MasterCornholio
Member
after they added a dozen more custom light sources in photo-mode and have the nerve to call it "gameplay".
Maybe you should finally accept it.
after they added a dozen more custom light sources in photo-mode and have the nerve to call it "gameplay".
Now post the recent UE5.3 Build... oh wait you probably shouldn't do that since it blows it out the water.
Might need to refill that copium bottle.after they added a dozen more custom light sources in photo-mode and have the nerve to call it "gameplay".
Now post the recent UE5.3 Build... oh wait you probably shouldn't do that since it blows it out the water.
Now post the recent UE5.3 Build... oh wait you probably shouldn't do that since it blows it out the water.
Judging by Sony's PC release schedule the PC version of Spider-Man will be released in Q3 2025. I just got a RTX 4090 so I prefer to buy PC versions of the games that catch my eye but I'm not going to wait two years for this game.
From what? DLSS already lowers the resolution and upscales it.PC version save us
Or it's supposed to be 1800p?
He does not say that you see the BVH. He says that the different room interiors are stored in the BVH, so that the rays passing through the windows can trace into them. Why do you think this is not possible?John really doesn't know what a BVH structure is.
We never see the BVH, as it is only a bunch of boxes used to define where rays are cast.
UE5 is bad engine for now too heavy for console and have mediocre graphic.lol tech demo on a 4090..
with that shitty reflections it was already running at 25fps on a ps5,
(not even mentioning it being a tech demo and missing any sort of game systems, that smal detail doesnt seem to compute for some)
Coming back to these after to some mid gen patches gonna be fun.Imagine what those mad lads could do with a PS5 Pro and its extra horsepower
zangief from street fighter 6 does fun things to my mental tbhPeter Parker's Spider-Man has the best rendered male ass in gaming history. Best rendered female and ass overall still goes to Chloe Frazier in Uncharted 2 with Catwoman in Arkham City as a runner-up.
Let them build Wolverine around a ProComing back to these after to some mid gen patches gonna be fun.
RT reflections within RT reflections are usually very expensive to render, and it wasn't present on the previous games so this is very impressive.
I remember a while back NXGamer mentioned that one of the reasons we don't see a lot of RT implementations in games is not only because of hardware limitations, but also because of lack of dev libraries and immature RT pipelines. Seems like we're finally seeing developers like Insomniac overcome this and I suspect there's more on the way from other studios.
DLSS can save us from $70's 900/1008p plus is optional.From what? DLSS already lowers the resolution and upscales it.
Embedded twitter links run at 480p. if you view it on twitter, they run at higher res. but you need to be a twitter subscriber to upload in 4k.Is there such a thing as a twitter video that doesn't look like shit? I wonder sometimes if I'm missing a setting because I'm not a user, but, they always look like they're running 480p if even that when you go full screen. Made for cellphones only? Youtube is pretty bad, but leagues better. I don't understand why there would be any video promo on twitter with that quality.
Imagine what those mad lads could do with a PS5 Pro and its extra horsepower
Add new RT feature, or maybe path tracing, they show how cdproject super weak at optimisationImagine what those mad lads could do with a PS5 Pro and its extra horsepower
Stop. I can only get so hard.Add new RT feature, or maybe path tracing, they show how cdproject super weak at optimisation
You can take PS4 to PS4 PRO as a model...Imagine what those mad lads could do with a PS5 Pro and its extra horsepower
He does not say that you see the BVH. He says that the different room interiors are stored in the BVH, so that the rays passing through the windows can trace into them. Why do you think this is not possible?
This is such a disappointing tech review. Not surprised since its John.
By not involving Miles Morale in the comparison and not actually doing real comparisons.
He's able to claim "leaps" that are simply NOT there.
For example traffic. The traffic in Miles is way denser than it is in Spiderman 1 (even remastered version).
The traffic in Miles and SP2 are very similar and not a "leap".
Disappointing "Tech Review".
Running on a hardware 4 times more expensive and consuming 3 times more energy. This is what's impressive in SM2.If you've got to compare it to the matrix demo running on a serious pc then it obviously turned out looking pretty good. It's not mind blowing but I'm not so sure if we are going to see real games reaching even the low-res choppy level of the matrix any time soon. Maybe, maybe not.
This is insomniac. If there is any developer that knows what they are doing with this hardware, they are on the short list.
That's neither here nor there, though. As of now, matrix demo on a hot pc is the most popular comparison to SM2 and that's telling.
that tells you how everything....every single aspect of game has to come together to achieve "universal acclaimed"It's not as impressive as the first Spiderman was at the time, you can see it's PS4 roots even though there are of course many improvements. Forbidden West is still way more impressive visually and that was cross-gen.
"Way more impressive"? Definitely not. Better looking characters? Perhaps (though Peter's hair looks better than just about any hair in FW), there is always raytracing on (Forbidden West isn't taxed like this), and SM2 has to deal with more npcs/traffic. Loading is also faster in SM2 (Forbidden West isn't a slouch, though)!It's not as impressive as the first Spiderman was at the time, you can see it's PS4 roots even though there are of course many improvements. Forbidden West is still way more impressive visually and that was cross-gen.
Nope. Tech director confirmed that they aren't doing that and he wanted it changed because people would make this assumption but was overruled for usabilityWell not 'click' they are obviously hiding the 2 or 3 second of loading in that little keep the button pressed bar, but it's so quick and carefully disguised that it looks seamless and instantaneous. Game looks very impressive hopefully it's only a year or so until the PC release.
Or not...Well not 'click' they are obviously hiding the 2 or 3 second of loading in that little keep the button pressed bar, but it's so quick and carefully disguised that it looks seamless and instantaneous.
Better textures, lighting, art direction. And we can definitely compare them because any new first party game will be compared to the reigning graphics champ on the system, and that is still forbidden west"Way more impressive"? Definitely not. Better looking characters? Perhaps (though Peter's hair looks better than just about any hair in FW), there is always raytracing on (Forbidden West isn't taxed like this), and SM2 has to deal with more npcs/traffic. Loading is also better in SM2!
We can appreciate one without playing down the other, because both games are impressive and do things the other does not.
Good luck with that. If you haven't been paying attention to the Spiderman PC ports, you can expect severe CPU bottlenecks on the PC version of Spiderman 2. The speed of traversal, portals, and overall level of detail have no straightforward solution on PC and brute forcing it won't work either in terms of delivering smooth and consistent performance.
Everyone doesn't have a i9 13000 with an RTX 4090 PC. On PCs even 2-3x the cost of a PS5, performance will pale in comparison.
And Spider-Man 2 has better reflections, faster loading, and more happening on-screen. Both games do things the other doesn't, but that's because they are two very different experiences.Better textures, lighting, art direction. And we can definitely compare them because any new first party game will be compared to the reigning graphics champ on the system, and that is still forbidden west
it was running 25fps on PS5 because it had unlimited traffic.lol tech demo on a 4090..
with that shitty reflections it was already running at 25fps on a ps5,
(not even mentioning it being a tech demo and missing any sort of game systems, that smal detail doesnt seem to compute for some)
The buildings are what stick out to me the mostOK, after watching the Digital Foundry review I'm actually less impressed about the visuals. Lot of pop in, 2D environment textures and overall "flat" look to the city (primarily buildings). Even slower walking scenes, like at 19:35 you just watch the non-textured buildings pop in their textures bit by bit. Water and window ray trace reflections look good, at least.
The buildings are what stick out to me the most
Do we have any actual numbers in our hands or just could/should/would? Majority of real UE5 products so far have been a disaster performance wise.it was running 25fps on PS5 because it had unlimited traffic.
With traffic reduced its alot better. Secondly Lumen has gotten drastically more efficient in 5.3 than in 5.0 so no the fps will actually be better even with the new reflections.
The audio track is the sound of a bustling town, the visuals show what New York must have been like during the covid lockdown...
As others have said: there's a huge difference between making a complete game and a 3 minute UE5 demo. Tens of thousands amateur 3D modelers can throw something impressive together using UE5, yet very few studios capable of making a complete game as impressive as Spider-Man 2. Pause and ponder on why this is before you post more UE5 demo videos you found on Youtube.