Digital Foundry: Nintendo Switch 2 DLSS Image Quality Analysis: "Tiny" DLSS/Full-Fat DLSS Confirmed

Did I miss something or did he never mention the Nintendo patent for a lightweight DLSS on Switch 2? That is the obvious news tie in to this story and I'm not sure how he didn't bring that up throughout this whole video.

Anyway, very solid video by DF. Confirms some things we thought coming into this console, and also confirms that full CNN based DLSS is there even on some of the heaviest games. The lite model is probably much better than Nintendo falling back on FSR1 spatial upscaling like they seem to do too much. But it's definitely a far cry from the full model. Hopefully they tweak that lite model to be better over time.
 
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These reconstruction techniques are the worst, everything looks like absolute shit. Jaggies, noise, pixels salad everywhere. Simply disgusting.
 
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I like you. #Native4Life

In many games it's hard to tell the difference between DLSS4 and native with TAA. And you get 50%+ performance.

Using native resolutions when we have such good techniques like DLSS or FSR4 is not very smart.
 
In many games it's hard to tell the difference between DLSS4 and native with TAA. And you get 50%+ performance.

Using native resolutions when we have such good techniques like DLSS or FSR4 is not very smart.

While the techniques are improving, I don't agree. I understand why these methods exists as ambition has pushed far beyond what hardware is capable of, but I'd rather address the ambition "problem".
 
While the techniques are improving, I don't agree. I understand why these methods exists as ambition has pushed far beyond what hardware is capable of, but I'd rather address the ambition "problem".

Rendering 8 294 400 pixels was always a waste, and now with really good reconstruction techniques it's not worth it at all.



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These reconstruction techniques are the worst, everything looks like absolute shit. Jaggies, noise, pixels salad everywhere. Simply disgusting.
Nah. The tech itself is fine and can look real good and way better than AA.

What sucks is modern developers over-reliance on it. Optimizing the game? Nah, just turn on DLSS and leave us alone.
 
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While the techniques are improving, I don't agree. I understand why these methods exists as ambition has pushed far beyond what hardware is capable of, but I'd rather address the ambition "problem".
TAA usually looks like shite, that's why DLSS4 looks better even with a lower internal resolution.
 
I'm not championing TAA.

What other choice you have? TAA has many issues but cleans the image from jaggies, 90% of games use only TAA. SMAA/FXAA are shit, MSAA is almost non existent in modern games.

Unless you are talking about DLAA.
 
Did their stance finally change?
Is the Switch 2 still a "PS4 level experience" for them?
Anticipation Popcorn GIF

So Many Crows eating for HATERS
They are haters because they dare to say the switch 2 has a raw power comparable to the ps4? Some of you are really like a child. I have the switch 2 and in terms of poly counts it appears more close to the ps4 than the ps5. Not absolutely bad for a portable. Even if you look to the Starwars Outlaw port, the environment poly count is definitely cutback, hard to notice in undocked mode, of course, but very apparent in a big screen.
 
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Did their stance finally change?
Is the Switch 2 still a "PS4 level experience" for them?
Anticipation Popcorn GIF

So Many Crows eating for HATERS

it still indeed has the raw raster and CPU power that is similar to a PS4. the hardware hasn't changed you know...
 
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Rendering 8 294 400 pixels was always a waste, and now with really good reconstruction techniques it's not worth it at all.
Enjoy DLSS as much as you want for your fake 4K. I don't need 4K to begin with.

Native 1080p@60fps is largely sufficient as far as I am concerned and we don't get all the inherent problems of "best guessing the missing pixels". The games displayed here on Switch 2 that use DLSS have pixels salad everywhere, incredibly distracting on top of making no sense from a visual stand point. If people don't see, then great, but I see it and can't stand it.

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🤮
 
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