I'm really not enjoying revisiting
at all; it seems like a complete chore at this point. For some reason, the game's mechanics are slowly beginning to grind my gears.
On paper, the game is amazing and appeals to me on every level, but there's something that I can't quite put my finger on preventing this from being reflected in reality. I think a lot of it has to do with the fact that I have seen a lot of cool shit - shit that you just can't wait to replicate on your own - and now I'm sitting here somewhat deflated, reloading my save for the 20th time and feeling as if all that cool shit is for show; that I have to go out of my way and parody the very essence of the narrative/feel/whatever-have-you to keep things interesting.
I love being a good assassin in video games, but to me, more often than not, it seems that being a good assassin in Dishonored consists of Blinking interspersed with Blink assassinations; and hey, that's cool and all, but when I could be freezing bullets mid-flight and whooshing rockets back at stilt men, I start to yearn.
Why don't I just do all of that, you ask? Well, it's as if there's a little man inside of me screaming, "HAVE SOME FUCKING FUN!", to which I can't help rebut with, "this is ostensibly a stealth game; there is fun to be had in sneaking about as an assassin".
It's that rebuttal that doesn't always sit right with me, I guess. Do the game's stealth-minded mechanics have enough substance to hold their own in isolation? Is it clever or detrimentally antithetical that Arkane have masterfully crafted systems that allow me to have fun, but only whilst more or less laughing in the face of espionage, planning and tact?
I dunno. I guess what I'm trying to say is that I'm torn on how to play this game. It's a catch-22. I stealth'd DX:HR and I never ran into this sort of a wall, but then again, I didn't have the options that I have with Dishonored; I didn't have this creative freedom that is simultaneously liberating and crippling.