Digital Foundry: Indiana Jones and the Great Circle - PS5/PS5 Pro Tech Review - Excellent Game, Decent Port

Zuzu

Gold Member


Resolution & Performance targets

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Main Summary

  • Feature Parity: The PS5 version is largely on par with the Series X, but the PS5 adds adaptive trigger support on the DualSense controller for actions like shooting and melee combat.
  • Performance Focus: Both consoles aim for a 60 FPS experience with ray-traced global illumination (RTGI) as the primary lighting method. There's no graphics mode toggle or 30 FPS option for higher fidelity settings.
  • Visual Settings: Texture quality, shadow resolution, and world detail are matched across PS5, PS5 Pro, and Series X. However, the PS5 Pro benefits from slightly higher volumetric lighting settings. Compared to PC all consoles uses a lower-than-low setting for RTGI.
  • Dynamic Resolution Scaling (DRS): The PS5 and Series X operate within a 1200p to 1800p range, while the PS5 Pro can scale up to 4K. The Series X often renders at a higher resolution on average compared to the PS5, resulting in sharper visuals.
  • Shadow Filtering Issue: A lingering issue with shadow filtering affects all platforms, causing abrupt changes in shadow detail based on proximity.
  • Brightness Discrepancy: The Series X has a default brightness setting that is slightly higher than the PS5.
  • Series X Advantage: The Xbox Series X leverages hardware VRS to achieve sharper visuals and higher resolutions within its Dynamic Resolution Scaling (DRS) range. For example, in The Great Circle, the Series X often renders more pixels per frame compared to the PS5, resulting in a clearer image.
  • Downsides of VRS: While VRS improves overall clarity, it can introduce block noise artifacts, which are more noticeable on the Series X. These artifacts are subtle and generally not distracting at regular viewing distances.
  • PS5 Pro Comparison: Although the PS5 Pro supports hardware VRS (unlike the base PS5) it doesn't seem to utilize this feature in The Great Circle. Instead, it relies on brute GPU power to deliver higher resolution frames, resulting in the cleanest image of the three consoles.
  • Visual Trade-offs: Both consoles have their strengths—Series X excels in clarity due to VRS, while PS5 Pro shines in resolution and detail. However, neither is completely free of visual noise, even with features like film grain and chromatic aberration disabled.
  • Optimization: The game is well-optimized for 60 FPS on PS5, PS5 Pro, and Series X, even in dense areas like jungles or NPC-heavy scenes. Dynamic resolution scaling compensates for variances in on-screen load.
  • Minor Issues:
    • Autosaving Hitch: Autosaving triggers small frame-time spikes, especially noticeable in areas like Vatican City.
    • Cutscene Frame Drops: In-engine cutscenes experience dropped frames during camera cuts, likely due to rendering buffers or DRS adjustments.
  • Rare Performance Drops: In the Crypts of the Vatican, a scene involving heavy particle effects causes PS5 to drop to the 40 FPS range, while Series X maintains closer to 60 FPS, showcasing its GPU advantage (possibly including the advantage of using hardware VRS).
  • Overall Parity: Despite these moments, the performance across all platforms is generally consistent, with no major differences outside of specific scenarios.

Conclusions
  • PS5 and Series X Comparison: The Series X has a slight edge in average resolution due to hardware-based Variable Rate Shading (VRS), but the difference isn't significant enough to detract from the PS5 experience. Both platforms deliver consistent 60 FPS gameplay with Ray-Traced Global Illumination (RTGI).
  • PS5 Pro Advantage: The PS5 Pro offers enhanced image clarity with a higher 4K maximum target resolution, maintaining 60 FPS. This makes it the cleanest visual experience among consoles.
  • Shadow Filtering Issue: All consoles share a common criticism—shadow filtering remains a rough spot, which only the PC version currently addresses.
  • Recommendation: The game is highly recommended on PS5, offering a superb experience for console players.
 
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Can't expect more from Xbox for Pro upgrades, i guess. They will just aim for parity and bump the resolution. Just like Sony for PC ports. But I'm glad I can finally play some of their games!
 
The pro upgrade is disappointing and good at the same time. Iit could have been much more, but it seems absolutely fine.
 
Good video. I like VRS analysis, it allows higher resolution on Series X at the cost of some small visual artifacts. Pro version is the best of course.

But those fucked up shadows...

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Can't expect more from Xbox for Pro upgrades, i guess. They will just aim for parity and bump the resolution. Just like Sony for PC ports. But I'm glad I can finally play some of their games!

I'd expect more difference for games built around PSSR utilization. Games taking 4-5+ years to develop, I wouldn't expect really any games releasing in the PS5 Pro's first year on the market to best utilize the PS5 Pro (at launch), especially if they aren't utilizing PSSR.

That being said, I'm not surprised again by the tone in this video. They're far more comfortable comparing PS5 and PS5 Pro rather than XSX and PS5 Pro and they won't do that comparison unless there is a specific segment that benefits XSX. DF is beyond tiresome. They admit that the Pro is the better platform to play the game on than the XSX, but they obfuscate from that as much as they can.
 
I'd expect more difference for games built around PSSR utilization. Games taking 4-5+ years to develop, I wouldn't expect really any games releasing in the PS5 Pro's first year on the market to best utilize the PS5 Pro (at launch), especially if they aren't utilizing PSSR.

That being said, I'm not surprised again by the tone in this video. They're far more comfortable comparing PS5 and PS5 Pro rather than XSX and PS5 Pro and they won't do that comparison unless there is a specific segment that benefits XSX. DF is beyond tiresome. They admit that the Pro is the better platform to play the game on than the XSX, but they obfuscate from that as much as they can.

Your hate for DF is comical at this point.
 
The pro upgrade is disappointing and good at the same time. Iit could have been much more, but it seems absolutely fine.

Yeah I think it's disappointing as well. They could've used a lower base resolution and then used PSSR to reconstruct to 4k. This could've opened up GPU headroom to have higher visual settings so they could improve things like the shadow filtering and the ray-tracing. They also could have used the hardware VRS on the Pro to help with all this as well since it seems to be quite useful on Series X in this game. Instead the only visual setting they improved was volumetric lighting.

But yeah, it's still the best console version, but could've been better.
 
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Your hate for DF is comical at this point.

If you think so, refute what I'm saying. Should be easy enough.

Yeah I think it's disappointing as well. They could've used a lower base resolution and then used PSSR to reconstruct to 4k. This could've opened up GPU headroom to have higher visual settings so they could improve things like the shadow filtering and the ray-tracing. They also could have used the hardware VRS on the Pro to help with all this as well. Instead the only visual setting they improved was volumetric lighting.

But yeah, it's still the best console version, but could've been better.

In defense of MachineGames, how much time do you think they've had any level of access to PSSR? I doubt Sony opened it up early to Microsoft.

They barely got the game out in time for Christmas. Maybe it is something they could incorporate down the line.
 
If you think so, refute what I'm saying. Should be easy enough.

Difference between normal PS5 and series is more visible than between series x and pro.

Pro has the best version and that's the end of story but they still didn't fix horrible shadows on this console. I think 1800p resolution and better shadows quality would be the best option on pro.
 
I'd expect more difference for games built around PSSR utilization. Games taking 4-5+ years to develop, I wouldn't expect really any games releasing in the PS5 Pro's first year on the market to best utilize the PS5 Pro (at launch), especially if they aren't utilizing PSSR.

That being said, I'm not surprised again by the tone in this video. They're far more comfortable comparing PS5 and PS5 Pro rather than XSX and PS5 Pro and they won't do that comparison unless there is a specific segment that benefits XSX. DF is beyond tiresome. They admit that the Pro is the better platform to play the game on than the XSX, but they obfuscate from that as much as they can.
 
lazy ass effort, basically wasting extra headroom for brute forcing unnecessary 4k, instead of putting some actual work in.
easy pass.

df shilling for this specific title is comical at this point. hope they are paid good
 
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Difference between normal PS5 and series is more visible than between series x and pro.

Pro has the best version and that's the end of story but they still didn't fix horrible shadows on this console. I think 1800p resolution and better shadows quality would be the best option on pro.

  • This isn't true
  • That's not the question at hand
This game was not built from the ground up to take advantage of PS5 Pro. The PS5 Pro represents what percent of PS5 owners? Probably less than 6 percent right now. The goal is to get the game out on PS5 in the best shape and with what scope/time you have allow it extra breathing room on the PS5 Pro.

That being said as a technical analysis, I feel like it's much more academically important to compare the XSX to the PS5 Pro in this case, but they have been determined to limit that direct comparison even if they stipulate to that conclusion. This isn't the first video where they do that and there are certainly examples where the PS5 versions of games are superior to the XSX versions and it's still a PS5 vs PS5 Pro comparison, so it's certainly not related to the gap.

If the PS5 Pro is the best console to play this game on (and it is), they should show that and not be afraid for side by side comparisons that don't just include the PS5 when it doesn't paint the XSX in a strong light.
 
Good video. I like VRS analysis, it allows higher resolution on Series X at the cost of some small visual artifacts. Pro version is the best of course.

But those fucked up shadows...

j9dcbWn.jpeg
So disappointed in the lack of RTGI / shadow fixes on PS5 Pro. Lower the resolution and implement the same VRS setting as XSX and bump RTGI quality up and maybe implement improved shadows… darn…
 
So disappointed in the lack of RTGI / shadow fixes on PS5 Pro. Lower the resolution and implement the same VRS setting as XSX and bump RTGI quality up and maybe implement improved shadows… darn…
Probably a mandate internally to not try to intelligently utilize the Pro and make Xbox look worse by comparison
 
Well worth playing. Not an incredible port but serviceable.
Worth playing but it is lazier than I expected… DualSense is barely used (… and it is bugged…). No use of the speaker, haptics seems to be a hastily ported version of the profile they developed for XSX's rumble setup, and there is an annoying bug with the controllers clicking and whirring whenever you get close to an NPC or open the menu (only game that does it with several controllers too).
 
Well, it's logical, PS5 Pro is the best version, but it's not like they've put much effort into this version either; it seems like they've simply increased the resolution and that's it.
 
Brazil Pixel has their performance analysis video up for those that would like some extra performance stats with no commentary:

 
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Said a guy who played it on Xbox! Lol
lol, i played it on pc bro maxxed out. Consoles can't compete with how i played it.

Also, i would argue that if you played it on xbox for like 2 thirds the cost of the ps5 pro you are laughing all the way to the bank.

Xbox looks almost identical to ps5 pro.

On another note. Good to see series x VRS working on this title. It looks considerably higher resolution than base ps5 and considerably better performance in the stress test scene.

Obviously helps with games with raytracing.

I know it hurts SweetTooth SweetTooth but it's ok. ❤️
 
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Well, it's logical, PS5 Pro is the best version, but it's not like they've put much effort into this version either; it seems like they've simply increased the resolution and that's it.
Probably just cutting costs.

Can't imagine the game performing well so far and it won't sell amazingly well on PS either, so it's likely not worth it spending too much time and effort on the PS5-version.
 
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Difference between normal PS5 and series is more visible than between series x and pro.

Pro has the best version and that's the end of story but they still didn't fix horrible shadows on this console. I think 1800p resolution and better shadows quality would be the best option on pro.
For that, I think they should have implemented a new shadow system because it's also a flaw on PC when not using PT. And I don't think anyone expected such a work just for Pro; in any case, it would have been for all platforms.

On the other hand, it must be said that shadow management or LOD has improved since launch, but clearly not enough.

Regarding the port to PS5/PRo, it was a neat and very effective result, with no technical "buts" when it came to enjoying the Game (the most importante thing).
Was there more room for improvement in PRo? I think that depended on a good PSSR implementation, but I suppose they had reasons for discarding it.
 
Variable Rate Shading is ass.
Well, in this case, it's implemented brilliantly, fulfilling its purpose perfectly. Very similar in result to The Coalition's implementation in Gears 5.

When you have the opportunity to use a hardware feature in your game and you get an improvement over not doing so... I think the unwise thing would have been not to use it🤷
 
Well, in this case, it's implemented brilliantly, fulfilling its purpose perfectly. Very similar in result to The Coalition's implementation in Gears 5.

When you have the opportunity to use a hardware feature in your game and you get an improvement over not doing so... I think the unwise thing would have been not to use it🤷
yet they didnt use it on pro lol
 
yet they didnt use it on pro lol
There could be many reasons for not doing so. The first and most logical is that PRO is already running at great 60fps and scaling DRS to native 4K most of the time, so the IQ gain would be undetectable.
Another reason could be that Sony hasn't yet implemented VRS in its API while MS has been developing, implementing and optimizing VRS in Direct X and (specially) Xbox GDK since the beginning of the generation.
 
I don't get the hurt comment at all, Im getting the best console version here. Also we are living great times here on PS land, just got rid of Xbox and buried it..just like we did to Sega in 2000.

Best console version at considerably more expense and the difference is miniscule.

Xbox series x is putting in work on this game but the ports by an ms studio, so I put little weight in it.

You should see this game running natively infront of you on an awesome pc rig. It's insane compared to the consoles.
 
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For that, I think they should have implemented a new shadow system because it's also a flaw on PC when not using PT. And I don't think anyone expected such a work just for Pro; in any case, it would have been for all platforms.

On the other hand, it must be said that shadow management or LOD has improved since launch, but clearly not enough.

Regarding the port to PS5/PRo, it was a neat and very effective result, with no technical "buts" when it came to enjoying the Game (the most importante thing).
Was there more room for improvement in PRo? I think that depended on a good PSSR implementation, but I suppose they had reasons for discarding it.
They shipped the laziest and buggiest DualSense implementation to date… whirrs and clicks that make you think your controllers are possessed.
 
Best console version at considerably more expense and the difference is miniscule.

Xbox series x is putting in work on this game but the ports by an ms studio, so I put little weight in it.

You should see this game running natively infront of you on an awesome pc rig. It's insane compared to the consoles.
It a MS studio, of course they won't paint Xbox bad and utilize the more powerful PS5 and PS5Pro
 
When the PS5 Pro has the best console experience, which is should always. Why does it upset people?

Seeing users continually complain about the price of the pro (which is an enthusiasts console) whilst simultaneously, with no sense of irony, boast about playing this game with a few more bells and whistles on a £3000+ rig. Doesn't make much sense.
 
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