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Or is it just one of Phil's balls in my throat?
Although it's hardly state-of-the-art in terms of its rendering, Nier Automata pushed the last-gen base consoles hard - so we approached a Nintendo Switch port with some trepidation. Has conversion house Virtous managed to deliver another 'impossible port' for the Nintendo hybrid? Just how did the developer manage to get the game running on Switch at all? Oliver Mackenzie has answers.
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Text Article:
Nier Automata's Switch port is very impressive - but not quite perfect
A game that struggled on PS4 and Xbox One transitions well to the Nintendo hybrid.
www.eurogamer.net
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- Textures and foliage pared back compared to XBO version, lighting, volumetric and ambient lighting simplified, some geometric detail also reduced, particles also reduced
- But side by side it looks more or less similar
- Switch version has AA which PS4/XBO did not
- Docked: Dynamic 1080p/30 FPS
- Portable: 720p/30 FPS. Outside of resolution visually a match for Docked mode
- Stress areas in open world and larger fights can drop to mid 20s.
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