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Dishonored |OT| The belle of the ball

george_us

Member
the novelty of the game has kinda worn off for me

:(
Kind of where I am right now and why I haven't had the desire to put anymore time into despite put 7 hours into it the first two days I got it. As another poster said, Blink is so overpowered that I don't really have the desire to use anything else. If all of the other abilities didn't cost a fuckton of mana to use then I'd feel differently. I'm glad I gave it a shot but I think I'm going to trade it in towards Forza Horizon.
 

Pooya

Member
I think the game has pretty good level design but with blink many of the shortcuts and alternate paths they put in the levels are completely useless imo. This game could play better as a stealth game if you couldn't blink all over the level this easily and if mana potions weren't everywhere, I'm playing on Hard though, I should have gone for Very Hard I guess , it's too easy I feel now. Most of the powers are pretty useless and only good for mixing thing up for fun, I wonder if you can beat the game without using any of the powers even once?

Then there is the AI, it's very blind, I think when you lean you become invisible to the AI ? the other thing is door that goes to separate area with a loading, if you alert guards on one side, the other side won't be alerted, and you can go there and back to avoid the enemies.
 

DocSeuss

Member
I'm glad this is the only game I'll be playing until December (Far Cry 3) because it'll give me enough time for my current non-lethal ghost (very hard) playthrough and then crazy cool combat playthrough :D

Are there going to be more Weepers? The AI reminds me of the last "zombies" in Human Revolution with their fidgety movement, and god that was infuriating to do non-lethal.

Really? I just knocked everyone out in HR. It was easy.

miladesn said:
I think the game has pretty good level design but with blink many of the shortcuts and alternate paths they put in the levels are completely useless imo. This game could play better as a stealth game if you couldn't blink all over the level this easily and if mana potions weren't everywhere, I'm playing on Hard though, I should have gone for Very Hard I guess , it's too easy I feel now. Most of the powers are pretty useless and only good for mixing thing up for fun, I wonder if you can beat the game without using any of the powers even once?

I think you're missing the point. The game is supposed to allow you to play the way you want, so making every power specificually required for an individual playthrough would miss the point of allowing people to play how they want.
 

Riposte

Member
I think you're missing the point. The game is supposed to allow you to play the way you want, so making every power specificually required for an individual playthrough would miss the point of allowing people to play how they want.

Isn't every game that way? Has there ever existed something that is overpowered in a game when you can just choose not to use it?

I think problem isn't that the game doesn't require every power, but more than the game doesn't do a good job making other powers worthwhile. There is no feedback reward for being a specialist and blink trounces everything. In a game which hangs its hat on level design, having a free, default power that negates it is big misstep. It is not like you unlocked the solution which solves the game, Dishonored shoves it into your face and begs you not to care. (Some people managed to care anyway, but how much is that them making it harder for themselves? Adding their own rules?)
 

Pooya

Member
I think you're missing the point. The game is supposed to allow you to play the way you want, so making every power specificually required for an individual playthrough would miss the point of allowing people to play how they want.

I'm saying powers are not balanced not that they should be required or not. You'll end up using certain things and not other things because there is no advantage in having those, it's not about playing the way you want. I have an easy time to choose what I want over the others here. wind blast? what's point? for example. it's true pretty much for all the power in the lower part.

edit: the other thing I feel it's poorly done, anyone who has played some stealth games would notice here how simplistic are the AI patrol routes, they cover really really tiny spots and don't turn around much, usually conveniently looking at walls,, ghosting this game is super easy, specially indoors where AI pretty much remains in their own spots. This game feels far more basic in this regard than from the likes of classic Splinter Cell, Hitman, Thief or Metal Gear. The AI overall is very disappointing.
 

Krilekk

Banned
Maybe if you play on low difficulty settings. I just finished the game on very hard (ghosting, no kills, all collectables) and it took me about 25 hours because the enemy AI often was totally unpredictable. They change their routes, randomly turn around, see you from fifty meters away, carefully listen to every sound and kill you in two blows.

I had a blast with the game, there were some annoying parts like recycling areas in the first missions and I encountered a glitch where I had to kill someone for the game to count it as non lethal - every time I stunned him it would just tell me I killed one enemy.
 

Tex117

Banned
Maybe if you play on low difficulty settings. I just finished the game on very hard (ghosting, no kills, all collectables) and it took me about 25 hours because the enemy AI often was totally unpredictable. They change their routes, randomly turn around, see you from fifty meters away, carefully listen to every sound and kill you in two blows.

I had a blast with the game, there were some annoying parts like recycling areas in the first missions and I encountered a glitch where I had to kill someone for the game to count it as non lethal - every time I stunned him it would just tell me I killed one enemy.
This.

If you up the difficulty and go for Ghost, the game gets alot more difficult.
 

Coconut

Banned
I'm saying powers are not balanced not that they should be required or not. You'll end up using certain things and not other things because there is no advantage in having those, it's not about playing the way you want. I have an easy time to choose what I want over the others here. wind blast? what's point? for example. it's true pretty much for all the power in the lower part.

edit: the other thing I feel it's poorly done, anyone who has played some stealth games would notice here how simplistic are the AI patrol routes, they cover really really tiny spots and don't turn around much, usually conveniently looking at walls,, ghosting this game is super easy, specially indoors where AI pretty much remains in their own spots. This game feels far more basic in this regard than from the likes of classic Splinter Cell, Hitman, Thief or Metal Gear. The AI overall is very disappointing.

So you don't like that this game is simpler than other stealth game experiences? You don't like that this game isn't that game.
 

Zeliard

Member
Isn't every game that way? Has there ever existed something that is overpowered in a game when you can just choose not to use it?

I think problem isn't that the game doesn't require every power, but more than the game doesn't do a good job making other powers worthwhile. There is no feedback reward for being a specialist and blink trounces everything. In a game which hangs its hat on level design, having a free, default power that negates it is big misstep. It is not like you unlocked the solution which solves the game, Dishonored shoves it into your face and begs you not to care. (Some people managed to care anyway, but how much is that them making it harder for themselves? Adding their own rules?)

You can beat System Shock 2 on the hardest difficulties by smacking things around with an upgraded wrench for basically the whole game; it in fact becomes the most efficient way to play through it, and by the time the wrench starts to be less powerful in late game, you have access to the juggernaut that is the assault rifle. Like Blink-only runs here, wrench-only runs in SS2 are a common thing as both are powerful enough to rely on getting through the game with.

Rigid effectiveness should matter only up to a point. In all of these 'emergent'-style games, it becomes largely up to you to mix things up and create your own fun; there is always going to be an optimal way to play through it if all you care about is beating the game. I view Blink as a synergistic tool to create combinations with the other abilities you have at your disposal, and I experiment with play styles and combat encounters. That is the draw of these games to me.
 

Derrick01

Banned
This.

If you up the difficulty and go for Ghost, the game gets alot more difficult.

No it doesn't. I'm coasting through my very hard playthrough. If you play stealth and know the systems it's easy to get around any kind of AI boosts a harder difficulty provides. Which by the way I'm not sure if there are any boosts yet. They've been acting the same way they did on Hard.
 

Satch

Banned
idk, being nightcrawler just got old for me after playing all this time

i enjoyed it when i started out though and it was still worth the purchase, just not something i'm going to be able to say is my game of the year or forever or anything like that. it was nice while it lasted, and beautiful to boot.

i've murdered those that organized and carried out the killing of Bayonetta and i'm content. i don't really give a shit about what happens to the little girl, and i guess by extension i don't care about Corvo either lol
 

KKRT00

Member
So, after first quest i had 6h played based by steam counter and after second quest i have 10h.
How could someone beat this game in 4h on the first run? I just dont get it.
 

Corky

Nine out of ten orphans can't tell the difference.
So, after first quest i had 6h played based by steam counter and after second quest i have 10h.
How could someone beat this game in 4h on the first run? I just dont get it.

The same way people finish quake in like 12 seconds or so.
 

Dresden

Member
Maybe if you play on low difficulty settings. I just finished the game on very hard (ghosting, no kills, all collectables) and it took me about 25 hours because the enemy AI often was totally unpredictable. They change their routes, randomly turn around, see you from fifty meters away, carefully listen to every sound and kill you in two blows.

I had a blast with the game, there were some annoying parts like recycling areas in the first missions and I encountered a glitch where I had to kill someone for the game to count it as non lethal - every time I stunned him it would just tell me I killed one enemy.

I'm doing very hard-no kills and the enemies have all followed predictable routines so far. Dark Vision and abuse of Blink takes care of any discrepancies there might be. Even when they actually somehow notice me and attack me, I could just shoot them in the face with a sleeping dart.

Sound? Upgraded my stealth boots and it was no longer a concern.

See me from fifty meters away? I learned to line of sight in the prison.

I do remember being surprised when it felt like enemies suddenly started looking up.

---

That said at this point I'm enjoying the game a ton.
 

mujun

Member
Isn't every game that way? Has there ever existed something that is overpowered in a game when you can just choose not to use it?

I think problem isn't that the game doesn't require every power, but more than the game doesn't do a good job making other powers worthwhile. There is no feedback reward for being a specialist and blink trounces everything. In a game which hangs its hat on level design, having a free, default power that negates it is big misstep. It is not like you unlocked the solution which solves the game, Dishonored shoves it into your face and begs you not to care. (Some people managed to care anyway, but how much is that them making it harder for themselves? Adding their own rules?)

How does blink trounce everything? Seems to me that the usefulness of any given power is dependent on how you play the game. I tried to play the game non lethal+ghost and by far the most important power was dark vision or whatever it is called. Blink was only useful for traversal except in a couple of cases where I used it to get behind people (and most of those I could have just waited for them to move).

I'm guessing (seeing as I haven't actually tried myself yet) that windblast, freezing time, etc will help a lot if you are more combat focused and that the power that turns bodies to ash would be really useful if you want to play the game as a ninja/assassin (not alert anyone and kill as needed).

Not to mention that I think if you want emergent gameplay (read stuff is possible that even the devs didn't plan for) then, to some degree, you have to sacrifice super balanced powers. It's far easier to exploit games that let you make up the rules yourself.
 

RoboPlato

I'd be in the dick
Game has gone back to great for me, although my chaos when from low to high. Whoops.

Game started freezing a lot on me though. PS3 version. Here. Anyone else having that?
 

Salsa

Member
Hahahaha got the code for the
art dealers safe
. Took me forever to figure out but WOW that was so awesome!

there's a few of those and one in particular is really well made. Game actually makes you read the stuff you pick up occasionally to give you clues on how to figure out safes and whatnot. It's cool.
 

Riposte

Member
Hahahaha got the code for the
art dealers safe
. Took me forever to figure out but WOW that was so awesome!

Hmm... you found a way other than
interrogation
?


It is not perfect balance I'm mostly concerned about it, it is that the strongest power effectively skips level design at no cost. (This is a short reply because I'm out atm.)
 
Game has gone back to great for me, although my chaos when from low to high. Whoops.

Game started freezing a lot on me though. PS3 version. Here. Anyone else having that?

Hasn't frozen for me at all try to rebuild the database and the file system I did it before a month ago and no game has frozen on me.
 

The Chef

Member
there's a few of those and one in particular is really well made. Game actually makes you read the stuff you pick up occasionally to give you clues on how to figure out safes and whatnot. It's cool.

The whole solving process was incredibly satisfying.
Ok sooo its not in the house.
Mmm Oh wait there was a letter from the Golden Cat so he is obviously a regular there.
Ok...no how to find what room he is in. Maybe there is some kind of ledger.
Holy shit its right here! ...Ok so...Mr Soandso...Silver Room...Second Floor.
I got you, you son of a bitch.
 
How do you do that on PS3?

Ok you have to hold down the power button till it turns off the system then press it again and let go when you hear two beeps. Then you can do the file system and then then do the steps again for the database. You won't lose anything besides messages and music playlist.
 
I guess that depends on your style of play, lethal or non-lethal? Ghost or no attempt at stealth?

The abilities are pretty much aligned left to right as non-lethal -> lethal too.

If you're going non-lethal and like Blink you want to get at least level 1 Agility though for the double-jump. Time control is also really useful in a couple of places in the game.
 

RoboPlato

I'd be in the dick
Ok you have to hold down the power button till it turns off the system then press it again and let go when you hear two beeps. Then you can do the file system and then then do the steps again for the database. You won't lose anything besides messages and music playlist.
Cool. Will do now.
 

Papercuts

fired zero bullets in the orphanage.
Maybe if you play on low difficulty settings. I just finished the game on very hard (ghosting, no kills, all collectables) and it took me about 25 hours because the enemy AI often was totally unpredictable. They change their routes, randomly turn around, see you from fifty meters away, carefully listen to every sound and kill you in two blows.

I had a blast with the game, there were some annoying parts like recycling areas in the first missions and I encountered a glitch where I had to kill someone for the game to count it as non lethal - every time I stunned him it would just tell me I killed one enemy.

The game is pretty much designed to not be hard with the presence of Dark Vision and Blink effectively being free. I'm on Very Hard and while I'm not playing as a ghost, the times I have it isn't difficult at all.

I've been in the Flooded District for a few days now, I'm in the sewer so I think it's almost done, but I've been losing a lot of will to play it lately. Not really sure why as I think it's a good game and the world is especially nice, something just isn't gripping me anymore.

Some of the ways you can take out the targets are on par with the Hitman series IMO.

I greatly disagree with this. The nonlethal ways have been pretty lame aside from the first mission, they're far too easy and out of nowhere and involve doing things for other people. In hitman you always directly take out the target, but especially with Blood Money all the accidental ways mean that every single playthrough is going to be far more varied. If you are going non lethal here you only have one option ever.

I will say I haven't been lethally taking out the targets, but it hasn't struct me as a game that would say using windblast to shoot them over a ledge would somehow count differently as just stabbing them in the neck.
 

Deadly Cyclone

Pride of Iowa State
Just finished. Very solid game. A few things I didn't like here and there, but nothing that kept me from enjoying. I did a stealth + kill who i needed to play through so I got the low chaos ending. Story wasn't amazing, but I felt fulfilled at the end. Some of those later levels are pretty difficult though.

Took me about 10 hours I think.
 
I found a note in the
flooded district saying their is a apartment in Central Rudshore that has a safe but I can't for the life of me find it. Is it after killing Daud?
 
Finished the game, very hard, ghost, no kills. I enjoyed it, but I'm gonna replay it before really settling on an opinion. One thing's for sure, I wish the heart didn't exist; it ended up guiding me and making me less observant on the environment and more interested in going from point to point.

I guess so far all I really have to say is that while I like it for what it is, I went into this relatively blind and was mostly looking for another Deus Ex experience, and that's not what the game is. While it has Deus Ex/Thief elements there, it feels like a Slackjaw elixir to their Piero/Sokolov solutions.
 
Isn't that the apartment
on the mission where you have to capture Sokolov

Nope just found it. It's underwater you go behind this building swim under this door and pop up I'm a little apartment. The safe is underwater too. Makes putting the combo in a little more difficult than normal.
 

cackhyena

Member
So at the party, I'm slinking around upstairs. I come back down, it says I'm not in a hostile zone anymore, but if one maid/waitress...whatever sees me, the whole place goes haywire and overseers tear me apart. Am I missing something?
 

Papercuts

fired zero bullets in the orphanage.
So at the party, I'm slinking around upstairs. I come back down, it says I'm not in a hostile zone anymore, but if one maid/waitress...whatever sees me, the whole place goes haywire and overseers tear me apart. Am I missing something?

I kept triggering someone to randomly freak out here too. I think the mission is bugged.
 

Maaseru

Banned
It's a rental folks, cool game. Could have been great with tighter storytelling and more useful or cool powers. As it is I enjoyed my no kill stealth run using blink knife and sleep darts. The thing is everything else, maybe dark etc and stop time, but everything else did real spark my interest. It goes a long way for a game to not even make me curious about some powers. It happened in Deus Ex but that game was awesome and fun all the way.

I wanted to love this game a lot more. It's just not that great. Bioshock was a lot better at everything.

One thing I noticed, a thing that made Bioshock really great was the ambient score, this game has none or not a memorable one. This would have made the game a lot lot better.
 
It's a rental folks, cool game. Could have been great with tighter storytelling and more useful or cool powers. As it is I enjoyed my no kill stealth run using blink knife and sleep darts. The thing is everything else, maybe dark etc and stop time, but everything else did real spark my interest. It goes a long way for a game to not even make me curious about some powers. It happened in Deus Ex but that game was awesome and fun all the way.

I wanted to love this game a lot more. It's just not that great. Bioshock was a lot better at everything.

One thing I noticed, a thing that made Bioshock really great was the ambient score, this game has none or not a memorable one. This would have made the game a lot lot better.

I love the atmosphere and the twist of Bioshock but the gameplay of Dishonored is far better.
 

Maaseru

Banned
I love the atmosphere and the twist of Bioshock but the gameplay of Dishonored is far better.

I love blink, but apart from that I find nothing especial from Dishonored. Most seems like a good copy of Bioshock, but the enemies where a lot more fun. Sure they are kinda different games when you look them through. I love the stealth and alternate mission paths and stuff. It reminded me a lot of the things I loved about DEux Ex HR. I still felt dissapointed, I just heard so much good things and the comparison to Bioshock made me think this game was going to be amazing, GOTY conteder.
 
I love blink, but apart from that I find nothing especial from Dishonored. Most seems like a good copy of Bioshock, but the enemies where a lot more fun. Sure they are kinda different games when you look them through. I love the stealth and alternate mission paths and stuff. It reminded me a lot of the things I loved about DEux Ex HR. I still felt dissapointed, I just heard so much good things and the comparison to Bioshock made me think this game was going to be amazing, GOTY conteder.

This is why you never buy into the hype.
 
I love blink, but apart from that I find nothing especial from Dishonored. Most seems like a good copy of Bioshock, but the enemies where a lot more fun. Sure they are kinda different games when you look them through. I love the stealth and alternate mission paths and stuff. It reminded me a lot of the things I loved about DEux Ex HR. I still felt dissapointed, I just heard so much good things and the comparison to Bioshock made me think this game was going to be amazing, GOTY conteder.

I hear you. I think a lot of elements could be better but damn I still haven't had more fun with any game so far this year. I hope it sells enough for them to be able to make the game they really want to.
 

Satch

Banned
This is why you never buy into the hype.
Yeah, I actually figured I knew better by now, but I guess I've been so hungry for something new that I just kinda tripped and fell into it.

Good game, worth the purchase, but not particularly spectacular for me. That doesn't mean I necessarily think it's mediocre either - it definitely gave me something fresh and I'll be able to remember it fondly for the things that made it unique.
 
Yeah, I actually figured I knew better by now, but I guess I've been so hungry for something new that I just kinda tripped and fell into it.

Good game, worth the purchase, but not particularly spectacular for me. That doesn't mean I necessarily think it's mediocre either - it definitely gave me something fresh and I'll be able to remember it fondly for the things that made it unique.

Yep, people expecting this game to be some kind of game changer went into it with the wrong mindset. It's a more well define version of older pc titles of this nature like System Shock 2 or Deus Ex I guess.

I still think it's amazing, but people were setting some crazy high bars for this title.
 
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