Gonzito
Gold Member
Now say this without cryingraytracing is useless
Now say this without cryingraytracing is useless
right!
So they indeed make a lot out of it.
It's 3700 with gutted cache, lower clock and few other cuts.
It hasn't to any significant degree. If it runs really badly on PC, then it's unlikely to be good on consoles. Can it be better? Sure, but not by enough to get you out of the woods.Tsk tsk Alex still using the Ryzen 3600 to determine the potential of the PS5/Pro as if it hasn't consistently outperformed PC counterpart.
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And not encumbered by asset decompression. Which is critical for GTA. You lot always forget that bit.
Now say this without crying
What's the loading time like with this patch
It was minutes befoere when i last tried
This game has some insane CPU issues on PC. But they did optimization on consoles:
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PS5 Pro wins with 5600X (that is better better cpu than 3600).
The 3600 is the closest to the 4800S performance wise, hence why Alex uses it I reckon.
Of course 100% parity is pretty much impossible, but it's better to low ball the performance figures so that if games perform better on consoles they are positively surprised rather than using a more powerful CPU that sets false expectations and then have a bunch of rabid idiots screaming in your ears because in your analysis it looked like performance was going to be better than what it is.
I just say constantly it depends. There's games without RT that lighting artist composed that I'm impressed with still.Whoever says that raytracing is useless is a complete ignorant
Rockstar shouldn't remake any of their games and PlayStation has far too many remakes as it is.This game had enough rereleases. GTA4 would be a good candidate for a remake...
the new high resolution RT reflections show improvement , the secondary light bounce is mehI was watching a video and it seems the new improvements are barely noticeable, as is the tradition.
I was watching a video and it seems the new improvements are barely noticeable, as is the tradition.
I was watching a video and it seems the new improvements are barely noticeable, as is the tradition.
The 3600 is the closest to the 4800S performance wise, hence why Alex uses it I reckon.
Of course 100% parity is pretty much impossible, but it's better to low ball the performance figures so that if games perform better on consoles they are positively surprised rather than using a more powerful CPU that sets false expectations and then have a bunch of rabid idiots screaming in your ears because in your analysis it looked like performance was going to be better than what it is.
Think you might have dirt in your eye m8I was watching a video and it seems the new improvements are barely noticeable, as is the tradition.
Yeah, GTA V is an open world game with dynamic time of day. Those are the biggest beneficiaries of RTGI. In a game like TLOU, you wouldn't see such a stark difference because of the smaller scale and lack of dynamic time of day. The artists and engineers have enough time to per-calculate and bake the lighting so well it looks close to the result ray tracing gives at times (but you can still find blatant omissions). Open world games of the size and scale of GTA simply take too long and RTGI solves much of the lighting problems. That's why you see such a difference.Thanks for the images guys, I admit some of these a pretty impressive now that I see them.
But...
The new ray tracing lark is fucking incredible!
Think you might have dirt in your eye m8
I don't think it did when I checked it yesterday, I'll have another look later.I hear there is native FSR4 support now