I think playing through twice is a must for people who may be feeling underwhelmed with Dishonored. I actually am not the biggest fan of the game (would've liked more powers, stealth/interactivity mechanics beyond blowing out candles, better AI, more missions like the game's best missions, more missions in general, etc.), but I do appreciate everything a bit more after my second, more restrained playthrough.
I skipped so much with Bend Time 2 during the last few missions in my first run, so retrying those areas without that ability showed me that they aren't as small or linear as they initially appeared. They still aren't the biggest or the best the game has to offer, but they definitely aren't that much worse.
I also agree with Riposte about Blink being a mixed blessing. On one hand, it totally makes Dishonored, but it also allows you to bypass some pretty significant content and can trivialize a lot of the challenge and level design. I don't think the game is completely ruined by it, though. It's not even as bad as abusable stuff in other games. (Demon's Souls immediately comes to mind. There are so many opportunities to break things with the tools at your disposal. Taking advantage of DS's openness and free-form mechanics usually also simultaneously robs you of interesting stuff (like the cheapening the fight with King Allant) and whatnot.) In Dishonored, it seems like there's usually an appropriate time and place to abuse things, with Bend Time 2 being the most useful (and costly) of the bunch, imo.
I'm not the biggest stealth game fanatic, so I don't feel particularly qualified to gauge Dishonored's success compared to genre staples. I do know that I don't care for the Batman games at all, and I enjoyed myself with DX:HR last year, even if it had its own share of problems, too. It's honestly really hard to compare all of these to one another. My biggest beef with Dishonored is that I love what it does, but I don't think it did enough of what it does, if that makes sense. I want to jump up and down on it to squeeze more whale juice out. More powers, enhancements, weapons, upgrades, missions, stealth mechanics, boss fights, story beats, heart secrets...
I know it's completely unrelated, but this sort of reminded me of what I really liked about Galerians. I get so lost in survival horror games, so it was nice to be able to touch objects and psychically retrieve relevant information from them.
I skipped so much with Bend Time 2 during the last few missions in my first run, so retrying those areas without that ability showed me that they aren't as small or linear as they initially appeared. They still aren't the biggest or the best the game has to offer, but they definitely aren't that much worse.
I also agree with Riposte about Blink being a mixed blessing. On one hand, it totally makes Dishonored, but it also allows you to bypass some pretty significant content and can trivialize a lot of the challenge and level design. I don't think the game is completely ruined by it, though. It's not even as bad as abusable stuff in other games. (Demon's Souls immediately comes to mind. There are so many opportunities to break things with the tools at your disposal. Taking advantage of DS's openness and free-form mechanics usually also simultaneously robs you of interesting stuff (like the cheapening the fight with King Allant) and whatnot.) In Dishonored, it seems like there's usually an appropriate time and place to abuse things, with Bend Time 2 being the most useful (and costly) of the bunch, imo.
I'm not the biggest stealth game fanatic, so I don't feel particularly qualified to gauge Dishonored's success compared to genre staples. I do know that I don't care for the Batman games at all, and I enjoyed myself with DX:HR last year, even if it had its own share of problems, too. It's honestly really hard to compare all of these to one another. My biggest beef with Dishonored is that I love what it does, but I don't think it did enough of what it does, if that makes sense. I want to jump up and down on it to squeeze more whale juice out. More powers, enhancements, weapons, upgrades, missions, stealth mechanics, boss fights, story beats, heart secrets...
The max personality pheromone or whatever augment was basically that. :lolIt's one concept I really wouldn't mind being aped by lots of future games.
Imagine the same sort of "dialogue-tree boss fights" as in DX: HR, except you have a certain item on you that lets youbeforehand.read your target's mind
Bonus points if it could give you different, more secretive/buried info if you used it from a hidden position before they notice you.
I know it's completely unrelated, but this sort of reminded me of what I really liked about Galerians. I get so lost in survival horror games, so it was nice to be able to touch objects and psychically retrieve relevant information from them.