Ok, well I don't need the money anymore because I got a bonus ;P
So to give to back to GAF for buying from me multiple times I will lower the price to $41
PM me
Interesting.
Ok, well I don't need the money anymore because I got a bonus ;P
So to give to back to GAF for buying from me multiple times I will lower the price to $41
PM me
A lot of the level 2 powers aren't cool or necessary.
Very little in the game is necessary, though. That's half the fun.A lot of the level 2 powers aren't cool or necessary.
Very little in the game is necessary, though. That's half the fun.
Maybe it is also half the boredom.
You've made it very clear you don't enjoy the game already, and that's fine.
I'd say level 2 blink is necessary to enjoy the game to its fullest. Slowing time is very useful too.
That's why I'm making a glass half full joke, but I enjoyed some of the game. You just happen to bring up one of its bigger cons as a pro.
Blink in general is really the only useful manual-use ability in the game. In fact I only used possession about 3 times the whole game and nothing else but blink. The rest of the stuff is just kind of cool distractions that can be used to spice the game up a bit, but really if something's not so useful it becomes mandatory then I'm not really that interested in it.
I wish they had a level 3 version of possession where you can wreck havok in a tallboy, that would be awesome.
I wish they had a level 3 version of possession where you can wreck havok in a tallboy, that would be awesome.
Possession's kind of ruined by how short it works. If you could reasonably for a long, long time possessing something it'd be more practical, but forI had to do it three or four times. Combine with the high cost, and... bleh, just the first level or one of the other skills is a better investment, honestly.getting Lady Boyle down the stairs
Possession's kind of ruined by how short it works. If you could reasonably for a long, long time possessing something it'd be more practical, but forI had to do it three or four times. Combine with the high cost, and... bleh, just the first level or one of the other skills is a better investment, honestly.getting Lady Boyle down the stairs
Alright, should I get it?
Simple question.
Alright, should I get it?
Simple question.
So is there new game +?
Guys, I'm stuck on the last mission.thanks!i cannot for the life of me find martin jn the courtyard. He is not yelling at pendleton or anything. Does he have a default location or home base? Pendleton too for that matter. Would like to remove some heads.
Guys, I'm stuck on the last mission.thanks!i cannot for the life of me find martin jn the courtyard. He is not yelling at pendleton or anything. Does he have a default location or home base? Pendleton too for that matter. Would like to remove some heads.
Also, does anyone know who the voice actor is for Piero? His character and voice remind me of the great Doc Cochran from Deadwood.
He does an absolutely awful job at it. Unconvincing with just about every sentence uttered.You nailed it, it's Brad Dourif.
You nailed it, it's Brad Dourif.
They won't appear if you're doing a low chaos playthrough. If you're at high chaos you'll be playing that level in a thunderstorm and Martin will be in the courtyard yelling and shooting at Pendleton in the stairwell. After their conversation Pendleton will stay where he is and Martin will move away and stay in a room near the Control Room.
You nailed it, it's Brad Dourif.
The issues being brought up are completely legitimate but this game still is the best thing I have played all year. I just did a blink above a tall boy drove the blade into his throat engaged slow time before hitting the ground blinked and kill the other guard, turn slow time off and blink to a bookcase and throw a sticky bomb at the two other guards rushing in......I am a god
This will definitely be high up on my GOTY list. First stealth game I've played where I've been able to actually deal with sudden situations, in real time, the whole time feeling that the only thing that is getting me through is quick thinking in any stealth game.
This will definitely be high up on my GOTY list. First stealth game I've played where I've been able to actually deal with sudden situations, in real time, the whole time feeling that the only thing that is getting me through is quick thinking in any stealth game.
"Stealth into the clearly marked stealth point->wait for guard pattern to accomodate -> stealth to the next clearly marked stealth point." This has been almost completely freeform.
I thought the voice acting, including his, was absolutely fine. I get that people got sick of the repetition of guard lines, but really, the voice acting was good in this game.He does an absolutely awful job at it. Unconvincing with just about every sentence uttered.
If you kill people with rewired Walls of Light, then yeah, that's lethal.Anyone know if the Wall of Light kills count against the non-lethal stuff?
What I didn't like was how segmented the levels were
I windblasted a guy off of a ledge, froze time, possessed him and got out before he hit the ground so I'd survive the fall.
At least they aren't AS stifling as something made last gen would've been. Ram's the only area I really want the consoles to go crazy with, because you could probably do way more just with a modest hardware update... and piles of ram to make huge or at least seamless areas.I blame consoles here.
At least they aren't AS stifling as something made last gen would've been. Ram's the only area I really want the consoles to go crazy with, because you could probably do way more just with a modest hardware update... and piles of ram to make huge or at least seamless areas.
I don't mind how segmented it is. It's hard to get an open world right and I'd rather they nailed individual levels like they have rather than wasted time creating a mediocre open world.
I fully expect them to have it open world with the next game now they've got one game under their belt and the foundations laid down.
At least they aren't AS stifling as something made last gen would've been. Ram's the only area I really want the consoles to go crazy with, because you could probably do way more just with a modest hardware update... and piles of ram to make huge or at least seamless areas.
I don't really want an open-world, but I definitely wanted something more free and grand than what they gave us. The game was still great and a benefit to doing it the way they did was that it funneled the player into set-pieces and story beats, which I enjoyed, but yeah I want both.
Regardless I would say this is a design issue as well, reading how confused playtesters got with the game the way it is now, I can't imagine they'll create a level like in Thief even if it's powered by next generation console hardware, which is a massive shame.