Buggy Loop
Gold Member
Oh boy, here we go

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You're the Gamer79 to UnrealNintendo going with Nvidia is once again paying off... this wouldn't have been possible on a similarly specced AMD GPU.
also Snowdrop showing that their compromised and highly downgraded RT on Switch 2 is still comparable to how Lumen looks on high end hardware is funny as hell![]()
Nintendo going with Nvidia is once again paying off... this wouldn't have been possible on a similarly specced AMD GPU.
also Snowdrop showing that their compromised and highly downgraded RT on Switch 2 is still comparable to how Lumen looks on high end hardware is funny as hell![]()
This is coming from shill foundry, these words are worthlessFrom disaster to extraordinary port.
They should lose subscribers over this.GVG in shambles
Do you consider Snowdrop's RTGI superior to Id Tech's RTGI?
This is coming from shill foundry, these words are worthless
Seems like every ray-tracing solution is better than Lumen at this point.also Snowdrop showing that their compromised and highly downgraded RT on Switch 2 is still comparable to how Lumen looks on high end hardware is funny as hell![]()
You're the Gamer79 to Unreal
I think they're both similar in the sense that they are good enough for replacing raster lighting, but Lumen is bad in any sense compared to thoseDo you consider Snowdrop's RTGI superior to Id Tech's RTGI?
Lumen, more like Poo-menI think they're both similar in the sense that they are good enough for replacing raster lighting, but Lumen is bad in any sense compared to those
I remember before launch when DF were considered Switch 2 haters.This is coming from shill foundry, these words are worthless
I think they're both similar in the sense that they are good enough for replacing raster lighting, but Lumen is bad in any sense compared to those
I remember before launch when DF were considered Switch 2 haters.
This is black magic.
This is coming from shill foundry, these words are worthless
They should lose subscribers over this.
Afaik IdTech and Snowdrop RT lighting models are 100% RT based, which allow them to focus on optimizations and optimize in a way not possible in "jack of all trades master of none yet always slower UE" Lumen, which is basically rasterized lighting with RT used only for bounced lighting.I wonder what edge Ubisoft and Id have over Epic, why they were able to get their RTGI solutions a lot more stable and performant. You would think Epic would have fixed these issues with it by now.
Bon appetit my friend, we've all been there, not just at the same timeI admit, I'm eating crow.
For such a compact and quiet device Switch 2 is a powerhouse
Afaik IdTech and Snowdrop RT lighting models are 100% RT based, which allow them to focus on optimizations and optimize in a way not possible in "jack of all trades master of none yet always slower UE" Lumen, which is basically rasterized lighting with RT used only for bounced lighting.
When devs start ditching raster lighting, they'll finally be able to focus RT lighting and make it better and more performant (no more the heavy gimmicky RT we've seen all gen), but engines are old, too attached to old methods, and too big to adapt quickly to new paradigms, that's why it has taken so long for this gen to "start". I have more hope for next gen.
That's as far as I understand at least.
A Switch 2, Not this game.Almost makes me want to buy it.