Digital Foundry: Marvel's Spider-Man 2 - Digital Foundry Tech Review - The Next Big Leap For PS5?

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Do you perform the natural obligations?
 
Overall seems like a nice upgrade from last gen. Though as most current gen games it still reinforced the sense of diminishing returns.
Still what insomniac have been able to do while still offering a solid 60fps mode is awesome. And I love how they are still committed to offering tons of options, from the unlocked VRR mode to the 40fps mode I wish every dev would implement in their games.
 
Is the RTX2060 finally going to be minimum spec?
The portals will be difficult on anything considering they're faster than in Rift Apart. No day 1 purchase but I'm going to go with the PS5 version here, might look better on PC and I'm sure mods will be fun but I don't want to wait for years for a late PC release and then wait for bugs and io performance to be patched too.
 
PC version save us
Good luck with that. If you haven't been paying attention to the Spiderman PC ports, you can expect severe CPU bottlenecks on the PC version of Spiderman 2. The speed of traversal, portals, and overall level of detail have no straightforward solution on PC and brute forcing it won't work either in terms of delivering smooth and consistent performance.

Everyone doesn't have a i9 13000 with an RTX 4090 PC. On PCs even 2-3x the cost of a PS5, performance will pale in comparison.
 
Good review. Felt a bit rushed, but I guess they are limited on time. They are planning to do another video to talk in-depth the options modes (ie. VRR).

It's somewhat of what I expected. This generation is about enhancing the gaming experience rather than just visual fidelity. Insomniac is leading the way for sure.
 
They talk about T poses and show pedestrian walking through Spidey. I don't think "no bugs" exist today.

I should say very minimal. Comparatively speaking, it's extremely minimal considering the scope of this game and the sheer amount of assets the player encounters.
 
They talk about T poses and show pedestrian walking through Spidey. I don't think "no bugs" exist today.

To be fair, that is the nature of open world games.

Games like Starfield or SM2 coming out with minimal bugs like this is a huge turnaround from the state the same kinds of games released in on PS3/360.
 
1008p.

Performance uncapped can drop to 900~p range. RT is expensive.

Insane them not giving a non RT mode.

Good luck with that. If you haven't been paying attention to the Spiderman PC ports, you can expect severe CPU bottlenecks on the PC version of Spiderman 2. The speed of traversal, portals, and overall level of detail have no straightforward solution on PC and brute forcing it won't work either in terms of delivering smooth and consistent performance.

Everyone doesn't have a i9 13000 with an RTX 4090 PC. On PCs even 2-3x the cost of a PS5, performance will pale in comparison.
My 5800x should be more than enough.

There is Direct Storage on PC for the traversal speed and even without it should not be a problem based on this:

 
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You should've expected more from The Matrix Awakens reflections instead.




When The Matrix demo implements RTGI, RTshadows, RTAO, RTr in a dynamic time cycle vs Spiderman? Basically no, you cannot demand more if it is not by cutting out other RT pacage parts which would be in detrimental to the level of photorealism that is achieved in that demo.

That said, although The Matrix demo is real real-time gameplay running on consoles, Spiderman 2 is a real full released game. It will be necessary to see if , in the future, a game with that visual level, scale and technology Of the Matrix demo is launched on consoles under UE5. Right now I find it hard to believe among other reasons because it would only be within the reach of 2-3 Studios currently using UE5 and none of them seem to be creating an open world game of that scale.
 
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I can hardly tell which is which between spiderman remaster and SM2. The game looks good, there's no denying that but it's so far behind the matrix demo for example. I expect more from these machines.
I'm tired of people comparing actual, real, released games that are held to a certain standard in terms of gameplay, graphics, performance, etc., to a janky demo that ran at 1440p/20-25fps at best.
 
I'm tired of people comparing actual, real, released games that are held to a certain standard in terms of gameplay, graphics, performance, etc., to a janky demo that ran at 1440p/20-25fps at best.

It's like people that choose their new TV at stores where they play 8K demo videos, instead of REAL actual content...

Makes no sense
 
Looks fantastic. Insomniac are easily one of the most consistent studios across the board with their releases. Shame we never got to see them evolve the Sunset Overdrive formula. They've done such great work across last-gen and this gen and within very reasonable time-frames. Great studio. Looking forward to playing this one day!
 
I can hardly tell which is which between spiderman remaster and SM2. The game looks good, there's no denying that but it's so far behind the matrix demo for example. I expect more from these machines.
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Yup...same game clearly. Except Spider-Man 2 makes the first one look like an empty city.

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Want more puddles? Insomniac heard you! Better puddles and this time with ray tracing. No downgrade in sight!

I won't even mention the draw distance and how much faster this second game seems to be.

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A PS4 would melt if they did this in real time. Again...all with ray tracing on.

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How Miles Morales looked across the river vs SM2.

I mean...the density of everything is just night and day.

But sure...SAME GAME YALL!!!
 
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Fast travel is just click and you are immediately anywhere in the map. Good stuff.

Some small spoilers below.


Well not 'click' they are obviously hiding the 2 or 3 second of loading in that little keep the button pressed bar, but it's so quick and carefully disguised that it looks seamless and instantaneous. Game looks very impressive hopefully it's only a year or so until the PC release.
 
Yeah, will either wait till PS5 Pro arrives, or wait for the PC-Version.

Judging by Sony's PC release schedule the PC version of Spider-Man will be released in Q3 2025. I just got a RTX 4090 so I prefer to buy PC versions of the games that catch my eye but I'm not going to wait two years for this game.
 
Well not 'click' they are obviously hiding the 2 or 3 second of loading in that little keep the button pressed bar, but it's so quick and carefully disguised that it looks seamless and instantaneous. Game looks very impressive hopefully it's only a year or so until the PC release.

Not really. I'm sure the loading bar is for you to not accidentally fast travel.
 
Now post the recent UE5.3 Build... oh wait you probably shouldn't do that since it blows it out the water.




No gameplay elements, no HUD, first person, and perfect lighting conditions. All that helps with "realism" but the lack of gameplay helps the engine keep a good framerate so they just dial the settings up. Very different.
 
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