Uhm.. what the HELL are those things hanging underneath the bridge in the third mission?
Don't go near them. :lol All I know is that they spit acid or whatever at you.
Uhm.. what the HELL are those things hanging underneath the bridge in the third mission?
Uhm.. what the HELL are those things hanging underneath the bridge in the third mission?
Don't go near them. :lol All I know is that they spit acid or whatever at you.
Don't go near them. :lol All I know is that they spit acid or whatever at you.
Yup the challenge is not getting caught and if you do then try to get away. But if you reload every time you get caught then where is the challenge?
"River Crusts" The single worst designed enemy in this game.
Hold the fuck up.
That's like saying "drawing is easier because whenever I fuck up, I can just pick up a new piece of paper and start over." Challenge can come from attempting to carry out a plan in a specific way. Ultimately, challenge is "that thing that keeps you from getting what you want." Reloading and facing the challenge again does not in any way affect the scope of the challenge facing you.
To suggest that being able to start over whenever you fail reduces challenge is just... kinda fucking silly.
Hold the fuck up.
That's like saying "drawing is easier because whenever I fuck up, I can just pick up a new piece of paper and start over." Challenge can come from attempting to carry out a plan in a specific way. Ultimately, challenge is "that thing that keeps you from getting what you want." Reloading and facing the challenge again does not in any way affect the scope of the challenge facing you.
To suggest that being able to start over whenever you fail reduces challenge is just... kinda fucking silly.
I agree.Hold the fuck up.
That's like saying "drawing is easier because whenever I fuck up, I can just pick up a new piece of paper and start over." Challenge can come from attempting to carry out a plan in a specific way. Ultimately, challenge is "that thing that keeps you from getting what you want." Reloading and facing the challenge again does not in any way affect the scope of the challenge facing you.
Hmm, the second side-mission I do (from Granny Rags) and I'm already second-guessing myself. On the one hand.I want the rune, but on the other hand I really don't want to infect half the city
I don't know why we were worried about Emily. She can take grenades to the face.
Well if you're trying to ghost then you pretty much have to reload a lot. It's really not fun to do it and then have to do the same stuff over again all of the time. That's tedious, not challenging.
Uhm.. what the HELL are those things hanging underneath the bridge in the third mission?
Hmm, the second side-mission I do (from Granny Rags) and I'm already second-guessing myself. On the one hand.I want the rune, but on the other hand I really don't want to infect half the city
I agree.
I did it. I wasn't really paying attention to what the consequence was, I just wanted the rune. Huge mistake. It's like Resident Evil up in this bitch now.Hmm, the second side-mission I do (from Granny Rags) and I'm already second-guessing myself.
Man, I am not the mission that I'm on at all. I can't even place why. Something about it just doesn't click.
Return to Dunwall Tower
A lot of people really like Super Meat Boy.
Look, I'm the guy who is all about accepting when I fuck up and trying to come up with plans on the fly to get out of them. That, to me, is fucking awesome. But it's absurd to think that loading games whenever you want somehow reduces the complexity of the challenge you were attempting to do.
It's like the equally opposite and wrong idea of "well, if I died a lot, it was really hard."
Challenge is in succeeding at a task, not how many times you die or reload. -_-
Challenge: You have to do this, this, and this without dying or getting caught.
vs
Challenge: You have to do this without dying or getting caught. (Then you do this three times)
In my opinion, it is easily the worst mission in the game.
So whats the Verdict? Worth 60$ now or rent/wait for price drop? I really think it sounds awesome but the short game length make me wonder if i should wait.
7 hostiles killed? I put all those motherfuckers to sleep
So whats the Verdict? Worth 60$ now or rent/wait for price drop? I really think it sounds awesome but the short game length make me wonder if i should wait.
Rats didnt get to the bodies did they? Apparently that counts against you... D: Or any other sort of "unfortunate accidents" that may befall said sleeping NPCs.
If owning a game isn't important to you, then renting would be the default choice wouldn't it? The game is only going to decrease in price.
The game is not short. I'm well over 10 hours and only about halfway through. Well worth a purchase.
So whats the Verdict? Worth 60$ now or rent/wait for price drop? I really think it sounds awesome but the short game length make me wonder if i should wait.
For some reason everybody can't stop freaking out once I get to the upstairs of the Boyle house at the party, even though i go up undetected, pretty much fucks up the rest of the mission.
For some reason everybody can't stop freaking out once I get to the upstairs of the Boyle house at the party, even though i go up undetected, pretty much fucks up the rest of the mission.
are you sure they didn't discover a body you hid...poorly?
I'll try that.This seems to happen to a lot of people, me included. However, when I left the house and then went back in again (I think I left through the basement area), everything seemed to return to normal.
Do you even need to go upstairs?For some reason everybody can't stop freaking out once I get to the upstairs of the Boyle house at the party, even though i go up undetected, pretty much fucks up the rest of the mission.
Ah, that's lame lol.
Well you don't really need any particular method in this game, which I like (even though it clearly suggest you should always stealth) it was just one of the suggestions in the mission objectives.Do you even need to go upstairs?
You can find out who the target is from chatting. Not that it makes the glitch(?) ok.
Hold the fuck up.
That's like saying "drawing is easier because whenever I fuck up, I can just pick up a new piece of paper and start over." Challenge can come from attempting to carry out a plan in a specific way. Ultimately, challenge is "that thing that keeps you from getting what you want." Reloading and facing the challenge again does not in any way affect the scope of the challenge facing you.
To suggest that being able to start over whenever you fail reduces challenge is just... kinda fucking silly.
Yup the challenge is not getting caught and if you do then try to get away. But if you reload every time you get caught then where is the challenge?
That's how I play a lot of games. I experiment with something, and if it doesn't work or go to my liking, I reload and try again. Trial and error is part of the process of discovery for me in games like Dishonored.I see nothing wrong with saving often and reloading when you must.
The game is not short. I'm well over 10 hours and only about halfway through. Well worth a purchase.
I wish indoor enviros had places to hide bodies in. As how the outdoor had the trash bins.
We need more games that center around whaling. This is an untapped genre.
I think they really set up a sequel based on the high-seas.