Zuzu
Gold Member
Resolution & Performance targets

Main Summary
- Feature Parity: The PS5 version is largely on par with the Series X, but the PS5 adds adaptive trigger support on the DualSense controller for actions like shooting and melee combat.
- Performance Focus: Both consoles aim for a 60 FPS experience with ray-traced global illumination (RTGI) as the primary lighting method. There's no graphics mode toggle or 30 FPS option for higher fidelity settings.
- Visual Settings: Texture quality, shadow resolution, and world detail are matched across PS5, PS5 Pro, and Series X. However, the PS5 Pro benefits from slightly higher volumetric lighting settings. Compared to PC all consoles uses a lower-than-low setting for RTGI.
- Dynamic Resolution Scaling (DRS): The PS5 and Series X operate within a 1200p to 1800p range, while the PS5 Pro can scale up to 4K. The Series X often renders at a higher resolution on average compared to the PS5, resulting in sharper visuals.
- Shadow Filtering Issue: A lingering issue with shadow filtering affects all platforms, causing abrupt changes in shadow detail based on proximity.
- Brightness Discrepancy: The Series X has a default brightness setting that is slightly higher than the PS5.
- Series X Advantage: The Xbox Series X leverages hardware VRS to achieve sharper visuals and higher resolutions within its Dynamic Resolution Scaling (DRS) range. For example, in The Great Circle, the Series X often renders more pixels per frame compared to the PS5, resulting in a clearer image.
- Downsides of VRS: While VRS improves overall clarity, it can introduce block noise artifacts, which are more noticeable on the Series X. These artifacts are subtle and generally not distracting at regular viewing distances.
- PS5 Pro Comparison: Although the PS5 Pro supports hardware VRS (unlike the base PS5) it doesn't seem to utilize this feature in The Great Circle. Instead, it relies on brute GPU power to deliver higher resolution frames, resulting in the cleanest image of the three consoles.
- Visual Trade-offs: Both consoles have their strengths—Series X excels in clarity due to VRS, while PS5 Pro shines in resolution and detail. However, neither is completely free of visual noise, even with features like film grain and chromatic aberration disabled.
- Optimization: The game is well-optimized for 60 FPS on PS5, PS5 Pro, and Series X, even in dense areas like jungles or NPC-heavy scenes. Dynamic resolution scaling compensates for variances in on-screen load.
- Minor Issues:
- Autosaving Hitch: Autosaving triggers small frame-time spikes, especially noticeable in areas like Vatican City.
- Cutscene Frame Drops: In-engine cutscenes experience dropped frames during camera cuts, likely due to rendering buffers or DRS adjustments.
- Rare Performance Drops: In the Crypts of the Vatican, a scene involving heavy particle effects causes PS5 to drop to the 40 FPS range, while Series X maintains closer to 60 FPS, showcasing its GPU advantage (possibly including the advantage of using hardware VRS).
- Overall Parity: Despite these moments, the performance across all platforms is generally consistent, with no major differences outside of specific scenarios.
Conclusions
- PS5 and Series X Comparison: The Series X has a slight edge in average resolution due to hardware-based Variable Rate Shading (VRS), but the difference isn't significant enough to detract from the PS5 experience. Both platforms deliver consistent 60 FPS gameplay with Ray-Traced Global Illumination (RTGI).
- PS5 Pro Advantage: The PS5 Pro offers enhanced image clarity with a higher 4K maximum target resolution, maintaining 60 FPS. This makes it the cleanest visual experience among consoles.
- Shadow Filtering Issue: All consoles share a common criticism—shadow filtering remains a rough spot, which only the PC version currently addresses.
- Recommendation: The game is highly recommended on PS5, offering a superb experience for console players.
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