Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
I...wat.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
I actually didn't pay any attention to it and picked it up on a whim, and I was pleasantly surprised at the results. It all comes down to your expectations going in.
That's kind of where I am with it, unfortunately. I'm not done but the last few missions have been more frustrating than fun. Still some moments of greatness in them but the first half of this game was so fantastic that it's kind of a bummer.The last few levels of this game really started to drag for me. At the start I thought it was incredible, by the end I wasn't overly bothered with it.
The last few levels of this game really started to drag for me. At the start I thought it was incredible, by the end I wasn't overly bothered with it.
Lacking ambition?Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
That was where I started to feel the boredom. The following levels lost me. Literally just finished it.I don't understand this either. Thewas my favorite level, and the following ones were good too.flooded district
I don't understand this either. Thewas my favorite level, and the following ones were good too.flooded district
So I've reached the second to last mission and I must say that all in all, I'm kinda disappointed. It’s a good game and it looks fantastic and plays well, but Blink essentially breaks it, making it beyond easy to bypass anything with little to no problems. Also, the way ive been playing has had way too many trial and error moments that become more tedious than fun. When Im going through a game like this that bleeds its atmosphere all over the place, and Im not reading anything about it and have no interest in the worlds lore, then something is wrong. The story also leaves a lot to be desired compared to the games that inspired it.
BioShock and Half Life still kick the crap out of it in my opinion.
Bioshock aint that good man.
Well that's just, like, your opinion man.
So I've reached the second to last mission and I must say that all in all, I'm kinda disappointed. Its a good game and it looks fantastic and plays well, but Blink essentially breaks it, making it beyond easy to bypass anything with little to no problems. Also, the way ive been playing has had way too many trial and error moments that become more tedious than fun. When Im going through a game like this that bleeds its atmosphere all over the place, and Im not reading anything about it and have no interest in the worlds lore, then something is wrong. The story also leaves a lot to be desired compared to the games that inspired it.
BioShock and Half Life still kick the crap out of it in my opinion.
Haha it definitely is but that was a game that's presentation was so good I glossed over how utterly boring it was.
No matter how much you like it mentioning it in the same sentence as Half Life is blasphemy.
Kinda, I guess. Something about the repressive, crumbling aesthetic coupled with the retrograde tech.Anyone else get strong China Mieville vibes from this game?
I can agree this game isn't especially ambitious. It is one thing to add all sorts of weird tools to a stealth game (turning map hacking, warping into central mechanics), it is another to make a game based on those tools. Are we lucky to have this kind of game? Maybe. It is not particularly noteworthy besides the layered level design of an older era. It doesn't deliver on its many great ideas and we shouldn't be so hungry for a certain type of game as to turn an average meal into a world class one. I almost made that mistake with Human Revolution and it was easier to not make it here.
I wonder if making painted graphics is harder than realistic graphics. I have no real grasp on that comparison. I'm close to making a thread asking people to explain to me.
I mention it in the same line because clearly DH was inspired by those two games in some way and that's all I keep thinking about while playing it. And I didn't find BioShock boring whatsoever. The environment sucked me right in, as did the characters and storyline which are pivotal factors for me when playing games nowadays.
Aside from the short tutorial, you are never required to use it in the game. Why not try a no blink run?
I had a lot more fun by turning off the UI and never once touching Dark VisionTo be fair, I don't really believe in the "You don't need to use it" argument. If the game gives you the tools, why not use them?
On the other hand, I don't think Blink is THAT overpowered. Sure, it's quite an ability, but it's also pretty clear the level design was built around it, and not just "Hey, let's put teleporting on this finished game". It's also a pretty great bonus to combat, especially with tallboys, and makes everything feel more dynamic and fluid.
My two cents.
I had a lot more fun by turning off the UI and never once touching Dark Vision
Why not use them? Because the game is more fun without.
Not to interject my thoughts or speak on behalf of others, but the "you don't need to use it" argument pertains to the fact that it's hampering the enjoyment of Andrew.'s experience with the game. The answer to "why not use them?" would be because, in his case, using them "breaks the game" or makes it too easy or not fun; in this instance, the fact that you are not required by the game to use the ability is an advantage.To be fair, I don't really believe in the "You don't need to use it" argument. If the game gives you the tools, why not use them?
edit: What breaks the game in Shank? My save file went on vacation when I was at the next to last mission and I'd do just about fucking anything to cheese my way back up to that point.
Oh, yeah, that's no use against environmental hazards which kill me the most though hehe.There was a grab move that couldn't be blocked by any enemy and can be just mindlessly spammed around.
Why do it, though? It's not fun.
Kinda, I guess. Something about the repressive, crumbling aesthetic coupled with the retrograde tech.
Needs more weird insect women sex though.
I can agree this game isn't especially ambitious. It is one thing to add all sorts of weird tools to a stealth game (turning map hacking, warping into central mechanics), it is another to make a game based on those tools. Are we lucky to have this kind of game? Maybe. It is not particularly noteworthy besides the layered level design of an older era. It doesn't deliver on its many great ideas and we shouldn't be so hungry for a certain type of game as to turn an average meal into a world class one. I almost made that mistake with Human Revolution and it was easier to not make it here.
I wonder if making painted graphics is harder than realistic graphics. I have no real grasp on that comparison. I'm close to making a thread asking people to explain to me.
I partially agree. I do like the game but it did leave a bit of a disappointing taste after it was done, and it's growing now that I'm going through it again. It's probably going to be my game of the year because of how terrible this year has been but I don't know if I'll feel all that great about doing it.
Maybe if Walking Dead finishes strong in the last episode I'll put that there instead. Or if AC3 blows me away, which I'm not expecting it to.
I've found a lot to love this year. There have been fewer quality titles but the ones that are good are REALLY good.Ha it really has been a dreadful year hasn't it.
Ha it really has been a dreadful year hasn't it.
I've found a lot to love this year. There have been fewer quality titles but the ones that are good are REALLY good.
Ha it really has been a dreadful year hasn't it.
I don't see how anyone can say this has been a dreadful year for games and actually mean it, I've consistently found games that have been worth playing and it's been as good as previous years.Ha it really has been a dreadful year hasn't it.
Interesting how differently people feel towards this game, and especially when taking into account completion times. Personally I've played it for well over 25 hours and I'm currently at the flooded district. I've reloaded many, many times working out which routes to take and what powers to use.
I don't see how anyone can say this has been a dreadful year for games and actually mean it, I've consistently found games that have been worth playing and it's been as good as previous years.
Totally agree, some people have really high standards it seems or not many gaming platforms.
Totally agree, some people have really high standards it seems or not many gaming platforms.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.
Anyone else get strong China Mieville vibes from this game?
Lacking ambition?
Name me a game that's as different and unique as Dishonored. You're lucky it wasn't another COD: Dishonored Edition.
The worst I can remember. I'm in danger of not having a top 10 for the first time ever, it all hinges on the last few games coming out this year that I want being good. I thought 2011 was bad but even after taking Skyrim out I still could get a top 10 without trying too hard. This year's been a real struggle. I went about 6 months straight without playing a good new release. I played stuff in that time but they were all bad.
For me, 2012 has been the year of surprises:
Dishonored
Sleeping Dogs
Journey
Spec Ops: The Line
The Walking Dead
I never would have thought that these 5 games would become some of my favourite games of this generation.
The worst I can remember. I'm in danger of not having a top 10 for the first time ever, it all hinges on the last few games coming out this year that I want being good. I thought 2011 was bad but even after taking Skyrim out I still could get a top 10 without trying too hard. This year's been a real struggle. I went about 6 months straight without playing a good new release. I played stuff in that time but they were all bad.
Have you played Mark of the Ninja? Best stealth game this year by far, ghosting (not even touching enemies) is even more fun in that with the different costumes.
I...wat.
I may get to it during a Steam sale. I've been burned by so many 2D indie games that have been the flavor of the month over here on Gaf to immediately jump in on one.
Dishonored was extremely forgettable, overhyped, dull and lacking ambition. Even the reviewers I had most respect for were guilty of overanticipating and overrating the game.