Digital Foundry vs Xenoblade Chronicles X: "A Wii U Technological Master Class?"

Honestly the only thing I see weird here is the cars simply passing through players in New LA. Would have been better if they simply came to a stop to avoid hitting players to try and make it a bit less apparent that they have no collision detection.

I want to say that it's intended to prevent them from crashing into your mechs. You can drive on the roads in your mech if you want but if cars had collision that might be a problem and a lot of fumbling around town.

EDIT: oops, meant that for VariantX
 
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I said dayum.

All I see are small rock and everything is brown with some bigger rocks that are basic in structure.

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X version of RDR
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I said dayuuuuummmmm.
 
Why do we have ignore lists around here if every second post there is a quote from him? Really, he never admits he is wrong or blind or both, so the discussion is pointless with someone like him. What more proof do you want beside the fact that he is using as an example a game that is objectively less ambitious and worse in terms of the balance between graphics and performance?

Where do you see this discussion going forward? Stop quoting him. It's a pity for the nice write-up from dark to polute this thread with ninjablind.
I remember when Shinen tweeted that their shadows are dynamic and someone pointed this out to shadowblade and he went quiet. He's become a parody at this point.
 
The recent coverage of XBX put the WiiU on my radar. What a gorgeous game (minus the character models imo).
 
DF videos are always thread-worthy, right?

http://www.eurogamer.net/articles/digitalfoundry-2015-vs-xenoblade-chronicles-x

Some compromises needed to make it happen, but it looks like they built a hell of a world for this game.

Indeed, music to my ear
While many of the compromises sound distracting in writing, the reality is that most of the game is designed well enough to overcome these limitations. We're not looking at the latest in graphics technology here, but what the team at Monolith has achieved remains impressive nonetheless. More importantly, the game operates at a very stable frame-rate and feels remarkably polished - two elements which are notoriously difficult to get right in large open world games.

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Well, at the end of the Day, the WiiU is closer to the PS360 than PS4/X1, so thats fair.
Read their review, Digital foundry clearly know what they written.

Edit I totally forgot about GTA 5 port, excue me lel.
 
Indeed, music to my ear


WVW69in0n4ofkCQE8O



Let's not be silly here, PS3 and 360 wouldn't be able to achieve stable 30 FPS in an Open world game :P
Read their review, Digital foundry clearly know what they written.

They could, they just didn't, mostly because developers focused more on providing the open experience and just gave a serviceable framerate. Both GTAs ran well enough even if they had their dips.
 
I never said the game is ugly, i think its looks good, nice art style, its just its missing some important things to me graphically, and i feel red dead and GTAV look better graphically, is that so bad?

It isn't a nintendo game thread without ninjablade shitting on it with nonfacts.
 
They could, they just didn't, mostly because developers focused more on providing the open experience and just gave a serviceable framerate. Both GTAs ran well enough even if they had their dips.

Totally forgot about GTA for a moment here, gonna grab a cup of coffee, lel.
 
I personally see the only really positive visual element in the game as being the steady framerate (which is rare on consoles in such larger games). Other than that, I think it is a rather average looking open-world game graphically. Wii U and all that though.

edit: does not even have real time of day apparently after getting further in the video. Well, then it is not really even comparable at all even with last gen offerings. Even shit like crackdown had dynamic shadow maps.
 
edit: does not even have real time of day apparently after getting further in the video. Well, then it is not really even comparable at all even with last gen offerings. Even shit like crackdown had dynamic shadow maps.

idk, this seems to me like a very smart compromise. You're not going to notice the out of place shadows when actually playing.
 
idk, this seems to me like a very smart compromise. You're not going to notice the out of place shadows when actually playing.

https://www.youtube.com/watch?v=pROWml_4sYQ

they make a huge difference, and make the lighting look better as make the world feel more alive. its one the main reason i think red dead is one of the best looking games last gen, and also witcher 3 this gen.

LOL Regular gameplay perspective..! You funny this aint no ps4 game with in camera mode

no i was talking like behind the player view, where you can see the world like this

xenoblade_chronicles_x-7.jpg
 
Impressive world, but some of the most aggressive pop-in I have seen in a long time. Very immersion breaking.

Of course the character models are horrendous too, but that is some weird artistic choice.
 
In a time-lapse sure, it makes a huge difference, but when you're actually playing I feel it's a lot less noticeable, because the shadows move so slowly anyway.

If one thinks that games like GTAV & Co could have a decent framerate if they were bold enough to get rid of this superficial stuff.

Xenoblade X looks this gorgeous because Monolith knows what is actually important for a good looking game.
 
idk, this seems to me like a very smart compromise. You're not going to notice the out of place shadows when actually playing.

Yeah it is completely fine as it serves to make the game run well obviously. But I just do not think it is very pretty as all. Or... anything technologically masterful.

Technologically masterful would be perhaps... having dynamic shadows AND a consistent update rate.
 
In a time-lapse sure, it makes a huge difference, but when you're actually playing I feel it's a lot less noticeable, because the shadows move so slowly anyway.

its just not shadows moving. its depends on the time of day

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for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.
 
It annoys me how people keep saying it has no collision detection. Of course it does. Otherwise you would run through buildings and other structures. They just dont have collision MESH for cars, and I guess the enemies too?

Sucks, but not going to affect the fun I have with it :D
 
Yeah it is completely fine as it serves to make the game run well obviously. But I just do not think it is very pretty as all. Or... anything technologically masterful.

Technologically masterful would be perhaps... having dynamic shadows AND a consistent update rate.

I wonder how difficult that may be with all that's rendered. There are 400km^2 of land including the city which I imagine takes up quite a lot of resources alone.
 
Good environments and fps, bad pop in and straight up weird collisions. Nothing new to anyone who's watched decent amount of play footage though. Friday almost here!!!
 
its just not shadows moving. its depends on the time of day

igrgbwpbn2emt7uljp.jpg



for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.

Damn, I really need to get the 360 version. I don't think it looked like that on PS3.
 
its just not shadows moving. its depends on the time of day

igrgbwpbn2emt7uljp.jpg



for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.
There's... really not much going on here. All the foliage (five types) are copied, so it makes sense they could put the extra resources into shadows and lighting.
 
First it was Smash Bros now it's Xenoblade lol.

You still having 'trouble' with what's gameplay in Nintendo games i see..... Never change Ninjablade, never change.

Omg the post history of this ninjablade guy tell itself, why he has a free pass on shitpost and derail on every nintendo thread?
 
Are DF like really calling it beautiful? There are of course games with amazing art and design, but hey, Xenoblade is pretty blank. WiiU (and NX if it doesn't get hardware on pair with ps4/x1) should forever stick with colourful and simplistic graphics like Mario and Starfox have, otherwise games will look like ps2 emu at 1080p
 
its just not shadows moving. its depends on the time of day

igrgbwpbn2emt7uljp.jpg



for example notice how all the bushes, and trees, are reacting to sun light, it was a sight to behold back then, first open world to do it on consoles properly i think. if you play red dead you will notice the realistic shadows the whole game.
..Whereas the grass is absolutely oblivious to the sun. You're slipping, nb, pull yourself together.
 
Thankfully performance is solid 30 (Going back to bloodborne's frame pacing issues in the dlc bugged the heck out of me). Can't wait to play this :)
 
I wonder how difficult that may be with all that's rendered. There are 400km^2 of land including the city which I imagine takes up quite a lot of resources alone.
You wouldn't do full-quality shadows everywhere. Visibility culling should be done for shadows just like anything else, and even where things are visible, distant shadows would be low-res and only include very large-scale objects.

But, avoided extra geometry passes are still avoided extra geometry passes. Probably a significant part of how Monolith is getting away with spamming the game world with substantial amounts of macro geometry kibble.
 
Or... anything technologically masterful.

It wouldn't be fair to judge XCX's technical prowess on the basis of its visual makeup alone. Clearly, its most impressive feat is that it boasts a world larger than skyrim, fallout 4, and the witcher 3 put together, while also offering a seamless experience with no load times.
 
Imagine if the Wii U sold really well and had years left. I can't help but wonder what Monolith Soft could have done with their second game on the system.

I remember an interview with the director, I think it was. Where he said X was them easing into developing an HD game. You can see signs of it in something like the character models, but if this is easing in... I wanna see what they can do when they're experienced. I can't help but wonder what they'll do with the NX.
 
Are DF like really calling it beautiful? There are of course games with amazing art and design, but hey, Xenoblade is pretty blank. WiiU (and NX if it doesn't get hardware on pair with ps4/x1) should forever stick with colourful and simplistic graphics like Mario and Starfox have, otherwise games will look like ps2 emu at 1080p

There's only room for one of ye.


Lol.

LoD pop-in is a shame, but I wouldn't put that on Monolithsoft considering what we know of the hardware they have to work with. Despite those flaws, the game does look incredible. They did it on the Wii. They've done it on the Wii U.
 
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