Digital Foundry: Grand Theft Auto 5 PC - Ray Tracing Upgrade - A Preview of GTA 6 Features?

The 3600 is the closest to the 4800S performance wise, hence why Alex uses it I reckon.
Of course 100% parity is pretty much impossible, but it's better to low ball the performance figures so that if games perform better on consoles they are positively surprised rather than using a more powerful CPU that sets false expectations and then have a bunch of rabid idiots screaming in your ears because in your analysis it looked like performance was going to be better than what it is.

 
right!
So they indeed make a lot out of it.

For sure api is more efficient than DX12 (I'm not sure about vulcan) but in the case of DD2 other things could be involved like infamous Capcom drm's, just awful pc port etc. NXG computer also underperfoms for some reason according to other youtuber.

There are only few games with known CPU related drops on consoles so it's really hard to compare performance like for like with cpu's.
 
The RT reflections look kinda bad when driving around at native 1440p, tons of noise and blurry as well, DLSS makes it worse as base res is lower. I get best results when I play native 4k with DSR or use the image scaling option set to 2x at 1440p (so 5k res). Hope this will be further improved with GTA6, because this has got to be one of the best RT implementations so far. Hope RDR2 gets the same love further down the line.

I kinda want to replay GTA5 now, I haven't touched it in like 7 years or so (except for testing the RT patch on console a couple years ago).
 
Off topic: Yes raytracing looks good, but still, not a necessity. To be honest, for me I dont like the trend that Ray tracing really matters , which influencers or video game journalist or vloggers portrays important and conditions our mind, because its expensive and it really takes a hit on resources which affects the most important aspect of a game which are frame rate, physics, and IQ. I rather have good IQ,excellent physics and good frame rate than Raytracing. Personally, moving forward, I learned not to be hung up with raytracing features whether it's on a powerful console/pc or not.
 
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Tsk tsk Alex still using the Ryzen 3600 to determine the potential of the PS5/Pro as if it hasn't consistently outperformed PC counterpart.

homer simpson GIF
It hasn't to any significant degree. If it runs really badly on PC, then it's unlikely to be good on consoles. Can it be better? Sure, but not by enough to get you out of the woods.
 
And not encumbered by asset decompression. Which is critical for GTA. You lot always forget that bit.

TBH I really forgot about that.

Hardware decompression can explain PS5 CPU performing better in some games (could be the reason for DD2 as well) but it's not used in all games.
 
This game has some insane CPU issues on PC. But they did optimization on consoles:

GzgWqrF.jpeg


PS5 Pro wins with 5600X (that is better better cpu than 3600).

Don't use DD2 as a guide, it's literally the one game in existence that makes the console chips appear bizarrely performant next to mid range PC CPUs.

I'm afraid that on average the 5600x is substantially more capable even than the PS5 Pro CPU, which I believe is about as on par with the 3700x (a chip while was a minor improvement over the 3600).

 
The 3600 is the closest to the 4800S performance wise, hence why Alex uses it I reckon.
Of course 100% parity is pretty much impossible, but it's better to low ball the performance figures so that if games perform better on consoles they are positively surprised rather than using a more powerful CPU that sets false expectations and then have a bunch of rabid idiots screaming in your ears because in your analysis it looked like performance was going to be better than what it is.


3600 is still quite a bit faster than 4800 S in a fair number of cases there. While allowed to boost significantly higher than on consoles at that. This only emphasizes the advantages of the console environment when it comes to CPU performance.
 
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This game had enough rereleases. GTA4 would be a good candidate for a remake...
Rockstar shouldn't remake any of their games and PlayStation has far too many remakes as it is.
PlayStation needs to add HW PS1/2 BC to the PS6 and just allow studios to rerelease all of their games with simple modernizations.
Rereleasing PS1/2 games with DualSense functionality would allow studios to generate passive income from their PS1/2 games while focusing their resources on making new games.
Studios could do what they want with PS3 games but many have already been ported or remade for x86 PS.
 
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got to say the performance is very impressive on a ryzen 3600 with an rx6600 , mostly 60fps with every raytracing setting enabled and on high , raster settings on ultra
some dips here and there but im sure framegen would fix it
ps5 version underperforms in comparison
 
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The 3600 is the closest to the 4800S performance wise, hence why Alex uses it I reckon.
Of course 100% parity is pretty much impossible, but it's better to low ball the performance figures so that if games perform better on consoles they are positively surprised rather than using a more powerful CPU that sets false expectations and then have a bunch of rabid idiots screaming in your ears because in your analysis it looked like performance was going to be better than what it is.



No it's not.
The closest would be the 4700GE. Be it in terms of clock speed, cache amount and core count.
Alex is not a competent hardware reviewer. And has very little knowledge about hardware.
He also has no capability to configure a PC, and that is why DF's 3600 has a memory latency of 90ns. When it usually has 70ns.
And this causes serious performance issues, skewing results when DF makes comparisons.
 
Thanks for the images guys, I admit some of these a pretty impressive now that I see them.

But...


The new ray tracing lark is fucking incredible!
Yeah, GTA V is an open world game with dynamic time of day. Those are the biggest beneficiaries of RTGI. In a game like TLOU, you wouldn't see such a stark difference because of the smaller scale and lack of dynamic time of day. The artists and engineers have enough time to per-calculate and bake the lighting so well it looks close to the result ray tracing gives at times (but you can still find blatant omissions). Open world games of the size and scale of GTA simply take too long and RTGI solves much of the lighting problems. That's why you see such a difference.
 
The better RT reflections are most welcome. Was quite bad pre-update. Very shimmery and low-res looking. Especially with DLSS. Now they look more or less how it should have been from the start.

Not too sure how much of a change the second bounce RTGI makes. But doesn't seem that much more taxing Vs vanilla ultra RTGI, so might as well keep it on.
 
I hear there is native FSR4 support now
I don't think it did when I checked it yesterday, I'll have another look later.
Edit: I checked reddit and someone says "Still needing the toggle on Adrenalin?"
What toggle?
Edit: Can confirm it is showing now.
 
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