Does anyone know how to get past the people around the door connecting the Secton Club and Shan's house? I couldn't figure out a way.
I feel like it's a bit of a cop out that they let you just buy the. The only way to buy it should be through thePoppy Tincture at the regular Black Market.auction since the time and effort that it takes kind of offsets how insanely overpowered it is in the mission itself
Does anyone know how to get past the people around the door connecting the Secton Club and Shan's house? I couldn't figure out a way.
I wish that every building/area had multiple points of entry. I don't like the way you only have one way into (in this game and Dishonored 2) some places, Ivan Jacobi's place, for example.
I got thebefore I entered theShen's placehaha. No idea how, but I did that whole thing backwards.Club
What do you mean? You don't have to kill anyone in Dishonored. The level design in the first game was pretty amazing. You had awesome secondary characters like Slackjaw, Granny Rags, the Pendletons, the Boyles, etc.
I don't know who any of the people in D2 are. Paolo? Overseer Byrne? Garbage characters. Even Delialah went from mysterious powerful witch to "oh poor me, I'm actually Jessamine's sister."
Then you have the Outsider who goes from mysterious powerful being to an annoying emo dude who feels the need to sit on everything while talking to you. Oh, and his backstory being so random that he goes from kid to most powerful being in the world was pretty whack.
It's entirely possible,I found a note that told me about a knock and overheard a conversation about the knock to enter his house, which causes a maid to come to the door whom you can safely and quickly knock out or kill before she alerts.
It's entirely possible,I found a note that told me about a knock and overheard a conversation about the knock to enter his house, which causes a maid to come to the door whom you can safely and quickly knock out or kill before she alerts.
It's because you wouldn't be able to get it in New Game+. No Semblance.
I didn't say you have to kill people. But I think Dishonored 2 has more approaches in each of its levels, as well as significantly better AI. Even playing Dishonored with the difficulty mod, guards are rather dull compared to 2's.
Dishonored 1 does have more focus on its characters, but both games suffer from shallow writing. Why does Daud feel regret? He just does. We know Jessamine is a good person, but why would Daud suddenly care about that? Dishonored 2 has potential for deeper ideas, such as Emily having to confront the consequences of her disinterest in ruling, but takes such an entirely predictable path that has no bearing on the main story that it ultimately doesn't matter. The lore in the books has always been far superior to the actual dialogue and monologues, and the first game's sporadically poor voice acting didn't help either.
Emily feels like an afterthought of a character. Her powers are just kind of bad. Far Reach feels incomplete and buggy. All of the plot threads in DH2 make no sense really. Doesn't really say why Emily and Corvo let the Empire fall to shit to begin with. They just did because gold.
At least in the first game it was falling apart due to forces outside of their control- the rat plague.
Hopping in despite having not played DOTO yet
I didn't really get any inclination that Dunwall was in calamity during Dishonored 2? Other then the coup that happens which is obviously out of your control
Why does Daud feel regret? He just does. We know Jessamine is a good person, but why would Daud suddenly care about that?
The "Knife of Dunwall," feeling remorse about killing the tyrant Jessamine? As I write, I'm staring at his portrait, and I suspect that Daud always knew destiny was guiding his hand, firm and unforgiving.
How many people did I kill for you? None like the last. None like her. I'd give back all the coin if I could. No one should have to kill an Empress.
He'd looked into Jessamine Kaldwin's eyes at the moment her life slipped away. And in that moment a thought occurred to him: He'd made a mistake. He'd been misled. That kind of thinking was useless. She was just as dead, whether he regretted it or not. But he'd seen his true face reflected in her eyes; seen himself for what he really was. Not a renowned assassin, not some great shaper of history. Just another playing piece in an unknowable game.
Daud cares because he feels like he did something he shouldn't have. Plain and simple. He out right says it. He didn't think Jessamine deserved to die and feels that he made a lot of people suffer because of it. Daud isn't inherently a bad person because he's an assassin.
I think you're wrong about DH2 having more approaches to its levels. There is usually only one good way to do each level. The level design just seems cluttered and off.
Emily feels like an afterthought of a character. Her powers are just kind of bad. Far Reach feels incomplete and buggy. All of the plot threads in DH2 make no sense really. Doesn't really say why Emily and Corvo let the Empire fall to shit to begin with. They just did because gold.
At least in the first game it was falling apart due to forces outside of their control- the rat plague.
As for deeper ideas, I think that belongs to Dishonored 1 because of the mystery surrounding everything.
Emily feels like an afterthought of a character.
If anything, Corvo is the after-thought in D2.
Damn, I dont like the name of the achievement I just got. Hope Im not reading too much into it.
Can't you just steal it from there also? Obviously not very sneaky, of course.
You can't rob the black market in New Game+ either. =/
And it doesn't show up at the auction until you win it. I was only able to steal the painting.
Ah, I understand about the auction.
But as far as I remember you should be able to rob the market. If you go into theand open the door there.sewer door on the street above the Black Market, you can shoot a dart at the red button
Hopping in despite having not played DOTO yet
I didn't really get any inclination that Dunwall was in calamity during Dishonored 2? Other then the coup that happens which is obviously out of your control
Read above about the Empire. It's poorly done in Dishonored 2 but it's there in dialogue. Her being disinterested in ruling is something that could have been done better too. Also, your reasoning of being able to blink anywhere can be said about any level from any of the games. They all have very quick paths to take. I think that the level design in the first game is better because it feels more cohesive and feels better and more memorable to play through. You can literally beat any level in Dishonored in under 10 minutes.I don't know what you mean by "best route." Dishonored 2 is, if anything far less guilty of that than Dishonored 1, where you can simply Blink to high ground and effortlessly bypass all of the enemies. The entire interior of Sokolov's house is essentially extraneous because all you have to do is Blink to a roof, climb a chain, and you're at Sokolov.
The Empire wasn't "falling apart." I don't know where you got that impression. Emily didn't realize the plight of the people in Karnaca because she wasn't interested enough in ruling to pay close attention to what was really happening there.
If anything, Corvo is the after-thought in D2.
Just finished Mission 2 at 5 hours.
Love the addition of Contracts, really adds to the exploration and world building.
Story wise, he is the after thought but powers wise, Emily feels unfinished. Far Reach feels unfinished and buggy. It's such a poor replacement of Blink. Domino is the only slightly decent power she has but it makes things way too easy if you level it up.
My issue isn't with how they're different. It's with how buggy Far Reach is. Sometimes you can be in the same position, pointing the cursor at a certain spot and Far Reach won't latch on to the ledge you want. You let go of it and try it two more times and finally it works. That's what I mean but it feeling incomplete.Far reach and blink are pretty different, although they seem to be the same. I never got great with Far Reach, but it's ability to build momentum and make consecutive really long jumps is much greater than blinks ability. Think of blink as being like the long jump in the olympics, and far reach being the triple jump where you can progressively build up a ton of momentum to hurl yourself across further distances than in a single blink.
https://www.youtube.com/watch?v=iXaRHt2TvNQ
Far Reach also allows you to change direction and maintain momentum, almost using it like the grappling hook w/ wall run in Titanfall 2.
Originally I used it just like Blink and thought it was a chunkier version of blink, but for experts (and I'm definitely not one), far reach has way more creative play uses, like covering huge distances in just a couple of seconds.
Emily acknowledges that she hadn't paid enough attention to the other parts of the empire during her playthrough and vows to change that once she gets back on the throne.Yeah it's very poorly done but the Duke of Serkonos- which is part of Emily's empire, stole from his city to build his palace and Serkonos was in the shits. It's there in the dialogue of the civilians and a little bit in cutscenes. Like I said, it's poorly done.
Even some citizens IN DUNWALL, outside of the palace, right after the coup say that things haven't been good for a long time.
In Dishonored 1 it was very clear that things had gone to shit and it was way out of the Empresses control. That's where the rat plague, Pierro's remedy etc. came in.
Emily acknowledges that she hadn't paid enough attention to the other parts of the empire during her playthrough and vows to change that once she gets back on the throne.
One of the plotters introduced the rat plague to sow chaos in preparation for the assassination and coup.
I agree that they didn't explain it properly, and that the start of D2 was too rushed.Yes they introduced it but there was mystery in it.
Emily acknowledges it but that a one liner doesn't really do much at all. She just lets it fall apart because she wasn't paying attention? Poor excuse. And that awful opening.
Has anyone figured out a way towithout anyone seeing you in mission 4? Semblance gets me to her, but if I pickpocket everyone gets alerted.steal the book from the head sister
Edit: just killed them all lol. Now I'm stuck hunting downfor that final contract. Blech.unconscious bodies I forgot to kill
You can set up multiple Displace markers?! How did I miss that?! That might just make it the best traversal power in the series!
You need a charm for that. It is quite nifty once you get it though.
I haven't read Corroded Man because I heard it wasn't written very well.I agree that they didn't explain it properly, and that the start of D2 was too rushed.
There's a bit of backstory on it in The Corroded Man, the tie in novel that bridges the two games (though has an entirely separate antagonist). That novel, incidentally, goes into a lot of detail on rune and bonecharm crafting.
There was some discussion above about whether the Empire had gone to shit, or whether it was just Karnaca/Serkonos. At the start of D2, Dunwall has been neglected by Emily and her advisors, but hasn't gone to shit. It does, however, after Delilah's violent coup. There's some documents in the game that talk about what's happening in Dunwall whole you're in Serkonos, and when you get back there, you can see (and read about) her having used the clockwork soldiers to subjugated the populace generally, and Emily's supporters in particular. Many buildings have been damaged, and there are corpses hanging from lamp posts.
Don't recall getting a specific charm for it though. I'll have to have another look. Which charm is it?
Are charms picked from a random pool or are they set this time? Do they carry over into OG+?