen (though I would assume the majority would since mostly enthusiasts are buying the Pro). Or why not leave it at 1080p and use frame generation to take the frame rate from like a base of 45-50fps up to above 60 or 70fps? Does frame generation use a lot of resources in this game and would make that hard to do? Regardless, they should be able to at least have a native 1080p mode with good visual settings and be getting pretty good frame rates.
(I wonder if even a performance mode using PSSR to upscale from 864p or 900p to 1440p could also deliver decent results. It likely wouldn't be a stable 60fps but with VRR it might still be pretty good and a nice performance uplift over balanced mode.)
Thought you will never ask !!! Just launched ps5 pro to take some fresh pics!
1st FSR balanced mode, 2nd PSSR PRO mode (HFR). Film grain off. Motion blur on because thats how I play. JPG images because pngs are pain in the ass (too big)
btw Vick I did some testing and just .JPG straight out of ps5 is indeed way way less compression than HDR to SDR when you copy to usb stick. it's png>jpg>hdr-to-jpg. Sizes confirm that.
Shame I only learn this now... after taking thousands of "HDR" screenshots that get compressed to shit when you put them on usb stick. Normal JPG is not as compressed (x2 the size) and copies way faster too because there is no compressing. Not as good as .png but not tooo bad for someone that takes hundreds of screenshots.
Look what fsr2 does to hair, moving elements and areas where eve/hair was occluding the view frame before.
Hard to show in screenhsots. Believe me. PSSR looks waaay cleaner in motion. Like ground truth clean at times.
seriously?!I really don't understand why some people will complain about FSR2 artifacts, which is a very valid complaint, but then turn on motion blur, that ads so much smear and artifacts to the image.
Motion blur makes the image look much worse, than any artifact from FSR, PSSR or DLSS ever did.
seriously?!
Do you see that motion blur in those screenshots? And how pixelated it is? Do You see the breakup?
people hate motion blur partially because how bad it looks with fsr2. it's not motion "blur". It's motion "pixelation" with fsr2. My screenshots clearly show it.
Motion blur itself is a fantastic effect, greatly enhancing quality of perceived animations. Even in this 80fps mode. Imo it's a MUST.
You realize when you play the game, it's not a static screenshot right? Your brain builds a motion from static images and these should ideally be captures of TIME. How much eve moved in that amount of time the frame lasted.
It makes perfect sense and looks great in motion.
And fsr2 itself is horrible. In that scene on the bridge, even if I move camera slowly, everything that's behind Eve, takes a second to build up again when camera moves. That yellow crane? Looks like shit when you play and move camera with fsr2. And looks stable with pssr.
Anything that was occluded by eve, hair, other elements, looks like pixel soup on first 2-3 frames after the camera reveals it.
absolute nonsense.Motion blur makes the image look much worse. And FSR2 on top is even worse. But FSR2 alone, is not as bad as that.
But the question is why make a game look so much worse, by using motion blur.
It is the worst effect in modern videogames, that completely ruin any game's image quality.
Though the question I was making was to why complain about FSR2, when ignoring the problems in image quality introduced by motion blur.
Motion blur is like temporal artifacts, taken to the extreme. It looks disgustingly bad.
It doesn't make any sense to complain about any graphical issue, while adding an effect that makes a game look bad.
absolute nonsense.
Motion blur doesn't make the game look worse. FSR2 does.
It makes animation and movement look better.
You know.. because in real life you don't have only 60-120fps. you have analog motion.
Educate yourself before spewing this ignorant motion blur hate.
Motion blur is great and is NEEDED unless you play 240fps on 240hz oled monitor dude.
Otherwise you need the information for your brain filled in by motion blur.
Each frame in motion cannot be a still image with no signs of motion. Because it takes x amount of ms to capture the frame.
At 60fps, a frame is on screen for 16ms AND THAT FRAME HAS TO SHOW the motion that happened in that time. Should be captures of time. not time freezes.
Thats why if you take pics at very fast shutter speeds, the waterfall looks wrong and plane propellers are still.
Movement looks jerky when your 60fps is bult up by still images with no motion in them.
You don't have to know anything about photography. Just wave a hand in front of your ignorant face and notice how smooth it is and not jerky.
The general rule is for shutter speed to be half of your framerate
It doesn't do that.Both make the game looks worse, because they add image artifacts.
But why are you ignoring all the artifacts that motion blur ads. It just smears the whole image and it looks terrible.
In real life our perception of movement is focused based. And it depends on light conditions.
A game does not need motion blur, because when something quick happens on screen, the limiting factor is our brains interpretation capability.
Cameras use motion blur, because a century ago, movie makers picked 24 fps as the bare minimum. It was not a question of quality, nor of realism. It was because it was cheaper.
But cameras are not like our eyes. Our eyes perceive different parts of what we see at different rates, depending on what we are focused on.
And of course, it also depends on person to person, age and health.
When using motion blur on a game it's not making it more realistic. It's just simulating a cinema camera.
And it makes image quality much worse, while also having a small performance hit. So it's a lose-lose situation.
I think throwing all at the devs is not fair either ... You cant make a mid gen hardware upgrade and spec the whole industry to go back and heavily rework their games... you should make something (like the ps4 pro) that brute forces the same games to much better perfomances with minimum tweaks.... games coming out in 2025 probably wont be adjusted either ... maybe 26/27 and by then ps6 will be around the corner....The uncomfortable truth is: they didn't bother. They didn't do a lot of additional work over the base PS5 version. The Pro should be able to handle 60fps without frame generation if the generally slower 3070 can. That would have required them to turn it off in the Performance Mode, but they couldn't be assed. They could have simply toggled on DRS and deactivated frame gen and a 60fps lock outside of traversal stutters would have been easy.
The biggest challenge the Pro is facing is developers. Too many of them simply don't use the hardware to its strengths. Unlike the PS4 Pro which was a straight big GPU upgrade and almost automatic, the Pro's PSSR and better RT need proper implementation, but the additional development time for older games isn't worth it to most studios. It seems we'll have to wait until February 2025 when games with Day 1 Pro patches will hit the scene. For now, we'll have to make do with games that are retrofitted with Pro patches.
Nvidia FG offers the lowest possible latency because it activates Nvidia Reflex (and in this particular game you cant use reflex separately). On my RTX4080S and 170Hz VRR monitor, with vsync off, the game is perfectly responsive at 80-90fps (4K DLSSP + FG with PT and very high settings). I tested the latency and had 48ms with FG and 60ms without FG. Is there a PS5 game that runs at 60fps but only has 48ms latency?I play it on a 4080s and even then with frame Gen on I get alot of input lag at times.
Might try it on the Pro just to see
I can see shimmering around moving objects (especially arond character / ape hair) also on PC (and regardless of AA method used, although FSR is the worst). I however realized this shimmering was casued by motion blur, so I played without it.The FSR image breakup and smear around moving objects is fucking horrible in this game, and it's sadly becoming a sort of trademark look of current gen games on the base consoles.
PSSR is resolving the image much better here
It doesn't do that.
And no. Cameras don't use motion blur because 24fps century ago.
Do you play at 480fps? no. You need motion blur.
Play with your jerky movement if you like. I prefer motion blur to smooth out animations.
Beatiful things can happen as long as game isnt made by woke western dev studio xDIt's combat armor designed for maximum performance.
100fps is barely enough. Not enough for me to disable motion blur.I play at 100 fps. No motion jerkyness. And no one needs motion blur. It doesn't fix issues with frame rate. It doesn't improve fluidity. It doesn't reduce latency.
It just ads a bunch of image artifacts and smears the screen.
And the real world has infinite frame rate. Unless you want to consider the speed of light, as the limit.
100fps is barely enough. Not enough for me to disable motion blur.
And don't speak for everyone. "no one needs motion blur" is stupid ignorant nonsense. You are playing on my nerves.
It does improve fluidity.
And it's not artifacts. Like, when I swing a sword fast, I want to feel like it.
Maybe you are still thinking about gta 3 motion blur. It's not like that anymore lol.
Even DF loves motion blur. It's overall good effect.
Disable it if you are so ignorant but don't speak for everyone. Thank god you are not a dev
That's why 30fps looks bad. Because you don't use motion blur.I would not use motion blur, even at 30 fps.
It does nothing to improve frame pacing, frame rate, fluidity, latency, or anything.
At best, it's a placebo effect. At worst it's a graphical issue that decreases image quality significantly.
DF is not a standard for technical knowledge. And the fact that they are willing to nit-pick pixels at 400% zoom, but then ignore the issues with motion blur, speaks volumes to their disregard for image quality.
And don't try to pretend that a discussion on a forum about motion blur is some personal attack. No one is getting on your nerves, just because they disagrees with you.
That's why 30fps looks bad. Because you don't use motion blur.
You are doing yourself a disservice.
it's not a placebo lol. You build moving image perception from stills. These still have to be captures of time.
It's not personal attacks. You are just ignorant who speaks for everyone. you said "nobody needs motion blur" not me.
All there is to it. You started this discussion. We were showing fsr2 artifacts.
Motion blur is needed. it is physics, it is how motion works that is based on assembly of still images.
here. Motion blur with fsr2 vs pssr. Nice, clean smooth motion in 2nd image. how it should look. Not pixelated crap.
You see at this pic and you know what the character is doing and what direction everything is moving.
This is not artifacting. This is enhancing perception of direction and motion as 80fps is barely enough to do it cleanly.
Again. wave a hand in front of your face. I will not let go of this discussion because you are wrong. There is nothing else to it.
This perception that proper pcmr image is super sharp is wrong and ruins image and motion clarity. It's the pcmr brain rot thinking.