fatigues_gasolini
Member
Im not playing it until they fix the glitch with me not being able to leave the art dealers apartment. Im thinking of just selling it now. Im sick of all this buggy shit ruining what little time I have with games.
Im not playing it until they fix the glitch with me not being able to leave the art dealers apartment. Im thinking of just selling it now. Im sick of all this buggy shit ruining what little time I have with games.
If you keep expectations in check (and try to go for a decent deal too) you should still be able to really enjoy the game. I was disappointed at how slim powers were and how little the chaos thing actually mattered outside of the final mission, but it's still one of my most enjoyable games this year.This is why you never buy into the hype.
Yep, people expecting this game to be some kind of game changer went into it with the wrong mindset. It's a more well define version of older pc titles of this nature like System Shock 2 or Deus Ex I guess.
I still think it's amazing, but people were setting some crazy high bars for this title.
yep, Dishonored feels like it's following the formula with some enhancements. It also shows that immersive sim genre gets stale. I guess Arkane was fed up with innovation after Crossing and Spielberg's project and just wanted to make a good game. They made it.
But the genre needs to move forward. I guess they need to make it a)more interactive - more destructability, i.e. the whole buildings could be destroyed, more reactive environments, i.e. more simulation systems going b)add non-combat mechanics i.e. interactions with non lethal goals.
For now all immersive sims are basically murder simulators in the end. It's a major block on the genre.
None of those Arkane games you listed even came out right?
Why the hell..
I'm saying powers are not balanced not that they should be required or not. You'll end up using certain things and not other things because there is no advantage in having those, it's not about playing the way you want. I have an easy time to choose what I want over the others here. wind blast? what's point? for example. it's true pretty much for all the power in the lower part.
yes, The Crossing was supposed to be the first title where SP was mixed with MP - players could take a role of AI grunt soldiers and they still have a working prototype at the office.
Spielberg's project was focused on non-combat interaction with AI. Doug Church was on it. It got cancelled after the world crisis ate into EA's finances.
Bioshock 2 (Arkane worked on this one too) came out though...
DICE sucks because of LMNO.
The player controlled Lincoln in first-person, and he didn't speak much along the lines of Gordon Freeman in Half-Life. As the game began, he found himself drawn to an Area 51-styled military base to break Eve out without really knowing why. From then on, the two would be on the run, "escaping the government, discovering what's going on," according to one team member, with the idea being they would end up in San Francisco.
It's easy to look at what games like Prince of Persia and Enslaved have done with their partner characters -- it's become something of a trend these days -- and make comparisons to what LMNO was trying to do, but the plan for Eve was to make her more of a living character who would react and evolve depending how the player treated her.
She would fight alongside you in combat, use special "psionic energy powers" to do things you couldn't, and make sounds to give you cues about what's going around in the environment to take the place of the HUD. She couldn't speak, making for non-verbal communication that the player could participate in by moving around, offering her items, and reinforcing her behavior.
"It was really about like, 'Oh man, they're coming up the stairs. Eve, go block the door with that thing that's too heavy for me to lift, and I'm going to go and pry off this grate,'" says a former team member. "'And while they're trying to get through the door, we're going to be able to escape to the next area, and then we've got to be quiet to get to [the next one]."
"The point of LMNO was to basically take all the AI that would go into a normal Sims title, and compress that down into one character that could learn and remember and change the way you play the game on the fly, and not be totally scripted," says another former team member.
Since communication was non-verbal, Lincoln would be able to hand Eve items to heal her, give her additional abilities, etc., or gesture to her to show how he felt -- to reward or discourage her. And if he treated her well and protected her from enemies, she would like Lincoln better and help out frequently, but if he left her to fend for herself, she would learn to fight for herself and not offer help as often. All of this would play into a tech tree that unlocked different powers and combat moves.
"One of the dynamics was kind of 'Who's in charge?,'" says someone close to the game. "It was like the domination dynamic, so if the player was kind of like, 'I rush ahead, I open the doors, I choose what to do, when to go,' then maybe she would shy back and act less on her own. Or if the player was hesitant, or if the player failed a bunch, she might be like, 'Screw you, I'm gonna be in charge here. I'm going to take charge and run over and beat up these guys. And then I'm gonna be pissed at you for not being much help.'"
Yep, people expecting this game to be some kind of game changer went into it with the wrong mindset. It's a more well define version of older pc titles of this nature like System Shock 2 or Deus Ex I guess.
I still think it's amazing, but people were setting some crazy high bars for this title.
This.
If you up the difficulty and go for Ghost, the game gets alot more difficult.
The skills in Dishonored are boring, boring, boring and the only truly useful ones are Dark Vision, Blink and Agility. None of which are actually "fun".
there are a lot of videos which show how people can use skills. It seems that you just lack imagination. Dark Vision and Blink are the most boring skills in the whole set in my opinion. They can be used in conjecture with other skills if you want real fun. You must combine them, not spam one fucking power.
I felt that way about BioShock, people talk about how you can do all this convoluted stuff to down a Big Daddy, but when you can do it five seconds with the proximity mines, nothing else is really worth bothering with.It has nothing to do with imagination at all. Unless of course you're implying that you have to use your imagination to imagine that the skills are actually any good. I know how to combine the skills, but who cares when it's much more efficient or practical to do the most basic things instead? Most of the skills just seem like they are there for you to try out something random just to see what happens, but they are almost never going to be your "go to" skills.
I very strongly disagree with everything you say here. I think that all the skills are useful, and the ones you mentioned are exceedingly "fun" to use.The skills in Dishonored are boring, boring, boring and the only truly useful ones are Dark Vision, Blink and Agility. None of which are actually "fun".
yep, Dishonored feels like it's following the formula with some enhancements. It also shows that immersive sim genre gets stale. I guess Arkane was fed up with innovation after Crossing and Spielberg's project and just wanted to make a good game. They made it.
But the genre needs to move forward. I guess they need to make it a)more interactive - more destructability, i.e. the whole buildings could be destroyed, more reactive environments, i.e. more simulation systems going b)add non-combat mechanics i.e. interactions with non lethal goals.
For now all immersive sims are basically murder simulators in the end. It's a major block in the genre.
How long is this? I have a free day and a half-ish, and was wondering if I could get some enjoyment out of it in that time with a rental, or I should just wait for a steam sale down the road.
I felt that way about BioShock, people talk about how you can do all this convoluted stuff to down a Big Daddy, but when you can do it five seconds with the proximity mines, nothing else is really worth bothering with.
How long is this? I have a free day and a half-ish, and was wondering if I could get some enjoyment out of it in that time with a rental, or I should just wait for a steam sale down the road.
The casual observer would conclude that you are dramatically misinterpreting what is fun about this game.It has nothing to do with imagination at all. Unless of course you're implying that you have to use your imagination to imagine that the skills are actually any good. I know how to combine the skills, but who cares when it's much more efficient or practical to do the most basic things instead?
I'm at 22 hours and have about 4-5 hours left to go. Its not the kind of game that is enjoyable just trying to blitz through. I would wait for a Steam sale.
Took me 15-16 hours, doing some sidequests but not every single one of them.
Thanks guys, that's what i've been reading. Guess i'll hold off until I can buy it.
We are lucky we are even getting a game like this. I expect Arkane will innovate this kind of genre in the future, they most likely wanted to establish what they are all about with Dishinored.
Raitosaito was selling keys for Dishonored for $42
PS3 version has been pretty great for me. Framerate is pretty smooth and I've had no issue with tearing, even though DF says it tears morr than the 360 version. I've heard a lot of 360 players complaining about the extra blurry FXAA in that version but I can't vouch for that myself.Which version should I get: PS3 or 360? Minor graphical dips don't bother me, but glitches and performance (frame rate, screen tear/clipping, etc) does. With that in mind, which should I get?
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
Just got to | Light at the end |Man I love this game.Samuel just alerted everyone to my presence because I have become such a bastard.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
PS3 version has been pretty great for me. Framerate is pretty smooth and I've had no issue with tearing, even though DF says it tears morr than the 360 version. I've heard a lot of 360 players complaining about the extra blurry FXAA in that version but I can't vouch for that myself.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.